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29140fcf8b
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2b5a227237
78 changed files with 1849 additions and 2910 deletions
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|
@ -1,5 +1,6 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Core.Runtime.Interfaces;
|
using Core.Runtime.Interfaces;
|
||||||
|
using UnityEditor.Graphs;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Core.Runtime
|
namespace Core.Runtime
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,3 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 9d93f672c88e468a91bf9a1881447d3d
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timeCreated: 1753972331
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@ -1,3 +1,3 @@
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fileFormatVersion: 2
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guid: 70056d884cd64fc182b3fb1051cf37f6
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timeCreated: 1760972269
|
timeCreated: 1753972353
|
||||||
BIN
Assets/_/Features/UI/Runtime/.DS_Store
vendored
Normal file
BIN
Assets/_/Features/UI/Runtime/.DS_Store
vendored
Normal file
Binary file not shown.
|
|
@ -1,3 +1,3 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
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guid: 6fb8b539b31e4439bab43c1385c6091c
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guid: 2d3f76b5fab34eb4a7a72108fc94d9ff
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timeCreated: 1760972333
|
timeCreated: 1754227951
|
||||||
BIN
Assets/_/Features/UI/Runtime/Adventurers/.DS_Store
vendored
Normal file
BIN
Assets/_/Features/UI/Runtime/Adventurers/.DS_Store
vendored
Normal file
Binary file not shown.
|
|
@ -0,0 +1,91 @@
|
||||||
|
using System;
|
||||||
|
using Adventurer.Runtime;
|
||||||
|
using Core.Runtime;
|
||||||
|
using EventSystem.Runtime;
|
||||||
|
using Quests.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class AdventurerCardSelectionnable : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
public Sprite m_selectedSprite;
|
||||||
|
public Sprite m_unselectedSprite;
|
||||||
|
public GameObject m_BGSprite;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_adventurer = GetComponent<AdventurerCardUI>().Adventurer;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (_isSelected)
|
||||||
|
{
|
||||||
|
m_BGSprite.GetComponent<Image>().sprite = m_selectedSprite;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_BGSprite.GetComponent<Image>().sprite = m_unselectedSprite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
|
||||||
|
public void OnClick()
|
||||||
|
{
|
||||||
|
if (!QuestManager.Instance.CanSelectedAdventurers())
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<Button>().interactable = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
_isSelected = !_isSelected;
|
||||||
|
if (_isSelected)
|
||||||
|
AdventurerSignals.RaiseAdventurerSelected(_adventurer);
|
||||||
|
else
|
||||||
|
AdventurerSignals.RaiseAdventurerUnselected(_adventurer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerEnter()
|
||||||
|
{
|
||||||
|
if (!QuestManager.Instance.CanSelectedAdventurers()) return;
|
||||||
|
transform.localScale = Vector3.one * 1.1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerExit()
|
||||||
|
{
|
||||||
|
transform.localScale = Vector3.one;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
/* Fonctions privées utiles */
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
bool _isSelected;
|
||||||
|
AdventurerClass _adventurer;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ab0eb1ff1f8649719673f40e0d46da0f
|
||||||
|
timeCreated: 1754334060
|
||||||
83
Assets/_/Features/UI/Runtime/Adventurers/AdventurerCardUI.cs
Normal file
83
Assets/_/Features/UI/Runtime/Adventurers/AdventurerCardUI.cs
Normal file
|
|
@ -0,0 +1,83 @@
|
||||||
|
using System;
|
||||||
|
using Adventurer.Runtime;
|
||||||
|
using Quests.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class AdventurerCardUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
[Header("UI References")]
|
||||||
|
public GameObject m_hourglass;
|
||||||
|
public TMPro.TextMeshProUGUI m_name;
|
||||||
|
public TMPro.TextMeshProUGUI m_class;
|
||||||
|
//public TMPro.TextMeshProUGUI m_traits;
|
||||||
|
|
||||||
|
//public TMPro.TextMeshProUGUI m_experience;
|
||||||
|
public TMPro.TextMeshProUGUI m_level;
|
||||||
|
|
||||||
|
public TMPro.TextMeshProUGUI m_strength;
|
||||||
|
public TMPro.TextMeshProUGUI m_defense;
|
||||||
|
public TMPro.TextMeshProUGUI m_agility;
|
||||||
|
public TMPro.TextMeshProUGUI m_intelligence;
|
||||||
|
public Image m_portrait;
|
||||||
|
|
||||||
|
[Header("Only Shop")]
|
||||||
|
public Button m_buyButton;
|
||||||
|
public GameObject m_footer;
|
||||||
|
public TMPro.TextMeshProUGUI m_price;
|
||||||
|
|
||||||
|
AdventurerClass _adventurer;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
public AdventurerClass Adventurer => _adventurer;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
QuestManager.OnQuestCompleted += ChangeAvailable;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
QuestManager.OnQuestCompleted -= ChangeAvailable;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setup(AdventurerClass adventurerClass)
|
||||||
|
{
|
||||||
|
_adventurer = adventurerClass;
|
||||||
|
m_name.text = adventurerClass.Name;
|
||||||
|
m_class.text = adventurerClass.AdventurerClassEnum.ToString();
|
||||||
|
m_level.text = adventurerClass.Level.ToString();
|
||||||
|
m_strength.text = adventurerClass.Strength.ToString();
|
||||||
|
m_defense.text = adventurerClass.Defense.ToString();
|
||||||
|
m_agility.text = adventurerClass.Agility.ToString();
|
||||||
|
m_intelligence.text = adventurerClass.Intelligence.ToString();
|
||||||
|
|
||||||
|
if(!adventurerClass.IsAvailable && m_hourglass != null)
|
||||||
|
m_hourglass.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
var interaction = GetComponent<InteractionAdventurerCard>();
|
||||||
|
if (interaction != null)
|
||||||
|
interaction.SetAdventurer(adventurerClass);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPortrait(Sprite portrait)
|
||||||
|
{
|
||||||
|
if (m_portrait != null)
|
||||||
|
m_portrait.sprite = portrait;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ChangeAvailable(QuestClass quest)
|
||||||
|
{
|
||||||
|
if (quest.State == QuestStateEnum.Completed && _adventurer.IsAvailable)
|
||||||
|
{
|
||||||
|
if (m_hourglass != null)
|
||||||
|
m_hourglass.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ac33d10d3a201471d817d415fcde31b0
|
||||||
|
|
@ -0,0 +1,10 @@
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public enum AdventurerSortEnum
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Available,
|
||||||
|
NotAvailable,
|
||||||
|
AssignedToQuest,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5b2582e771c9405e93ced5bbc1a0003b
|
||||||
|
timeCreated: 1754337102
|
||||||
|
|
@ -0,0 +1,57 @@
|
||||||
|
using Adventurer.Runtime;
|
||||||
|
using Core.Runtime;
|
||||||
|
using EventSystem.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class AdventurerUIController : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
AdventurerSignals.OnInfoAdventurerPanel += HandleInfoPanel;
|
||||||
|
_uiManager = GetComponent<UIManager>();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
/* Fonctions privées utiles */
|
||||||
|
void HandleInfoPanel(AdventurerClass adventurer)
|
||||||
|
{
|
||||||
|
_uiManager.ShowPanel(_infoAdventurerPanel);
|
||||||
|
_infoAdventurerPanel.GetComponent<InfoAdventurerPanel>().ShowInfo(adventurer);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
[SerializeField] private GameObject _infoAdventurerPanel;
|
||||||
|
UIManager _uiManager;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c4d5cc7840ef451fa22f5d0c277d6aff
|
||||||
|
timeCreated: 1754231469
|
||||||
102
Assets/_/Features/UI/Runtime/Adventurers/AdventurersPanel.cs
Normal file
102
Assets/_/Features/UI/Runtime/Adventurers/AdventurersPanel.cs
Normal file
|
|
@ -0,0 +1,102 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using EventSystem.Runtime;
|
||||||
|
using Adventurer.Runtime;
|
||||||
|
using Core.Runtime;
|
||||||
|
using Quests.Runtime;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class AdventurersPanel : BasePanel
|
||||||
|
{
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
AdventurerSignals.OnPortraitCaptured += OnPortraitCapturedHandler;
|
||||||
|
AdventurerSignals.OnRefresh += DisplayAdventurers;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
foreach (var txt in GetComponentsInChildren<TMP_Text>())
|
||||||
|
{
|
||||||
|
txt.text = LocalizationSystem.Instance.GetLocalizedText(txt.text);
|
||||||
|
}
|
||||||
|
|
||||||
|
DisplayAdventurers();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
AdventurerSignals.OnPortraitCaptured -= OnPortraitCapturedHandler;
|
||||||
|
AdventurerSignals.OnRefresh -= DisplayAdventurers;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
void OnPortraitCapturedHandler(AdventurerClass adventurer, Sprite portrait)
|
||||||
|
{
|
||||||
|
foreach (Transform child in _heroesPanel.transform)
|
||||||
|
{
|
||||||
|
AdventurerCardUI card = child.GetComponent<AdventurerCardUI>();
|
||||||
|
if (card != null && card.Adventurer == adventurer)
|
||||||
|
{
|
||||||
|
card.SetPortrait(portrait);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisplayAdventurers()
|
||||||
|
{
|
||||||
|
foreach (Transform child in _heroesPanel.transform)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
List<AdventurerClass> filtered = FilterAdventurers(_sort);
|
||||||
|
|
||||||
|
foreach (AdventurerClass adventurer in filtered)
|
||||||
|
{
|
||||||
|
GameObject cardAdventurerGO = Instantiate(_adventurerPrefab, _heroesPanel.transform);
|
||||||
|
cardAdventurerGO.transform.SetAsLastSibling();
|
||||||
|
AdventurerCardUI card = cardAdventurerGO.GetComponent<AdventurerCardUI>();
|
||||||
|
card.setup(adventurer);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
List<AdventurerClass> FilterAdventurers(AdventurerSortEnum sortType)
|
||||||
|
{
|
||||||
|
List<AdventurerClass> allAdventurers = GetFact<List<AdventurerClass>>("my_adventurers");
|
||||||
|
switch (sortType)
|
||||||
|
{
|
||||||
|
case AdventurerSortEnum.Available:
|
||||||
|
return allAdventurers.FindAll(a => a.IsAvailable);
|
||||||
|
case AdventurerSortEnum.NotAvailable:
|
||||||
|
return allAdventurers.FindAll(a => !a.IsAvailable);
|
||||||
|
case AdventurerSortEnum.AssignedToQuest:
|
||||||
|
return QuestClass.GetAdventurersFromId(QuestManager.Instance.AssignedAdventurers);
|
||||||
|
case AdventurerSortEnum.None:
|
||||||
|
return allAdventurers;
|
||||||
|
default:
|
||||||
|
return allAdventurers;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
[SerializeField] GameObject _adventurerPrefab;
|
||||||
|
[SerializeField] GameObject _heroesPanel;
|
||||||
|
[SerializeField] AdventurerSortEnum _sort;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5104eaeccc974d829b1bc9298481c2df
|
||||||
|
timeCreated: 1753910448
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 654fd5aae0624c529ff6147dbfb36890
|
||||||
|
timeCreated: 1754078701
|
||||||
|
|
@ -0,0 +1,185 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Adventurer.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
using Core.Runtime;
|
||||||
|
using EventSystem.Runtime;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class RecruitementPanel: BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
public AdventurerFactorySO m_adventurersSO;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
if (_content == null)
|
||||||
|
{
|
||||||
|
_content = GetComponent<RectTransform>();
|
||||||
|
}
|
||||||
|
StartCoroutine(OpenRoutine());
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator OpenRoutine()
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
GenerateAdventurer(20);
|
||||||
|
|
||||||
|
// Wait until end of frame to ensure instantiated elements are present before forcing layout
|
||||||
|
yield return new WaitForEndOfFrame();
|
||||||
|
|
||||||
|
Canvas.ForceUpdateCanvases();
|
||||||
|
if (_content != null)
|
||||||
|
{
|
||||||
|
LayoutRebuilder.ForceRebuildLayoutImmediate(_content);
|
||||||
|
// Also rebuild the parent (Viewport) if present to ensure mask/scroll region updates
|
||||||
|
var parentRT = _content.parent as RectTransform;
|
||||||
|
if (parentRT != null)
|
||||||
|
{
|
||||||
|
LayoutRebuilder.ForceRebuildLayoutImmediate(parentRT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Canvas.ForceUpdateCanvases();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
|
||||||
|
[ContextMenu("Effacer le container")]
|
||||||
|
public void Clear()
|
||||||
|
{
|
||||||
|
if (_content == null)
|
||||||
|
{
|
||||||
|
_content = GetComponent<RectTransform>();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_content == null) return;
|
||||||
|
|
||||||
|
foreach (Transform child in _content)
|
||||||
|
{
|
||||||
|
AdventurerCardUI card = child.GetComponent<AdventurerCardUI>();
|
||||||
|
if (card != null)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[ContextMenu("Générer un aventurier")]
|
||||||
|
public void Generate()
|
||||||
|
{
|
||||||
|
GenerateAdventurer();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
public void GenerateAdventurer(int nbAdventurers = 1)
|
||||||
|
{
|
||||||
|
if (_content == null)
|
||||||
|
{
|
||||||
|
_content = GetComponent<RectTransform>();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 0; i < nbAdventurers; i++)
|
||||||
|
{
|
||||||
|
AdventurerClass newRecruit = m_adventurersSO.CreateAdventurer();
|
||||||
|
DisplayHeroCard(newRecruit);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ensure the first-time open displays items correctly
|
||||||
|
StartCoroutine(RefreshLayoutNextFrame());
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisplayHeroCard(AdventurerClass newRecruit)
|
||||||
|
{
|
||||||
|
if (_content == null)
|
||||||
|
{
|
||||||
|
_content = GetComponent<RectTransform>();
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject adventurerGO = Instantiate(_adventurerPrefab, _content != null ? _content : transform);
|
||||||
|
adventurerGO.transform.SetAsLastSibling();
|
||||||
|
AdventurerCardUI card = adventurerGO.GetComponent<AdventurerCardUI>();
|
||||||
|
|
||||||
|
card.setup(newRecruit);
|
||||||
|
|
||||||
|
string price = ((newRecruit.Agility + newRecruit.Defense + newRecruit.Intelligence + newRecruit.Strength) / 4 * 50).ToString();
|
||||||
|
card.m_price.text = price;
|
||||||
|
card.m_footer.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
card.m_buyButton.onClick.RemoveAllListeners();
|
||||||
|
card.m_buyButton.onClick.AddListener(() => BuyHero(adventurerGO, newRecruit, int.Parse(price)));
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator RefreshLayoutNextFrame()
|
||||||
|
{
|
||||||
|
yield return new WaitForEndOfFrame();
|
||||||
|
Canvas.ForceUpdateCanvases();
|
||||||
|
if (_content != null)
|
||||||
|
{
|
||||||
|
LayoutRebuilder.ForceRebuildLayoutImmediate(_content);
|
||||||
|
}
|
||||||
|
Canvas.ForceUpdateCanvases();
|
||||||
|
}
|
||||||
|
|
||||||
|
void BuyHero(GameObject go, AdventurerClass newRecruit, int price = 0)
|
||||||
|
{
|
||||||
|
Player.Runtime.PlayerClass playerClass = GetFact<Player.Runtime.PlayerClass>(GameManager.Instance.Profile);
|
||||||
|
if (playerClass.AdventurersCount == playerClass.AdventurersMax)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (playerClass.Money >= price)
|
||||||
|
{
|
||||||
|
playerClass.AdventurersCount += 1;
|
||||||
|
playerClass.Money -= price;
|
||||||
|
if (!FactExists<List<AdventurerClass>>("my_adventurers", out _))
|
||||||
|
{
|
||||||
|
SetFact<List<AdventurerClass>>("my_adventurers", new List<AdventurerClass>(), FactPersistence.Persistent);
|
||||||
|
}
|
||||||
|
List<AdventurerClass> myAdventurers = GetFact<List<AdventurerClass>>("my_adventurers");
|
||||||
|
myAdventurers.Add(newRecruit);
|
||||||
|
SaveFacts();
|
||||||
|
_photoStudio.SetActive(true);
|
||||||
|
AdventurerSignals.RaiseSpawnRequested(newRecruit);
|
||||||
|
AdventurerSignals.RaiseRefreshAdventurers();
|
||||||
|
Destroy(go);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
[SerializeField] RectTransform _content; // Assign this to ScrollView/Viewport/Content in the inspector
|
||||||
|
private int _nextId = 0;
|
||||||
|
[SerializeField] GameObject _adventurerPrefab;
|
||||||
|
[SerializeField] GameObject _photoStudio;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1e6344b00ba24272abc7c36ed57c87b0
|
||||||
|
timeCreated: 1753477292
|
||||||
|
|
@ -0,0 +1,72 @@
|
||||||
|
using Adventurer.Runtime;
|
||||||
|
using Core.Runtime;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class InfoAdventurerPanel : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
public TextMeshProUGUI m_name;
|
||||||
|
public TextMeshProUGUI m_level;
|
||||||
|
public TextMeshProUGUI m_adventurerClass;
|
||||||
|
public TextMeshProUGUI m_strenght;
|
||||||
|
public TextMeshProUGUI m_defense;
|
||||||
|
public TextMeshProUGUI m_agility;
|
||||||
|
public TextMeshProUGUI m_intelligence;
|
||||||
|
public TextMeshProUGUI m_isAvailable;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
|
||||||
|
public void ShowInfo(AdventurerClass adventurer)
|
||||||
|
{
|
||||||
|
m_name.text = adventurer.Name;
|
||||||
|
m_level.text = $"Level {adventurer.Level.ToString()}";
|
||||||
|
m_adventurerClass.text = adventurer.AdventurerClassEnum.ToString();
|
||||||
|
m_strenght.text = adventurer.Strength.ToString();
|
||||||
|
m_defense.text = adventurer.Defense.ToString();
|
||||||
|
m_agility.text = adventurer.Agility.ToString();
|
||||||
|
m_intelligence.text = adventurer.Intelligence.ToString();
|
||||||
|
|
||||||
|
if (adventurer.IsAvailable)
|
||||||
|
{
|
||||||
|
m_isAvailable.color = new Color(51, 171, 32);
|
||||||
|
m_isAvailable.text = LocalizationSystem.Instance.GetLocalizedText("in_qg");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_isAvailable.color = new Color(171, 32, 32);
|
||||||
|
m_isAvailable.text = LocalizationSystem.Instance.GetLocalizedText("in_quest");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1651133be0a74e70899889b1ea3cacdc
|
||||||
|
timeCreated: 1754230195
|
||||||
|
|
@ -0,0 +1,55 @@
|
||||||
|
using System;
|
||||||
|
using Adventurer.Runtime;
|
||||||
|
using Core.Runtime;
|
||||||
|
using EventSystem.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class InteractionAdventurerCard : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
|
||||||
|
public void SetAdventurer(AdventurerClass adventurer)
|
||||||
|
{
|
||||||
|
_adventurer = adventurer;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClick()
|
||||||
|
{
|
||||||
|
AdventurerSignals.RaiseInfoAdventurerPanel(_adventurer);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
AdventurerClass _adventurer;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 784c9e46540b4c5c8acb20a4605edb44
|
||||||
|
timeCreated: 1754227974
|
||||||
57
Assets/_/Features/UI/Runtime/BasePanel.cs
Normal file
57
Assets/_/Features/UI/Runtime/BasePanel.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
||||||
|
using System;
|
||||||
|
using Core.Runtime;
|
||||||
|
using EventSystem.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class BasePanel : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
PanelSignals.OnRefresh += Refresh;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
PanelSignals.OnRefresh -= Refresh;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
|
||||||
|
public void Refresh(string panelName)
|
||||||
|
{
|
||||||
|
// Debug supprimé
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
/* Fonctions privées utiles */
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
// Variables privées
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
3
Assets/_/Features/UI/Runtime/BasePanel.cs.meta
Normal file
3
Assets/_/Features/UI/Runtime/BasePanel.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a305d0b47032411087c35e385549fc85
|
||||||
|
timeCreated: 1754381537
|
||||||
61
Assets/_/Features/UI/Runtime/InfoPanel.cs
Normal file
61
Assets/_/Features/UI/Runtime/InfoPanel.cs
Normal file
|
|
@ -0,0 +1,61 @@
|
||||||
|
using System;
|
||||||
|
using Core.Runtime;
|
||||||
|
using Player.Runtime;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class InfoPanel : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
public TextMeshProUGUI m_guildName;
|
||||||
|
public TextMeshProUGUI m_level;
|
||||||
|
public TextMeshProUGUI m_golds;
|
||||||
|
public TextMeshProUGUI m_adventurerCount;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_infoPlayerClass = GetFact<PlayerClass>(GameManager.Instance.Profile);
|
||||||
|
LocalizationSystem.Instance.LocalizeAllTextsIn(gameObject.transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
m_guildName.text = _infoPlayerClass.GuildName;
|
||||||
|
m_level.text = $"{_infoPlayerClass.GuildLevel.ToString()}";
|
||||||
|
m_golds.text = _infoPlayerClass.Money.ToString();
|
||||||
|
m_adventurerCount.text = $"{_infoPlayerClass.AdventurersCount.ToString()}/{_infoPlayerClass.AdventurersMax.ToString()}";
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
/* Fonctions privées utiles */
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
PlayerClass _infoPlayerClass;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
3
Assets/_/Features/UI/Runtime/InfoPanel.cs.meta
Normal file
3
Assets/_/Features/UI/Runtime/InfoPanel.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ec6601b07756494b9e9fc4510c60c398
|
||||||
|
timeCreated: 1754058454
|
||||||
22
Assets/_/Features/UI/Runtime/InventoryPanel.cs
Normal file
22
Assets/_/Features/UI/Runtime/InventoryPanel.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
using Core.Runtime;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class InventoryPanel : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
foreach (var txt in GetComponentsInChildren<TMP_Text>())
|
||||||
|
{
|
||||||
|
txt.text = LocalizationSystem.Instance.GetLocalizedText(txt.text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
3
Assets/_/Features/UI/Runtime/InventoryPanel.cs.meta
Normal file
3
Assets/_/Features/UI/Runtime/InventoryPanel.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cf19bf1355c4475ba97030bd16379798
|
||||||
|
timeCreated: 1753972477
|
||||||
|
|
@ -1,3 +1,3 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 17d13b060fde498687bf6ebda66ca7fd
|
guid: aa5268813bd64e7b949a1a80ba5d8be7
|
||||||
timeCreated: 1760972341
|
timeCreated: 1754249202
|
||||||
BIN
Assets/_/Features/UI/Runtime/Quests/.DS_Store
vendored
Normal file
BIN
Assets/_/Features/UI/Runtime/Quests/.DS_Store
vendored
Normal file
Binary file not shown.
3
Assets/_/Features/UI/Runtime/Quests/Events.meta
Normal file
3
Assets/_/Features/UI/Runtime/Quests/Events.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a3a810e3a5f145b3aa9dd2eb4a74cd0f
|
||||||
|
timeCreated: 1754590089
|
||||||
|
|
@ -0,0 +1,69 @@
|
||||||
|
using System;
|
||||||
|
using Core.Runtime;
|
||||||
|
using Quests.Runtime;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime.Events
|
||||||
|
{
|
||||||
|
public class EventsDisplayUI : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
public TextMeshProUGUI m_questNameText;
|
||||||
|
public TextMeshProUGUI m_questDescriptionText;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
QuestManager.OnEventReceived += ShowEvent;
|
||||||
|
QuestManager.OnEventFromQuest += ShowQuestName;
|
||||||
|
m_questNameText.text = "";
|
||||||
|
m_questDescriptionText.text = "";
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDestroy()
|
||||||
|
{
|
||||||
|
QuestManager.OnEventReceived -= ShowEvent;
|
||||||
|
QuestManager.OnEventFromQuest -= ShowQuestName;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
/* Fonctions privées utiles */
|
||||||
|
void ShowQuestName(QuestClass quest)
|
||||||
|
{
|
||||||
|
m_questNameText.text = LocalizationSystem.Instance.GetLocalizedText(quest.Name);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShowEvent(QuestEvent questEvent)
|
||||||
|
{
|
||||||
|
m_questDescriptionText.text = LocalizationSystem.Instance.GetLocalizedText(questEvent.DescriptionKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
// Variables privées
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5849cda3e5bb40ba805ebf198aa1465e
|
||||||
|
timeCreated: 1754590246
|
||||||
52
Assets/_/Features/UI/Runtime/Quests/Events/QuestLogUI.cs
Normal file
52
Assets/_/Features/UI/Runtime/Quests/Events/QuestLogUI.cs
Normal file
|
|
@ -0,0 +1,52 @@
|
||||||
|
using Core.Runtime;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime.Events
|
||||||
|
{
|
||||||
|
public class QuestLogUI : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
|
||||||
|
public void setDatas(int time, string description)
|
||||||
|
{
|
||||||
|
_timeLogLabel.text = $"{time.ToString()} secs.";
|
||||||
|
description = $"{LocalizationSystem.Instance.GetLocalizedText(description)}";
|
||||||
|
_descriptionLogLabel.text = description;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
/* Fonctions privées utiles */
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
// Variables privées
|
||||||
|
[SerializeField] TMP_Text _timeLogLabel;
|
||||||
|
[SerializeField] TMP_Text _descriptionLogLabel;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5eca0fd92d064a449b71fe52ae375cd8
|
||||||
|
timeCreated: 1754762284
|
||||||
|
|
@ -0,0 +1,89 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Core.Runtime;
|
||||||
|
using Quests.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime.Events
|
||||||
|
{
|
||||||
|
public class QuestLogsListUI : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
|
||||||
|
public void Refresh(Guid questId)
|
||||||
|
{
|
||||||
|
for (int i = _logPanel.transform.childCount - 1; i >= 0; i--)
|
||||||
|
{
|
||||||
|
Destroy(_logPanel.transform.GetChild(i).gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
var logs = GetQuestEventsLogList(questId);
|
||||||
|
foreach (var log in logs.OrderBy(l => l.Time))
|
||||||
|
{
|
||||||
|
QuestEvent questEvent = QuestManager.Instance.GetEventById(log.EventId);
|
||||||
|
GenerateLog(log.Time, questEvent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowFor(Guid questId)
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
Refresh(questId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GenerateList(Guid questId)
|
||||||
|
{
|
||||||
|
Refresh(questId);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
/* Fonctions privées utiles */
|
||||||
|
List<QuestEventLog> GetQuestEventsLogList(Guid questId)
|
||||||
|
{
|
||||||
|
Dictionary<Guid, List<QuestEventLog>> eventsDict = GetFact<Dictionary<Guid, List<QuestEventLog>>>("events_quests_history");
|
||||||
|
|
||||||
|
if (eventsDict != null && eventsDict.TryGetValue(questId, out var logs))
|
||||||
|
return logs;
|
||||||
|
|
||||||
|
return new List<QuestEventLog>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void GenerateLog(int time, QuestEvent questEvent)
|
||||||
|
{
|
||||||
|
GameObject logGO = Instantiate(_questLogPrefab, _logPanel.transform);
|
||||||
|
QuestLogUI logUI = logGO.GetComponent<QuestLogUI>();
|
||||||
|
logUI.setDatas(time, questEvent.DescriptionKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
// Variables privées
|
||||||
|
[SerializeField] GameObject _questLogPrefab;
|
||||||
|
[SerializeField] GameObject _logPanel;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 599b7d2c983c43beb15f0242026c5c98
|
||||||
|
timeCreated: 1754762587
|
||||||
218
Assets/_/Features/UI/Runtime/Quests/InfoQuestPanel.cs
Normal file
218
Assets/_/Features/UI/Runtime/Quests/InfoQuestPanel.cs
Normal file
|
|
@ -0,0 +1,218 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Adventurer.Runtime;
|
||||||
|
using Core.Runtime;
|
||||||
|
using EventSystem.Runtime;
|
||||||
|
using GameUI.Runtime.Events;
|
||||||
|
using Item.Runtime;
|
||||||
|
using Quests.Runtime;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class InfoQuestPanel : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
#region Publics
|
||||||
|
[Header("UI Text Elements")]
|
||||||
|
public TextMeshProUGUI m_title;
|
||||||
|
public TextMeshProUGUI m_description;
|
||||||
|
public TextMeshProUGUI m_objective;
|
||||||
|
public TextMeshProUGUI m_reward;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
[Header("UI Control Elements")]
|
||||||
|
[SerializeField] private GameObject _buttonActivation;
|
||||||
|
[FormerlySerializedAs("_buttonRecap")]
|
||||||
|
[SerializeField] private GameObject _panelRecap;
|
||||||
|
[SerializeField] private GameObject _adventurersOnThisQuestPanel;
|
||||||
|
[SerializeField] private GameObject _adventurersSelection;
|
||||||
|
|
||||||
|
private List<AdventurerClass> _adventurersSelected = new List<AdventurerClass>();
|
||||||
|
private Button _activationButton;
|
||||||
|
private TMP_Text _activationButtonText;
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
InitializeUI();
|
||||||
|
RegisterEventHandlers();
|
||||||
|
LocalizeTexts();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
UnregisterEventHandlers();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
UpdateActivationButtonState();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Initialization
|
||||||
|
private void InitializeUI()
|
||||||
|
{
|
||||||
|
_activationButton = _buttonActivation.GetComponent<Button>();
|
||||||
|
_activationButtonText = _buttonActivation.GetComponentInChildren<TMP_Text>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RegisterEventHandlers()
|
||||||
|
{
|
||||||
|
AdventurerSignals.OnAdventurerSelected += HandleAddAdventurersFromQuest;
|
||||||
|
AdventurerSignals.OnAdventurerUnselected += HandleRemoveAdventurersFromQuest;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UnregisterEventHandlers()
|
||||||
|
{
|
||||||
|
AdventurerSignals.OnAdventurerSelected -= HandleAddAdventurersFromQuest;
|
||||||
|
AdventurerSignals.OnAdventurerUnselected -= HandleRemoveAdventurersFromQuest;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LocalizeTexts()
|
||||||
|
{
|
||||||
|
foreach (var txt in GetComponentsInChildren<TMP_Text>())
|
||||||
|
{
|
||||||
|
txt.text = LocalizationSystem.Instance.GetLocalizedText(txt.text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region UI Updates
|
||||||
|
private void UpdateActivationButtonState()
|
||||||
|
{
|
||||||
|
bool hasAdventurers = _adventurersSelected.Count >= 1;
|
||||||
|
_activationButton.interactable = hasAdventurers;
|
||||||
|
_activationButtonText.color = hasAdventurers ? Color.yellow : Color.grey;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConfigureUIForQuestState(QuestStateEnum state)
|
||||||
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case QuestStateEnum.Disponible:
|
||||||
|
// Before acceptance: can see info but shouldn't assign adventurers yet
|
||||||
|
_buttonActivation.SetActive(false);
|
||||||
|
_adventurersOnThisQuestPanel.SetActive(false);
|
||||||
|
_adventurersSelection.SetActive(false);
|
||||||
|
_panelRecap.SetActive(false);
|
||||||
|
break;
|
||||||
|
case QuestStateEnum.Accepted:
|
||||||
|
// After acceptance: allow selecting adventurers and launching the quest
|
||||||
|
_buttonActivation.SetActive(true);
|
||||||
|
_adventurersOnThisQuestPanel.SetActive(false);
|
||||||
|
_adventurersSelection.SetActive(true);
|
||||||
|
_panelRecap.SetActive(false);
|
||||||
|
break;
|
||||||
|
case QuestStateEnum.InProgress:
|
||||||
|
_buttonActivation.SetActive(false);
|
||||||
|
_adventurersOnThisQuestPanel.SetActive(true);
|
||||||
|
_adventurersSelection.SetActive(false);
|
||||||
|
_panelRecap.SetActive(false);
|
||||||
|
break;
|
||||||
|
case QuestStateEnum.Completed:
|
||||||
|
_buttonActivation.SetActive(false);
|
||||||
|
_adventurersOnThisQuestPanel.SetActive(false);
|
||||||
|
_adventurersSelection.SetActive(false);
|
||||||
|
_panelRecap.SetActive(true);
|
||||||
|
_panelRecap.GetComponent<QuestLogsListUI>().ShowFor(QuestManager.Instance.CurrentQuest.ID);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
_buttonActivation.SetActive(false);
|
||||||
|
_adventurersOnThisQuestPanel.SetActive(true);
|
||||||
|
_panelRecap.SetActive(false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
public void ShowInfo(QuestClass quest)
|
||||||
|
{
|
||||||
|
quest = FindMatchingActiveQuest(quest);
|
||||||
|
QuestManager.Instance.CurrentQuest = quest;
|
||||||
|
|
||||||
|
UpdateQuestInfoDisplay(quest);
|
||||||
|
ConfigureUIForQuestState(quest.State);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LaunchQuest()
|
||||||
|
{
|
||||||
|
if (_adventurersSelected.Count <= 0) return;
|
||||||
|
|
||||||
|
StartQuestWithSelectedAdventurers();
|
||||||
|
CleanupAfterQuestLaunch();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Quest Operations
|
||||||
|
private QuestClass FindMatchingActiveQuest(QuestClass quest)
|
||||||
|
{
|
||||||
|
if (!FactExists<List<QuestClass>>("active_quests", out _)) return quest;
|
||||||
|
|
||||||
|
var activeQuests = GetFact<List<QuestClass>>("active_quests");
|
||||||
|
var matchingQuest = activeQuests.FirstOrDefault(q => q.ID == quest.ID);
|
||||||
|
return matchingQuest ?? quest;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateQuestInfoDisplay(QuestClass quest)
|
||||||
|
{
|
||||||
|
m_title.text = LocalizationSystem.Instance.GetLocalizedText(quest?.Name);
|
||||||
|
string descKey = quest?.Description;
|
||||||
|
if (string.IsNullOrEmpty(descKey))
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"🧨 Clé de localisation vide ou nulle pour la quête ! ({quest.Description})");
|
||||||
|
}
|
||||||
|
m_description.text = LocalizationSystem.Instance.GetLocalizedText(descKey);
|
||||||
|
m_objective.text = LocalizationSystem.Instance.GetLocalizedText(quest?.Objective);
|
||||||
|
m_reward.text = FormatRewardsList(quest.Rewards);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StartQuestWithSelectedAdventurers()
|
||||||
|
{
|
||||||
|
var gameTime = GetFact<GameTime>("game_time");
|
||||||
|
QuestManager.Instance.StartQuest(QuestManager.Instance.CurrentQuest, _adventurersSelected, gameTime);
|
||||||
|
|
||||||
|
// Ajouter la quête à la liste des quêtes actives
|
||||||
|
var activeQuests = GetFact<List<QuestClass>>("active_quests");
|
||||||
|
activeQuests.Add(QuestManager.Instance.CurrentQuest);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CleanupAfterQuestLaunch()
|
||||||
|
{
|
||||||
|
_adventurersSelected.Clear();
|
||||||
|
AdventurerSignals.RaiseRefreshAdventurers();
|
||||||
|
QuestSignals.RaiseRefreshQuests();
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
private string FormatRewardsList(List<ItemReward> rewards)
|
||||||
|
{
|
||||||
|
return string.Join(", ", rewards.Select(r => {
|
||||||
|
if (r.m_itemDefinition.DisplayNameKey == null) return "???";
|
||||||
|
return LocalizationSystem.Instance.GetLocalizedText(r.m_itemDefinition.DisplayNameKey);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleAddAdventurersFromQuest(AdventurerClass adventurer)
|
||||||
|
{
|
||||||
|
_adventurersSelected.Add(adventurer);
|
||||||
|
Debug.Log($"Aventurier sélectionné: {adventurer.Name}. Total: {_adventurersSelected.Count}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleRemoveAdventurersFromQuest(AdventurerClass adventurer)
|
||||||
|
{
|
||||||
|
_adventurersSelected.Remove(adventurer);
|
||||||
|
Debug.Log($"Aventurier retiré: {adventurer.Name}. Total: {_adventurersSelected.Count}");
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c1f21a6ed56d470d9ce0bbe00914d159
|
||||||
|
timeCreated: 1754316542
|
||||||
31
Assets/_/Features/UI/Runtime/Quests/InteractionQuestCard.cs
Normal file
31
Assets/_/Features/UI/Runtime/Quests/InteractionQuestCard.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Core.Runtime;
|
||||||
|
using EventSystem.Runtime;
|
||||||
|
using Quest.Runtime;
|
||||||
|
using Quests.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class InteractionQuestCard : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] QuestFactoryDatabase _questDatabase;
|
||||||
|
|
||||||
|
QuestClass _quest;
|
||||||
|
|
||||||
|
public void SetQuest(QuestClass quest)
|
||||||
|
{
|
||||||
|
_quest = quest;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClick()
|
||||||
|
{
|
||||||
|
if (_quest != null)
|
||||||
|
{
|
||||||
|
QuestManager.Instance.CurrentQuest = _quest;
|
||||||
|
QuestSignals.RaiseInfoQuestPanel(_quest);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ad2c11555d8e49929481d17c51562af9
|
||||||
|
timeCreated: 1754315536
|
||||||
108
Assets/_/Features/UI/Runtime/Quests/QuestCardUI.cs
Normal file
108
Assets/_/Features/UI/Runtime/Quests/QuestCardUI.cs
Normal file
|
|
@ -0,0 +1,108 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Core.Runtime;
|
||||||
|
using EventSystem.Runtime;
|
||||||
|
using Item.Runtime;
|
||||||
|
using Quests.Runtime;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class QuestCardUI : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
[Header("UI References")]
|
||||||
|
public TMPro.TextMeshProUGUI m_title;
|
||||||
|
public TMPro.TextMeshProUGUI m_description;
|
||||||
|
public TMPro.TextMeshProUGUI m_objective;
|
||||||
|
public TMPro.TextMeshProUGUI m_duration;
|
||||||
|
public TMPro.TextMeshProUGUI m_difficulty;
|
||||||
|
public TMPro.TextMeshProUGUI m_reward;
|
||||||
|
public TMPro.TextMeshProUGUI m_minLevel;
|
||||||
|
|
||||||
|
public QuestClass Quest => _quest;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
foreach (var txt in GetComponentsInChildren<TMP_Text>())
|
||||||
|
{
|
||||||
|
txt.text = LocalizationSystem.Instance.GetLocalizedText(txt.text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
|
||||||
|
public void Setup(QuestClass quest)
|
||||||
|
{
|
||||||
|
_quest = quest;
|
||||||
|
m_title.text = quest.Name;
|
||||||
|
m_description.text = quest.Description;
|
||||||
|
m_objective.text = quest.Objective;
|
||||||
|
//m_duration.text = quest.Duration.ToString();
|
||||||
|
m_difficulty.text = quest.Difficulty.ToString();
|
||||||
|
m_reward.text = RewardsListJoined(quest.Rewards);
|
||||||
|
m_minLevel.text = quest.MinLevel.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AcceptQuest()
|
||||||
|
{
|
||||||
|
// Ensure state order: Disponible -> Accepted
|
||||||
|
_quest.State = QuestStateEnum.Accepted;
|
||||||
|
|
||||||
|
// Persist in saved quests list, ensure it exists
|
||||||
|
var savedQuests = GetFact<List<QuestClass>>("accepted_quests");
|
||||||
|
if (savedQuests == null)
|
||||||
|
{
|
||||||
|
savedQuests = new List<QuestClass>();
|
||||||
|
SetFact("accepted_quests", savedQuests, FactPersistence.Persistent);
|
||||||
|
}
|
||||||
|
// Avoid duplicates by GUID
|
||||||
|
if (!savedQuests.Any(q => q.ID == _quest.ID))
|
||||||
|
{
|
||||||
|
savedQuests.Add(_quest);
|
||||||
|
}
|
||||||
|
|
||||||
|
SaveFacts();
|
||||||
|
|
||||||
|
// Refresh quest UIs and availability board
|
||||||
|
QuestSignals.RaiseRefreshQuests();
|
||||||
|
var player = GetFact<Player.Runtime.PlayerClass>(GameManager.Instance.Profile);
|
||||||
|
QuestManager.Instance.NotifyAvailableQuestsUpdated(player.GuildLevel);
|
||||||
|
|
||||||
|
// Remove the accepted card from the board
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
string RewardsListJoined(List<ItemReward> rewards)
|
||||||
|
{
|
||||||
|
return string.Join(", ", rewards.Select(r => r.m_itemDefinition.DisplayNameKey != null
|
||||||
|
? LocalizationSystem.Instance.GetLocalizedText(r.m_itemDefinition.DisplayNameKey)
|
||||||
|
: "???"));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
QuestClass _quest;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/_/Features/UI/Runtime/Quests/QuestCardUI.cs.meta
Normal file
3
Assets/_/Features/UI/Runtime/Quests/QuestCardUI.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c18e7bb0735f48db9cf238d0b0e23036
|
||||||
|
timeCreated: 1754253737
|
||||||
91
Assets/_/Features/UI/Runtime/Quests/QuestMini.cs
Normal file
91
Assets/_/Features/UI/Runtime/Quests/QuestMini.cs
Normal file
|
|
@ -0,0 +1,91 @@
|
||||||
|
using System;
|
||||||
|
using Core.Runtime;
|
||||||
|
using Quests.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class QuestMini : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
public GameObject m_check;
|
||||||
|
public GameObject m_hourglass;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
QuestManager.OnQuestCompleted += HandleQuestState;
|
||||||
|
QuestManager.OnCheckStateQuest += HandleQuestState;
|
||||||
|
// Re-synchroniser l'état quand l'UI s'active
|
||||||
|
if (QuestManager.Instance != null)
|
||||||
|
{
|
||||||
|
QuestManager.Instance.CheckStateQuest();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
QuestManager.OnQuestCompleted -= HandleQuestState;
|
||||||
|
QuestManager.OnCheckStateQuest -= HandleQuestState;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
|
||||||
|
public void SetQuestName(string name)
|
||||||
|
{
|
||||||
|
_questName = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool MatchesQuest(string questNameToCheck)
|
||||||
|
{
|
||||||
|
return _questName == questNameToCheck;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
/* Fonctions privées utiles */
|
||||||
|
void HandleQuestState(QuestClass quest)
|
||||||
|
{
|
||||||
|
if (!MatchesQuest(quest.Name)) return;
|
||||||
|
Info($"Etat de la quete {quest.Name} : {quest.State}", Color.burlywood);
|
||||||
|
switch (quest.State)
|
||||||
|
{
|
||||||
|
case QuestStateEnum.Disponible:
|
||||||
|
m_check.SetActive(false);
|
||||||
|
m_hourglass.SetActive(false);
|
||||||
|
break;
|
||||||
|
case QuestStateEnum.InProgress:
|
||||||
|
m_check.SetActive(false);
|
||||||
|
m_hourglass.SetActive(true);
|
||||||
|
break;
|
||||||
|
case QuestStateEnum.Completed:
|
||||||
|
Info("Completed !!", Color.green);
|
||||||
|
m_check.SetActive(true);
|
||||||
|
m_hourglass.SetActive(false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
// Variables privées
|
||||||
|
string _questName;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/_/Features/UI/Runtime/Quests/QuestMini.cs.meta
Normal file
3
Assets/_/Features/UI/Runtime/Quests/QuestMini.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7d7dbf81dcf3411484f2b34e5e36775d
|
||||||
|
timeCreated: 1754426707
|
||||||
57
Assets/_/Features/UI/Runtime/Quests/QuestUIController.cs
Normal file
57
Assets/_/Features/UI/Runtime/Quests/QuestUIController.cs
Normal file
|
|
@ -0,0 +1,57 @@
|
||||||
|
using System;
|
||||||
|
using Core.Runtime;
|
||||||
|
using EventSystem.Runtime;
|
||||||
|
using Quests.Runtime;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class QuestUIController : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
QuestSignals.OnInfoQuestPanel += HandleInfoPanel;
|
||||||
|
_uiManager = GetComponent<UIManager>();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Main Methods
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
/* Fonctions privées utiles */
|
||||||
|
void HandleInfoPanel(QuestClass quest)
|
||||||
|
{
|
||||||
|
_uiManager.ShowPanel(_infoQuestPanel);
|
||||||
|
_infoQuestPanel.GetComponent<InfoQuestPanel>().ShowInfo(quest);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
UIManager _uiManager;
|
||||||
|
[SerializeField] GameObject _infoQuestPanel;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fc179d0d729745ac911b52434d5e5fb0
|
||||||
|
timeCreated: 1754316815
|
||||||
145
Assets/_/Features/UI/Runtime/Quests/QuestsBoardPanel.cs
Normal file
145
Assets/_/Features/UI/Runtime/Quests/QuestsBoardPanel.cs
Normal file
|
|
@ -0,0 +1,145 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Core.Runtime;
|
||||||
|
using Player.Runtime;
|
||||||
|
using Quest.Runtime;
|
||||||
|
using Quests.Runtime;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class QuestsBoardPanel : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
_player = GetFact<PlayerClass>(GameManager.Instance.Profile);
|
||||||
|
QuestManager.OnAvailableQuestsUpdated += OnAvailableQuestsChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
QuestManager.OnAvailableQuestsUpdated -= OnAvailableQuestsChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
InitializeLocalization();
|
||||||
|
List<QuestTemplate> availableTemplates = QuestManager.Instance.GetAvailableQuests(_player.GuildLevel);
|
||||||
|
List<QuestClass> acceptedQuests = QuestManager.Instance.ActiveQuests;
|
||||||
|
DisplayAvailableQuests(availableTemplates, acceptedQuests);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Public
|
||||||
|
|
||||||
|
void OnAvailableQuestsChanged(List<QuestTemplate> availableTemplates)
|
||||||
|
{
|
||||||
|
List<QuestClass> acceptedQuests = QuestManager.Instance.ActiveQuests;
|
||||||
|
ClearPanel();
|
||||||
|
DisplayAvailableQuests(availableTemplates, acceptedQuests);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
void InitializeLocalization()
|
||||||
|
{
|
||||||
|
foreach (var txt in GetComponentsInChildren<TMP_Text>())
|
||||||
|
{
|
||||||
|
txt.text = LocalizationSystem.Instance.GetLocalizedText(txt.text);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClearPanel()
|
||||||
|
{
|
||||||
|
foreach (Transform child in _panel.transform)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisplayAvailableQuests(List<QuestTemplate> availableTemplates, List<QuestClass> acceptedQuests)
|
||||||
|
{
|
||||||
|
// Build a set of started/accepted quest IDs to filter out from the board
|
||||||
|
var startedIds = new HashSet<System.Guid>();
|
||||||
|
// Active (in progress)
|
||||||
|
foreach (var q in QuestManager.Instance.ActiveQuests ?? new List<QuestClass>())
|
||||||
|
{
|
||||||
|
if (q != null && q.ID != System.Guid.Empty) startedIds.Add(q.ID);
|
||||||
|
}
|
||||||
|
// Completed
|
||||||
|
foreach (var q in QuestManager.Instance.CompletedQuests ?? new List<QuestClass>())
|
||||||
|
{
|
||||||
|
if (q != null && q.ID != System.Guid.Empty) startedIds.Add(q.ID);
|
||||||
|
}
|
||||||
|
// Accepted but not yet started (persisted list)
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (FactExists<List<QuestClass>>("accepted_quests", out var accepted) && accepted != null)
|
||||||
|
{
|
||||||
|
foreach (var q in accepted)
|
||||||
|
{
|
||||||
|
if (q != null && q.ID != System.Guid.Empty) startedIds.Add(q.ID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Try to read anyway (some implementations auto-initialize facts)
|
||||||
|
var fallbackAccepted = GetFact<List<QuestClass>>("accepted_quests");
|
||||||
|
if (fallbackAccepted != null)
|
||||||
|
{
|
||||||
|
foreach (var q in fallbackAccepted)
|
||||||
|
{
|
||||||
|
if (q != null && q.ID != System.Guid.Empty) startedIds.Add(q.ID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
// If facts system isn't ready, just skip; board will refresh later
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var template in availableTemplates)
|
||||||
|
{
|
||||||
|
// Skip if this template already started/accepted (by GUID)
|
||||||
|
if (System.Guid.TryParse(template.m_assetGuid, out var guid) && startedIds.Contains(guid))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
DisplayCard(template);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisplayCard(QuestTemplate quest)
|
||||||
|
{
|
||||||
|
GameObject GO = Instantiate(_questCardPrefab, _panel.transform);
|
||||||
|
QuestCardUI card = GO.GetComponent<QuestCardUI>();
|
||||||
|
// Use the template's asset GUID as the quest ID so we can track acceptance/completion by template
|
||||||
|
if (System.Guid.TryParse(quest.m_assetGuid, out var templateGuid))
|
||||||
|
{
|
||||||
|
card.Setup(quest.ToQuestClass(QuestStateEnum.Disponible, templateGuid));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Fallback: generate a new quest with a random ID
|
||||||
|
card.Setup(quest.ToQuestClass(QuestStateEnum.Disponible));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Privates and Protected
|
||||||
|
|
||||||
|
PlayerClass _player;
|
||||||
|
[SerializeField] GameObject _panel;
|
||||||
|
[SerializeField] GameObject _questCardPrefab;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c74283006b49480f9076d5907b022c9d
|
||||||
|
timeCreated: 1754249219
|
||||||
103
Assets/_/Features/UI/Runtime/Quests/QuestsPanel.cs
Normal file
103
Assets/_/Features/UI/Runtime/Quests/QuestsPanel.cs
Normal file
|
|
@ -0,0 +1,103 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Core.Runtime;
|
||||||
|
using EventSystem.Runtime;
|
||||||
|
using Quests.Runtime;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
|
namespace GameUI.Runtime
|
||||||
|
{
|
||||||
|
public class QuestsPanel : BaseMonoBehaviour
|
||||||
|
{
|
||||||
|
#region Publics
|
||||||
|
|
||||||
|
//
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Unity API
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
QuestSignals.OnRefresh += QuestList;
|
||||||
|
QuestManager.OnQuestCompleted += QuestCompleted;
|
||||||
|
|
||||||
|
foreach (var txt in GetComponentsInChildren<TMP_Text>())
|
||||||
|
{
|
||||||
|
txt.text = LocalizationSystem.Instance.GetLocalizedText(txt.text);
|
||||||
|
}
|
||||||
|
|
||||||
|
QuestList();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Utils
|
||||||
|
|
||||||
|
void QuestList()
|
||||||
|
{
|
||||||
|
foreach (Transform child in _panel.transform)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FactExists<List<QuestClass>>(("accepted_quests"), out _))
|
||||||
|
{
|
||||||
|
List<QuestClass> questsFromSave = GetFact<List<QuestClass>>(("accepted_quests"));
|
||||||
|
|
||||||
|
List<QuestClass> quests = QuestManager.Instance.ResolveQuestsList(questsFromSave);
|
||||||
|
foreach (var quest in quests)
|
||||||
|
{
|
||||||
|
DisplayQuest(quest); //=> Key : L'id de la quête, Value : Le State
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisplayQuest(QuestClass quest)
|
||||||
|
{
|
||||||
|
GameObject questGO = Instantiate(_questMiniPrefab, _panel.transform);
|
||||||
|
TMP_Text questNameLabel = questGO.GetComponentInChildren<TMP_Text>();
|
||||||
|
questNameLabel.text = LocalizationSystem.Instance.GetLocalizedText(quest.Name);
|
||||||
|
|
||||||
|
var questMini = questGO.GetComponent<QuestMini>();
|
||||||
|
if (questMini != null)
|
||||||
|
{
|
||||||
|
questMini.SetQuestName(quest.Name);
|
||||||
|
bool isCompleted = QuestManager.Instance?.IsQuestCompleted(quest.Name) == true;
|
||||||
|
questMini.m_check?.SetActive(isCompleted);
|
||||||
|
questMini.m_hourglass?.SetActive(quest.State == QuestStateEnum.InProgress);
|
||||||
|
}
|
||||||
|
|
||||||
|
questGO.GetComponent<InteractionQuestCard>().SetQuest(quest);
|
||||||
|
}
|
||||||
|
|
||||||
|
void QuestCompleted(QuestClass quest)
|
||||||
|
{
|
||||||
|
CheckCompleted(quest);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CheckCompleted(QuestClass quest)
|
||||||
|
{
|
||||||
|
foreach (Transform child in _panel.transform)
|
||||||
|
{
|
||||||
|
var questMini = child.GetComponent<QuestMini>();
|
||||||
|
if (questMini != null && questMini.MatchesQuest(quest.Name))
|
||||||
|
{
|
||||||
|
questMini.m_check?.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region privates and protected
|
||||||
|
|
||||||
|
[SerializeField] GameObject _panel;
|
||||||
|
[SerializeField] GameObject _questMiniPrefab;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/_/Features/UI/Runtime/Quests/QuestsPanel.cs.meta
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3
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|
||||||
m_SplashScreenAnimation: 1
|
m_SplashScreenAnimation: 1
|
||||||
m_SplashScreenLogoStyle: 1
|
m_SplashScreenLogoStyle: 1
|
||||||
m_SplashScreenDrawMode: 1
|
m_SplashScreenDrawMode: 0
|
||||||
m_SplashScreenBackgroundAnimationZoom: 1
|
m_SplashScreenBackgroundAnimationZoom: 1
|
||||||
m_SplashScreenLogoAnimationZoom: 1
|
m_SplashScreenLogoAnimationZoom: 1
|
||||||
m_SplashScreenBackgroundLandscapeAspect: 1
|
m_SplashScreenBackgroundLandscapeAspect: 1
|
||||||
|
|
@ -39,15 +39,11 @@ PlayerSettings:
|
||||||
y: 0
|
y: 0
|
||||||
width: 1
|
width: 1
|
||||||
height: 1
|
height: 1
|
||||||
m_SplashScreenLogos:
|
m_SplashScreenLogos: []
|
||||||
- logo: {fileID: 10404, guid: 0000000000000000f000000000000000, type: 0}
|
m_VirtualRealitySplashScreen: {fileID: 0}
|
||||||
duration: 3
|
|
||||||
- logo: {fileID: 21300000, guid: 2c6248ac814304e0999e01c4da5f37ac, type: 3}
|
|
||||||
duration: 5
|
|
||||||
m_VirtualRealitySplashScreen: {fileID: 2800000, guid: fb940c24e391f4841ba3b5a18f80decc, type: 3}
|
|
||||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
m_HolographicTrackingLossScreen: {fileID: 0}
|
||||||
defaultScreenWidth: 1920
|
defaultScreenWidth: 1024
|
||||||
defaultScreenHeight: 1080
|
defaultScreenHeight: 768
|
||||||
defaultScreenWidthWeb: 960
|
defaultScreenWidthWeb: 960
|
||||||
defaultScreenHeightWeb: 600
|
defaultScreenHeightWeb: 600
|
||||||
m_StereoRenderingPath: 0
|
m_StereoRenderingPath: 0
|
||||||
|
|
@ -111,7 +107,7 @@ PlayerSettings:
|
||||||
xboxEnableFitness: 0
|
xboxEnableFitness: 0
|
||||||
visibleInBackground: 1
|
visibleInBackground: 1
|
||||||
allowFullscreenSwitch: 1
|
allowFullscreenSwitch: 1
|
||||||
fullscreenMode: 2
|
fullscreenMode: 1
|
||||||
xboxSpeechDB: 0
|
xboxSpeechDB: 0
|
||||||
xboxEnableHeadOrientation: 0
|
xboxEnableHeadOrientation: 0
|
||||||
xboxEnableGuest: 0
|
xboxEnableGuest: 0
|
||||||
|
|
@ -298,14 +294,7 @@ PlayerSettings:
|
||||||
AndroidAppBundleSizeToValidate: 150
|
AndroidAppBundleSizeToValidate: 150
|
||||||
AndroidReportGooglePlayAppDependencies: 1
|
AndroidReportGooglePlayAppDependencies: 1
|
||||||
androidSymbolsSizeThreshold: 800
|
androidSymbolsSizeThreshold: 800
|
||||||
m_BuildTargetIcons:
|
m_BuildTargetIcons: []
|
||||||
- m_BuildTarget:
|
|
||||||
m_Icons:
|
|
||||||
- serializedVersion: 2
|
|
||||||
m_Icon: {fileID: 2800000, guid: 7356543a802e040f18c822d55bcc8dec, type: 3}
|
|
||||||
m_Width: 128
|
|
||||||
m_Height: 128
|
|
||||||
m_Kind: 0
|
|
||||||
m_BuildTargetPlatformIcons:
|
m_BuildTargetPlatformIcons:
|
||||||
- m_BuildTarget: iPhone
|
- m_BuildTarget: iPhone
|
||||||
m_Icons:
|
m_Icons:
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue