Compare commits
3 commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 2b5a227237 | |||
| aac376670c | |||
| 9143f3c50d |
52 changed files with 1505 additions and 753 deletions
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@ -35,6 +35,8 @@
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<available_title>Disponible(s)</available_title>
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<in_qg>Au QG</in_qg>
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<in_quest>En mission</in_quest>
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<!-- Recap quête -->
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<quest.completed.title>Récap' Quête</quest.completed.title>
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<!-- QUÊTES -->
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<quests.1.title>Invasion de Rats</quests.1.title>
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@ -62,7 +64,6 @@
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<event.plain.fight.1>Un groupe de bandit demandent un droit de passage au abord d'un pont. Vous êtes contraint de pay... de les abattre. Après un combat acharné, vos aventuriers l'emporte !</event.plain.fight.1>
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<!-- OBJETS -->
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<item_gold>Or</item_gold>
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<item_gold_desc>Or.</item_gold_desc>
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File diff suppressed because it is too large
Load diff
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@ -7,7 +7,7 @@ using UnityEngine.UI;
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namespace AudioSystem.Runtime
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{
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public class AudioManager : BaseMonobehaviour
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public class AudioManager : BaseMonoBehaviour
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{
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#region Publics
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@ -3,7 +3,7 @@ using UnityEngine.SceneManagement;
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namespace Core.Runtime
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{
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public class SceneLoader : BaseMonobehaviour
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public class SceneLoader : BaseMonoBehaviour
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{
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#region Publics
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@ -8,7 +8,7 @@ using UnityEngine.SceneManagement;
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namespace Cheat.Runtime
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{
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public class Cheat : BaseMonobehaviour
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public class Cheat : BaseMonoBehaviour
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{
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#region Publics
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@ -1,10 +1,11 @@
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using System.Collections.Generic;
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using Core.Runtime.Interfaces;
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using UnityEditor.Graphs;
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using UnityEngine;
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namespace Core.Runtime
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{
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public class BaseMonobehaviour : MonoBehaviour
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public class BaseMonoBehaviour : MonoBehaviour
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{
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#region Publics
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@ -101,9 +102,14 @@ namespace Core.Runtime
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#region DEBUG
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protected void Info(string message)
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protected void Info(string message, Color color)
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{
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Debug.Log(message);
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if (color == null)
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{
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color = Color.aliceBlue;
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}
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Debug.Log($"<color=#{ColorUtility.ToHtmlStringRGB(color)}>{message}</color>");
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}
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protected void Error(string message)
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@ -29,14 +29,14 @@ namespace Core.Runtime
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return false;
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}
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public void SetFact<T>(string key, T value, BaseMonobehaviour.FactPersistence persistence)
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public void SetFact<T>(string key, T value, BaseMonoBehaviour.FactPersistence persistence)
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{
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if (_facts.TryGetValue(key, out var existingFact))
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{
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if (existingFact is Fact<T> typedFact)
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{
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typedFact.Value = value;
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typedFact.IsPersistent = persistence == BaseMonobehaviour.FactPersistence.Persistent;
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typedFact.IsPersistent = persistence == BaseMonoBehaviour.FactPersistence.Persistent;
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}
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else
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{
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@ -45,7 +45,7 @@ namespace Core.Runtime
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}
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else
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{
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bool isPersistent = persistence == BaseMonobehaviour.FactPersistence.Persistent;
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bool isPersistent = persistence == BaseMonoBehaviour.FactPersistence.Persistent;
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_facts[key] = new Fact<T>(value, isPersistent);
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}
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}
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@ -7,7 +7,7 @@ using UnityEngine.SceneManagement;
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namespace Core.Runtime
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{
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public class GameManager: BaseMonobehaviour
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public class GameManager: BaseMonoBehaviour
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{
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#region Publics
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@ -6,7 +6,7 @@ using UnityEngine;
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namespace Core.Runtime
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{
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public class LocalizationSystem : BaseMonobehaviour
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public class LocalizationSystem : BaseMonoBehaviour
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{
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#region Publics
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@ -6,7 +6,7 @@ using Random = UnityEngine.Random;
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namespace Core.Runtime
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{
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public class SceneLoader : BaseMonobehaviour
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public class SceneLoader : BaseMonoBehaviour
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{
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#region Publics
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@ -3,7 +3,7 @@ using UnityEngine;
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namespace Core.Runtime
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{
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public class UIManager : BaseMonobehaviour
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public class UIManager : BaseMonoBehaviour
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{
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#region Publics
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@ -7,7 +7,7 @@ using UnityEngine;
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namespace Decor.Runtime
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{
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public class AdventurerApearanceSpawner : BaseMonobehaviour
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public class AdventurerApearanceSpawner : BaseMonoBehaviour
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{
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#region Publics
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@ -4,7 +4,7 @@ using UnityEngine;
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namespace Decor.Runtime
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{
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public class AdventurerModelBinder : BaseMonobehaviour
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public class AdventurerModelBinder : BaseMonoBehaviour
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{
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#region Publics
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@ -9,7 +9,7 @@ using UnityEngine.AI;
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namespace Decor.Runtime
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{
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public class PortraitGenerator : BaseMonobehaviour
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public class PortraitGenerator : BaseMonoBehaviour
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{
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#region Publics
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@ -7,7 +7,7 @@ using UnityEngine.UI;
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namespace _.Features.Decor.Runtime
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{
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public class TakePhoto : BaseMonobehaviour
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public class TakePhoto : BaseMonoBehaviour
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{
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#region Publics
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@ -9,7 +9,7 @@ using UnityEngine;
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namespace Decor.Runtime
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{
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public class QuestSign: BaseMonobehaviour
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public class QuestSign: BaseMonoBehaviour
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{
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#region private & protected
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@ -4,7 +4,7 @@ using UnityEngine;
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namespace Goals.Runtime
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{
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public class GoalSystem : BaseMonobehaviour
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public class GoalSystem : BaseMonoBehaviour
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{
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#region Publics
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@ -5,7 +5,7 @@ using UnityEngine;
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namespace MenuSystem.Runtime.LoadGame
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{
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public class LoadGame : BaseMonobehaviour
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public class LoadGame : BaseMonoBehaviour
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{
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#region Publics
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@ -5,7 +5,7 @@ using UnityEngine.UI;
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namespace MenuSystem.Runtime
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{
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public class MenuManager : BaseMonobehaviour
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public class MenuManager : BaseMonoBehaviour
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{
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#region Publics
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@ -10,7 +10,7 @@ using UnityEngine;
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namespace MenuSystem.Runtime
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{
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public class NewGame : BaseMonobehaviour
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public class NewGame : BaseMonoBehaviour
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{
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#region Publics
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@ -5,7 +5,7 @@ using Cursor = UnityEngine.Cursor;
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namespace MenuSystem.Runtime
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{
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public class PauseMenu : BaseMonobehaviour
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public class PauseMenu : BaseMonoBehaviour
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{
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#region Publics
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@ -3,7 +3,7 @@ using UnityEngine;
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namespace MenuSystem.Runtime.Settings
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{
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public class AudioMenuModule : BaseMonobehaviour, IMenuModule
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public class AudioMenuModule : BaseMonoBehaviour, IMenuModule
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{
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#region Publics
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@ -5,7 +5,7 @@ using UnityEngine.UI;
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namespace MenuSystem.Runtime
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{
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public class SettingsMenu : BaseMonobehaviour
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public class SettingsMenu : BaseMonoBehaviour
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{
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#region Publics
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@ -7,7 +7,7 @@ using UnityEngine;
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namespace MenuSystem.Runtime.TitleScreen
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{
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public class TitleScreen : BaseMonobehaviour
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public class TitleScreen : BaseMonoBehaviour
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{
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#region Publics
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@ -5,7 +5,7 @@ using UnityEngine.Serialization;
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namespace Player.Runtime
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{
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public class Deplacements : BaseMonobehaviour
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public class Deplacements : BaseMonoBehaviour
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{
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#region Publics
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44
Assets/_/Features/Quests/Runtime/Events/QuestHistory.cs
Normal file
44
Assets/_/Features/Quests/Runtime/Events/QuestHistory.cs
Normal file
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@ -0,0 +1,44 @@
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using Core.Runtime;
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using UnityEngine;
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namespace Quests.Runtime
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{
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public class QuestHistory : BaseMonoBehaviour
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{
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#region Publics
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//
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||||
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#endregion
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||||
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#region Unity API
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//
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||||
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#endregion
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||||
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#region Main Methods
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//
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||||
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#endregion
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#region Utils
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/* Fonctions privées utiles */
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#endregion
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#region Privates and Protected
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[SerializeField] TextMesh _historyContent;
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#endregion
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||||
}
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||||
}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
|
||||
guid: a360a2299eba4e078acfa47eac0464e3
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timeCreated: 1760204281
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@ -5,7 +5,7 @@ using UnityEngine;
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namespace Quests.Runtime._.Features.Quests
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{
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public class QuestInitializer : BaseMonobehaviour
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public class QuestInitializer : BaseMonoBehaviour
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{
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||||
void Awake()
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{
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||||
|
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@ -10,7 +10,7 @@ using Random = UnityEngine.Random;
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|||
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namespace Quests.Runtime
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{
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public class QuestManager : BaseMonobehaviour
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||||
public class QuestManager : BaseMonoBehaviour
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{
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#region Singleton
|
||||
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@ -33,6 +33,8 @@ namespace Quests.Runtime
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|||
public static event Action<QuestClass> OnEventFromQuest;
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public static event Action<List<QuestTemplate>> OnAvailableQuestsUpdated;
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public static event Action<QuestClass> OnCheckStateQuest;
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#endregion
|
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#region Unity API
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@ -77,6 +79,9 @@ namespace Quests.Runtime
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if (_activeQuests == null) _activeQuests = new List<QuestClass>();
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if (_completedQuests == null) _completedQuests = new List<QuestClass>();
|
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if (_disponibleQuests == null) _disponibleQuests = new List<QuestClass>();
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|
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// On Check L'état des quêtes avant toutes choses
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CheckStateQuest();
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}
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#endregion
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@ -174,12 +179,24 @@ namespace Quests.Runtime
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/// </summary>
|
||||
public void NotifyCompletedQuests()
|
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{
|
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foreach (var quest in _completedQuests)
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foreach (QuestClass quest in _completedQuests)
|
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{
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OnQuestCompleted?.Invoke(quest);
|
||||
}
|
||||
}
|
||||
|
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public void CheckStateQuest()
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{
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List<QuestClass> quests = GetFact<List<QuestClass>>("accepted_quests");
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|
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if (quests == null) return;
|
||||
|
||||
foreach (QuestClass quest in quests)
|
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{
|
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OnCheckStateQuest?.Invoke(quest);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Récupère l'historique des events lié à une quête
|
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/// </summary>
|
||||
|
|
@ -334,10 +351,9 @@ namespace Quests.Runtime
|
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AdventurerClass adventurer = QuestClass.GetOneAdventurerFromId(adventurerId);
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if (adventurer == null)
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{
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Info($"<color=orange>Aventurer {adventurerId} introuvable</color>");
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continue;
|
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}
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Info($"<color=orange>{adventurer.Name} est dans la team avec le status dispo : {adventurer.IsAvailable}</color>");
|
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|
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if (adventurer != null && adventurer.IsAvailable == false)
|
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{
|
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adventurer.IsAvailable = true;
|
||||
|
|
@ -346,7 +362,7 @@ namespace Quests.Runtime
|
|||
}
|
||||
if (anyChanged)
|
||||
{
|
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Info("<color=cyan>Comme les données on changées, on les sauvegarde.</color>");
|
||||
|
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SaveFacts();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,11 +24,11 @@ namespace GuildTycoon.Tests.Editor
|
|||
// Ensure profile and base facts are set
|
||||
_gameManager.Profile = "UnitTestProfile";
|
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_gameManager.Fact = new FactDictionnary();
|
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GameManager.m_gameFacts = _gameManager.Fact; // ensure BaseMonobehaviour access works
|
||||
GameManager.m_gameFacts = _gameManager.Fact; // ensure BaseMonoBehaviour access works
|
||||
|
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// Pre-seed facts used by QuestManager
|
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_gameManager.Fact.SetFact("accepted_quests", new List<QuestClass>(), BaseMonobehaviour.FactPersistence.Normal);
|
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_gameManager.Fact.SetFact("events_quests_history", new Dictionary<Guid, List<QuestEventLog>>(), BaseMonobehaviour.FactPersistence.Normal);
|
||||
_gameManager.Fact.SetFact("accepted_quests", new List<QuestClass>(), BaseMonoBehaviour.FactPersistence.Normal);
|
||||
_gameManager.Fact.SetFact("events_quests_history", new Dictionary<Guid, List<QuestEventLog>>(), BaseMonoBehaviour.FactPersistence.Normal);
|
||||
|
||||
// Create QuestManager
|
||||
_qmGO = new GameObject("QuestManager_Test");
|
||||
|
|
@ -64,7 +64,7 @@ namespace GuildTycoon.Tests.Editor
|
|||
|
||||
// Seed facts with the same quest so QuestManager can update saved state
|
||||
var accepted = new List<QuestClass> { new QuestClass(questId, quest.Name, quest.Description, quest.Objective, quest.Duration, quest.Difficulty, quest.Rewards, quest.MinLevel) { State = QuestStateEnum.InProgress } };
|
||||
_gameManager.Fact.SetFact("accepted_quests", accepted, BaseMonobehaviour.FactPersistence.Normal);
|
||||
_gameManager.Fact.SetFact("accepted_quests", accepted, BaseMonoBehaviour.FactPersistence.Normal);
|
||||
|
||||
QuestClass completedRaised = null;
|
||||
Action<QuestClass> handler = q => completedRaised = q;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using UnityEngine.SceneManagement;
|
|||
|
||||
namespace TestFacts.Runtime
|
||||
{
|
||||
public class AutoLoaderGame : BaseMonobehaviour
|
||||
public class AutoLoaderGame : BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ using UnityEngine;
|
|||
|
||||
namespace TestFacts.Runtime
|
||||
{
|
||||
public class TestFacts : BaseMonobehaviour
|
||||
public class TestFacts : BaseMonoBehaviour
|
||||
{
|
||||
string _fact;
|
||||
|
||||
|
|
@ -60,7 +60,7 @@ namespace TestFacts.Runtime
|
|||
{
|
||||
foreach (var fact in GetAllFacts())
|
||||
{
|
||||
Info($"Fact[{fact.Key}] = {fact.Value}");
|
||||
Info($"Fact[{fact.Key}] = {fact.Value}", Color.aliceBlue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,14 +7,14 @@ using UnityEngine;
|
|||
|
||||
namespace TestFacts.Runtime
|
||||
{
|
||||
public class Triche : BaseMonobehaviour
|
||||
public class Triche : BaseMonoBehaviour
|
||||
{
|
||||
[ContextMenu("Add 99999 Gold")]
|
||||
void AddInfiniteGold()
|
||||
{
|
||||
PlayerClass profile = GetFact<PlayerClass>(GameManager.Instance.Profile);
|
||||
profile.Money = 99999;
|
||||
Info("➕99999 Gold added");
|
||||
Info("➕99999 Gold added", Color.green);
|
||||
SaveFacts();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ using UnityEngine.UI;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class AdventurerCardSelectionnable : BaseMonobehaviour
|
||||
public class AdventurerCardSelectionnable : BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using UnityEngine;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class AdventurerUIController : BaseMonobehaviour
|
||||
public class AdventurerUIController : BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ using UnityEngine.UI;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class RecruitementPanel: BaseMonobehaviour
|
||||
public class RecruitementPanel: BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
@ -38,8 +38,6 @@ namespace GameUI.Runtime
|
|||
|
||||
IEnumerator OpenRoutine()
|
||||
{
|
||||
Info("On rentre dans la routine <OpenRoutine>");
|
||||
// Defer one frame to let Canvas/Scaler/Mask finish their activation cycle
|
||||
yield return null;
|
||||
|
||||
GenerateAdventurer(20);
|
||||
|
|
@ -104,12 +102,10 @@ namespace GameUI.Runtime
|
|||
_content = GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
Info($"Génération de {nbAdventurers} aventuriers");
|
||||
|
||||
|
||||
for (int i = 0; i < nbAdventurers; i++)
|
||||
{
|
||||
AdventurerClass newRecruit = m_adventurersSO.CreateAdventurer();
|
||||
Info($"Aventurier n°{i}/{nbAdventurers}. Nom : {newRecruit.Name}");
|
||||
DisplayHeroCard(newRecruit);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using UnityEngine;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class InfoAdventurerPanel : BaseMonobehaviour
|
||||
public class InfoAdventurerPanel : BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ using UnityEngine;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class InteractionAdventurerCard : BaseMonobehaviour
|
||||
public class InteractionAdventurerCard : BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using UnityEngine;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class BasePanel : BaseMonobehaviour
|
||||
public class BasePanel : BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using TMPro;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class InfoPanel : BaseMonobehaviour
|
||||
public class InfoPanel : BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class InventoryPanel : BaseMonobehaviour
|
||||
public class InventoryPanel : BaseMonoBehaviour
|
||||
{
|
||||
#region Unity API
|
||||
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ using UnityEngine;
|
|||
|
||||
namespace GameUI.Runtime.Events
|
||||
{
|
||||
public class EventsDisplayUI : BaseMonobehaviour
|
||||
public class EventsDisplayUI : BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
|||
|
||||
namespace GameUI.Runtime.Events
|
||||
{
|
||||
public class QuestLogUI : BaseMonobehaviour
|
||||
public class QuestLogUI : BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ using UnityEngine;
|
|||
|
||||
namespace GameUI.Runtime.Events
|
||||
{
|
||||
public class QuestLogsListUI : BaseMonobehaviour
|
||||
public class QuestLogsListUI : BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ using UnityEngine.UI;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class InfoQuestPanel : BaseMonobehaviour
|
||||
public class InfoQuestPanel : BaseMonoBehaviour
|
||||
{
|
||||
#region Publics
|
||||
[Header("UI Text Elements")]
|
||||
|
|
@ -94,7 +94,6 @@ namespace GameUI.Runtime
|
|||
|
||||
void ConfigureUIForQuestState(QuestStateEnum state)
|
||||
{
|
||||
Info($"<color=orange>Etat de la quête : {state}</color>");
|
||||
switch (state)
|
||||
{
|
||||
case QuestStateEnum.Disponible:
|
||||
|
|
@ -139,7 +138,6 @@ namespace GameUI.Runtime
|
|||
quest = FindMatchingActiveQuest(quest);
|
||||
QuestManager.Instance.CurrentQuest = quest;
|
||||
|
||||
Info($"<color=green><InfoQuestPanel.cs:143></color><color=orange>{quest.Name}</color>");
|
||||
UpdateQuestInfoDisplay(quest);
|
||||
ConfigureUIForQuestState(quest.State);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ using UnityEngine;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class InteractionQuestCard : BaseMonobehaviour
|
||||
public class InteractionQuestCard : BaseMonoBehaviour
|
||||
{
|
||||
[SerializeField] QuestFactoryDatabase _questDatabase;
|
||||
|
||||
|
|
@ -24,7 +24,6 @@ namespace GameUI.Runtime
|
|||
if (_quest != null)
|
||||
{
|
||||
QuestManager.Instance.CurrentQuest = _quest;
|
||||
Info($"⏱️MAJ de la current quest {QuestManager.Instance.CurrentQuest.Name}");
|
||||
QuestSignals.RaiseInfoQuestPanel(_quest);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ using UnityEngine;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class QuestCardUI : BaseMonobehaviour
|
||||
public class QuestCardUI : BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using UnityEngine;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class QuestMini : BaseMonobehaviour
|
||||
public class QuestMini : BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
@ -18,14 +18,21 @@ namespace GameUI.Runtime
|
|||
|
||||
#region Unity API
|
||||
|
||||
void Start()
|
||||
void OnEnable()
|
||||
{
|
||||
QuestManager.OnQuestCompleted += HandleQuestCompleted;
|
||||
QuestManager.OnQuestCompleted += HandleQuestState;
|
||||
QuestManager.OnCheckStateQuest += HandleQuestState;
|
||||
// Re-synchroniser l'état quand l'UI s'active
|
||||
if (QuestManager.Instance != null)
|
||||
{
|
||||
QuestManager.Instance.CheckStateQuest();
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
void OnDisable()
|
||||
{
|
||||
QuestManager.OnQuestCompleted -= HandleQuestCompleted;
|
||||
QuestManager.OnQuestCompleted -= HandleQuestState;
|
||||
QuestManager.OnCheckStateQuest -= HandleQuestState;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
@ -49,9 +56,10 @@ namespace GameUI.Runtime
|
|||
#region Utils
|
||||
|
||||
/* Fonctions privées utiles */
|
||||
void HandleQuestCompleted(QuestClass quest)
|
||||
void HandleQuestState(QuestClass quest)
|
||||
{
|
||||
if (!MatchesQuest(quest.Name)) return;
|
||||
Info($"Etat de la quete {quest.Name} : {quest.State}", Color.burlywood);
|
||||
switch (quest.State)
|
||||
{
|
||||
case QuestStateEnum.Disponible:
|
||||
|
|
@ -63,6 +71,7 @@ namespace GameUI.Runtime
|
|||
m_hourglass.SetActive(true);
|
||||
break;
|
||||
case QuestStateEnum.Completed:
|
||||
Info("Completed !!", Color.green);
|
||||
m_check.SetActive(true);
|
||||
m_hourglass.SetActive(false);
|
||||
break;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ using UnityEngine;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class QuestUIController : BaseMonobehaviour
|
||||
public class QuestUIController : BaseMonoBehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ using UnityEngine;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class QuestsBoardPanel : BaseMonobehaviour
|
||||
public class QuestsBoardPanel : BaseMonoBehaviour
|
||||
{
|
||||
#region Unity API
|
||||
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ using UnityEngine.Serialization;
|
|||
|
||||
namespace GameUI.Runtime
|
||||
{
|
||||
public class QuestsPanel : BaseMonobehaviour
|
||||
public class QuestsPanel : BaseMonoBehaviour
|
||||
{
|
||||
#region Publics
|
||||
|
||||
|
|
@ -68,6 +68,7 @@ namespace GameUI.Runtime
|
|||
questMini.SetQuestName(quest.Name);
|
||||
bool isCompleted = QuestManager.Instance?.IsQuestCompleted(quest.Name) == true;
|
||||
questMini.m_check?.SetActive(isCompleted);
|
||||
questMini.m_hourglass?.SetActive(quest.State == QuestStateEnum.InProgress);
|
||||
}
|
||||
|
||||
questGO.GetComponent<InteractionQuestCard>().SetQuest(quest);
|
||||
|
|
|
|||
|
|
@ -2219,11 +2219,6 @@ Transform:
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- targetCorrespondingSourceObject: {fileID: 8137423015168411238, guid: 9096b4ca29c944a6189d4269e97f0089, type: 3}
|
||||
insertIndex: -1
|
||||
addedObject: {fileID: 1668611118}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 9096b4ca29c944a6189d4269e97f0089, type: 3}
|
||||
--- !u!1 &1824163065612858731 stripped
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue