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138
Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs
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138
Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs
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@ -0,0 +1,138 @@
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using System.Collections.Generic;
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using Core.Runtime.Interfaces;
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using UnityEngine;
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namespace Core.Runtime
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{
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public class BaseMonobehaviour : MonoBehaviour
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{
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#region Publics
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[Header("Debug")]
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[SerializeField] protected bool m_isVerbose;
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public enum FactPersistence
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{
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Normal,
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Persistent,
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}
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public GameObject GameObject => _gameObject ? _gameObject : _gameObject = gameObject;
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public Rigidbody Rigidbody => _rigidbody ? _rigidbody : _rigidbody = GetComponent<Rigidbody>();
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public Transform Transform => _transform ? _transform : _transform = GetComponent<Transform>();
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#endregion
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#region Fact Dictionnary
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protected bool FactExists<T>(string key, out T value)
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{
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GameFacts.FactExists<T>(key, out value);
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return value != null;
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}
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protected T GetFact<T>(string key)
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{
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return GameFacts.GetFact<T>(key);
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}
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protected Dictionary<string, IFact> GetAllFacts()
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{
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return GameFacts.GetAllFacts();
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}
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protected void SetFact<T>(string key, T value, FactPersistence persistence = FactPersistence.Normal)
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{
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GameFacts.SetFact<T>(key, value, persistence);
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}
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protected void RemoveFact<T>(string key)
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{
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GameFacts.RemoveFact<T>(key);
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}
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#endregion
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#region Save System
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protected List<string> GetAllSaves()
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{
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return GameFacts.GetAllSaves();
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}
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protected void SaveFacts(string slotName = "")
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{
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string slot = GameManager.Instance.Profile;
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if (slotName != "")
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{
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slot = slotName;
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}
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if (GameFacts.SaveFacts(slot))
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{
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Info("Données sauvegardées avec succès dans le fichier save.json");
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}
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else
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{
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Error("Failed to save facts");
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}
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}
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protected void LoadFacts(string slotName = "")
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{
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string slot = GameManager.Instance.Profile;
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if (slotName != "")
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{
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slot = slotName;
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}
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if (GameFacts.LoadFacts(slot))
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{
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Info("Données chargées avec succès");
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}
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else
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{
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Error("Failed to load facts");
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}
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}
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protected void DeleteSaveFile()
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{
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GameFacts.DeleteSaveFile(GameManager.Instance.Profile);
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}
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#endregion
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#region DEBUG
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protected void Info(string message)
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{
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if (!m_isVerbose) return;
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Debug.Log(message, this);
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}
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protected void Error(string message)
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{
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if (!m_isVerbose) return;
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Debug.LogError(message, this);
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}
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protected void Warning(string message)
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{
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if (!m_isVerbose) return;
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Debug.LogWarning(message, this);
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}
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#endregion
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#region GETTERS
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private GameObject _gameObject;
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private Rigidbody _rigidbody;
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private Transform _transform;
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protected FactDictionnary GameFacts => GameManager.m_gameFacts;
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#endregion
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}
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}
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2
Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs.meta
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2
Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs.meta
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@ -0,0 +1,2 @@
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|||
fileFormatVersion: 2
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||||
guid: 5a0991893b6c24954afe021de03614ad
|
||||
14
Assets/_/Features/Core/Runtime/Core.Runtime.asmdef
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14
Assets/_/Features/Core/Runtime/Core.Runtime.asmdef
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|||
{
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||||
"name": "Core.Runtime",
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||||
"rootNamespace": "Core.Runtime",
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||||
"references": [],
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||||
"includePlatforms": [],
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||||
"excludePlatforms": [],
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||||
"allowUnsafeCode": false,
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||||
"overrideReferences": false,
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||||
"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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7
Assets/_/Features/Core/Runtime/Core.Runtime.asmdef.meta
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7
Assets/_/Features/Core/Runtime/Core.Runtime.asmdef.meta
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@ -0,0 +1,7 @@
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|||
fileFormatVersion: 2
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||||
guid: 2ca720bbf8aa349608caa5ce4acaa603
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||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
3
Assets/_/Features/Core/Runtime/FactsSystem.meta
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3
Assets/_/Features/Core/Runtime/FactsSystem.meta
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@ -0,0 +1,3 @@
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|||
fileFormatVersion: 2
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||||
guid: 50fff7e431d747439539a559d25219d3
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||||
timeCreated: 1752140467
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||||
43
Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs
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43
Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs
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using System;
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using Core.Runtime.Interfaces;
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using Unity.Plastic.Newtonsoft.Json;
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using UnityEngine;
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namespace Core.Runtime
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{
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public class Fact<T> : IFact
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{
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#region Publics
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public T Value;
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public Fact(object value, bool isPersistent)
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{
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Value = (T) value;
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IsPersistent = isPersistent;
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}
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public Type ValueType => typeof(T);
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[JsonIgnore]
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public object GetObjectValue => Value;
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public void SetObjectValue(object value)
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{
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if (value is T cast)
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{
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Value = cast;
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}
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else
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{
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throw new InvalidCastException("Cannot asign a value to a fact");
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}
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}
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public bool IsPersistent { get; set; }
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#endregion
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}
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}
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3
Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs.meta
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3
Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs.meta
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@ -0,0 +1,3 @@
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|||
fileFormatVersion: 2
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||||
guid: dbdaad04e901476ebafb6f2c0d22a257
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||||
timeCreated: 1752132457
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||||
198
Assets/_/Features/Core/Runtime/FactsSystem/FactDictionary.cs
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198
Assets/_/Features/Core/Runtime/FactsSystem/FactDictionary.cs
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@ -0,0 +1,198 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Codice.Client.BaseCommands.Merge.Xml;
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using Core.Runtime.Interfaces;
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using Unity.Plastic.Newtonsoft.Json;
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using UnityEngine;
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namespace Core.Runtime
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{
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public class FactDictionnary
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{
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#region Publics
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public Dictionary<string, IFact> AllFacts => _facts;
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#endregion
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#region Main Methods
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public bool FactExists<T>(string key, out T value)
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{
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if (_facts.TryGetValue(key, out var fact) && fact is Fact<T> typedFact)
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{
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value = typedFact.Value;
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return true;
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}
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value = default;
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return false;
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}
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public void SetFact<T>(string key, T value, BaseMonobehaviour.FactPersistence persistence)
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{
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if (_facts.TryGetValue(key, out var existingFact))
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{
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if (existingFact is Fact<T> typedFact)
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{
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typedFact.Value = value;
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typedFact.IsPersistent = persistence == BaseMonobehaviour.FactPersistence.Persistent;
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}
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else
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{
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throw new InvalidCastException("Fact exists but is a wrong type");
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}
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}
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else
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{
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bool isPersistent = persistence == BaseMonobehaviour.FactPersistence.Persistent;
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_facts[key] = new Fact<T>(value, isPersistent);
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}
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}
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public T GetFact<T>(string key)
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{
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if (!_facts.TryGetValue(key, out var fact))
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{
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throw new InvalidCastException($"Fact {key} does not exist");
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}
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if (_facts[key] is not Fact<T> typedFact)
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{
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throw new InvalidCastException($"Fact {key} is not of type {typeof(T)}");
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}
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return typedFact.Value;
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}
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public Dictionary<string, IFact> GetAllFacts()
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{
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return AllFacts;
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}
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public void RemoveFact<T>(string key)
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{
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_facts.Remove(key);
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}
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public List<string> GetAllSaves()
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{
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foreach (var slot in Directory.GetFiles(Application.persistentDataPath))
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{
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if (slot.Contains("_save.json") && !slot.Contains("GeneralSettings"))
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{
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string fileName = Path.GetFileNameWithoutExtension(slot);
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if (fileName.EndsWith("_save"))
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{
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string slotName = fileName.Substring(0, fileName.Length - "_save".Length); // "Rom1"
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_saves.Add(slotName);
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||||
}
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||||
}
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||||
}
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return _saves;
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||||
}
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public bool SaveFileExists(string slotName= "")
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{
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if (slotName != "")
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{
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string filename = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json");
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return File.Exists(filename);
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||||
}
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int nbFiles = Directory.GetFiles(Application.persistentDataPath, "*.json").Length;
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string fileSettings = Path.Combine(Application.persistentDataPath, "GeneralSettings_save.json");
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if (File.Exists(fileSettings)) nbFiles--; // On retire le fichier nommé GeneralSettings_save.json
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Debug.Log($"NbFiles => {nbFiles}");
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if(nbFiles <= 0) return false;
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return true;
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}
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||||
|
||||
public bool SaveFacts(string slotName)
|
||||
{
|
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Dictionary<string, IFact> persistentsFacts = GetPersistentsFacts();
|
||||
|
||||
JsonSerializerSettings settings = new JsonSerializerSettings
|
||||
{
|
||||
Formatting = Formatting.Indented,
|
||||
NullValueHandling = NullValueHandling.Ignore,
|
||||
DateFormatHandling = DateFormatHandling.IsoDateFormat,
|
||||
TypeNameHandling = TypeNameHandling.None
|
||||
};
|
||||
|
||||
string json = JsonConvert.SerializeObject(persistentsFacts, settings);
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string filename = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json");
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||||
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Debug.Log($"Saving to {filename}");
|
||||
|
||||
try
|
||||
{
|
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File.WriteAllText(filename, json);
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_saves.Add(slotName);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool LoadFacts(string slotName)
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||||
{
|
||||
string file = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json");
|
||||
if (File.Exists(file))
|
||||
{
|
||||
JsonSerializerSettings settings = new JsonSerializerSettings
|
||||
{
|
||||
TypeNameHandling = TypeNameHandling.All
|
||||
};
|
||||
|
||||
string json = File.ReadAllText(file);
|
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Dictionary<string, IFact> facts = JsonConvert.DeserializeObject<Dictionary<string, IFact>>(json, settings);
|
||||
|
||||
foreach (var fact in facts)
|
||||
{
|
||||
_facts[fact.Key] = fact.Value;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void DeleteSaveFile(string slotName)
|
||||
{
|
||||
string file = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json");
|
||||
File.Delete(file);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Utils
|
||||
|
||||
private Dictionary<string, IFact> GetPersistentsFacts()
|
||||
{
|
||||
Dictionary<string, IFact> persistentsFacts = new();
|
||||
|
||||
foreach (var fact in _facts)
|
||||
{
|
||||
if (fact.Value.IsPersistent)
|
||||
{
|
||||
persistentsFacts.Add(fact.Key, fact.Value);
|
||||
}
|
||||
}
|
||||
return persistentsFacts;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region private
|
||||
|
||||
private Dictionary<string, IFact> _facts = new();
|
||||
private List<string> _saves = new List<string>();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bb7f99aca4b5495aaecca229e21225ef
|
||||
timeCreated: 1752132416
|
||||
153
Assets/_/Features/Core/Runtime/GameManager.cs
Normal file
153
Assets/_/Features/Core/Runtime/GameManager.cs
Normal file
|
|
@ -0,0 +1,153 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using PlasticGui;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class GameManager: BaseMonobehaviour
|
||||
{
|
||||
#region Privates and Protected
|
||||
|
||||
bool isOnPause = false;
|
||||
SceneLoader _sceneLoader;
|
||||
FactDictionnary _fact;
|
||||
bool _canPause;
|
||||
string _profile;
|
||||
string _currentLanguage = "en";
|
||||
Dictionary<string, string> _localTexts;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Publics
|
||||
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
public static FactDictionnary m_gameFacts;
|
||||
|
||||
public bool IsOnPause
|
||||
{
|
||||
get => isOnPause;
|
||||
set => isOnPause = value;
|
||||
}
|
||||
|
||||
public FactDictionnary Fact
|
||||
{
|
||||
get
|
||||
{
|
||||
return _fact;
|
||||
}
|
||||
set
|
||||
{
|
||||
_fact = value;
|
||||
}
|
||||
}
|
||||
|
||||
public String Profile
|
||||
{
|
||||
get
|
||||
{
|
||||
return _profile;
|
||||
}
|
||||
set
|
||||
{
|
||||
_profile = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool SaveFileExist => m_gameFacts.SaveFileExists();
|
||||
|
||||
public bool CanPause
|
||||
{
|
||||
get => _canPause;
|
||||
set => _canPause = value;
|
||||
}
|
||||
|
||||
public string CurrentLanguage
|
||||
{
|
||||
get
|
||||
{
|
||||
return _currentLanguage;
|
||||
}
|
||||
set
|
||||
{
|
||||
_currentLanguage = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetLocalTexts
|
||||
{
|
||||
get
|
||||
{
|
||||
return _localTexts;
|
||||
}
|
||||
set
|
||||
{
|
||||
_localTexts = value;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Unity API
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_sceneLoader = GetComponent<SceneLoader>();
|
||||
// Si une instance existe déjà et que ce n’est pas celle-ci, détruire ce GameObject
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
// Sinon, cette instance devient l’instance unique
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
m_gameFacts = new FactDictionnary();
|
||||
_localTexts = new Dictionary<string, string>();
|
||||
|
||||
if(!FactExists<GeneralSettings>("GeneralSettings", out var _))
|
||||
{
|
||||
Profile = "GeneralSettings";
|
||||
GeneralSettings settings = new GeneralSettings();
|
||||
settings.Language = "en";
|
||||
SetFact<GeneralSettings>("GeneralSettings", settings, FactPersistence.Persistent);
|
||||
SaveFacts();
|
||||
}
|
||||
CurrentLanguage = GetFact<GeneralSettings>("GeneralSettings").Language;
|
||||
|
||||
LocalizationSystem.Instance.LoadLanguage();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Main Methods
|
||||
|
||||
public void CreateObject(GameObject prefab, Vector3 position)
|
||||
{
|
||||
Instantiate(prefab, position, Quaternion.identity);
|
||||
}
|
||||
|
||||
public void ReloadScene()
|
||||
{
|
||||
string sceneName = SceneManager.GetActiveScene().name;
|
||||
_sceneLoader.LoadScene(sceneName);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Utils
|
||||
|
||||
/* Fonctions privées utiles */
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/_/Features/Core/Runtime/GameManager.cs.meta
Normal file
11
Assets/_/Features/Core/Runtime/GameManager.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3664fb5e6bffa4a6cbfc8fce31b53be3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 11
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
Assets/_/Features/Core/Runtime/GeneralSettings.cs
Normal file
22
Assets/_/Features/Core/Runtime/GeneralSettings.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
namespace Core.Runtime
|
||||
{
|
||||
public class GeneralSettings
|
||||
{
|
||||
#region Attributes
|
||||
|
||||
string _language;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Getters and Setters
|
||||
|
||||
public string Language
|
||||
{
|
||||
get => _language;
|
||||
set => _language = value;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
3
Assets/_/Features/Core/Runtime/GeneralSettings.cs.meta
Normal file
3
Assets/_/Features/Core/Runtime/GeneralSettings.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c9de6ca1160646fcb66e8e896ab4998a
|
||||
timeCreated: 1759940361
|
||||
3
Assets/_/Features/Core/Runtime/Interfaces.meta
Normal file
3
Assets/_/Features/Core/Runtime/Interfaces.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c2c2153ca77294f16adf4ecf6b122114
|
||||
timeCreated: 1751010258
|
||||
12
Assets/_/Features/Core/Runtime/Interfaces/IFact.cs
Normal file
12
Assets/_/Features/Core/Runtime/Interfaces/IFact.cs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
using System;
|
||||
|
||||
namespace Core.Runtime.Interfaces
|
||||
{
|
||||
public interface IFact
|
||||
{
|
||||
Type ValueType { get; }
|
||||
object GetObjectValue { get; }
|
||||
void SetObjectValue(object value);
|
||||
bool IsPersistent { get; }
|
||||
}
|
||||
}
|
||||
3
Assets/_/Features/Core/Runtime/Interfaces/IFact.cs.meta
Normal file
3
Assets/_/Features/Core/Runtime/Interfaces/IFact.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 28d823c3a267436eaf00bf170c9669f9
|
||||
timeCreated: 1752132484
|
||||
89
Assets/_/Features/Core/Runtime/LocalizationSystem.cs
Normal file
89
Assets/_/Features/Core/Runtime/LocalizationSystem.cs
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class LocalizationSystem : BaseMonobehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
||||
public static LocalizationSystem Instance { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Unity API
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Main Methods
|
||||
|
||||
public string GetLocalizedText(string key)
|
||||
{
|
||||
if (GameManager.Instance.GetLocalTexts.TryGetValue(key, out var value))
|
||||
return value;
|
||||
|
||||
return $"{key}";
|
||||
}
|
||||
|
||||
public void SaveLanguage(string newLanguage)
|
||||
{
|
||||
//
|
||||
}
|
||||
|
||||
public void LoadLanguage()
|
||||
{
|
||||
string lang = GetLanguage();
|
||||
GameManager.Instance.CurrentLanguage = lang;
|
||||
|
||||
string langFile = GetLanguageFile();
|
||||
if (!string.IsNullOrEmpty(langFile))
|
||||
{
|
||||
GameManager.Instance.GetLocalTexts = XmlLoader.LoadDictionary(GetLanguageFile());
|
||||
}
|
||||
else
|
||||
{
|
||||
Error($"[ERROR] Language file not found : {lang} <{langFile}>");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Utils
|
||||
|
||||
private string GetLanguage()
|
||||
{
|
||||
string file = GetLanguageFile();
|
||||
|
||||
return file.Split('/')[file.Split('/').Length - 1].Split('.')[0];
|
||||
}
|
||||
|
||||
private string GetLanguageFile()
|
||||
{
|
||||
string filename = Application.dataPath + "/_/Database/Localization/" + GetFact<GeneralSettings>("GeneralSettings").Language + ".xml";
|
||||
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
return filename;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 02c5410883674e91875167d2ef34abe5
|
||||
timeCreated: 1752475493
|
||||
101
Assets/_/Features/Core/Runtime/SceneLoader.cs
Normal file
101
Assets/_/Features/Core/Runtime/SceneLoader.cs
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class SceneLoader : BaseMonobehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
||||
public static event Action<Scene> OnSceneLoaded;
|
||||
public static string CurrentSceneName => SceneManager.GetActiveScene().name;
|
||||
public static SceneLoader Instance { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Unity API
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
SceneManager.sceneLoaded += HandleSceneLoaded;
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
SceneManager.sceneLoaded -= HandleSceneLoaded;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Main Methods
|
||||
|
||||
public void LoadScene(string sceneName)
|
||||
{
|
||||
SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
|
||||
public void FakeLoading(string nextSceneName)
|
||||
{
|
||||
Info("On vérifie que la scene Loading est disponible");
|
||||
if (SceneExists("Loading"))
|
||||
{
|
||||
LoadScene("Loading");
|
||||
Info($"level suivant {nextSceneName}");
|
||||
StartCoroutine(WaitingLoading(nextSceneName));
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Utils
|
||||
|
||||
private IEnumerator WaitingLoading(string nextSceneName)
|
||||
{
|
||||
int time = Random.Range(3, 6);
|
||||
Info($"On attend {time} secondes et on charge la scene {nextSceneName}");
|
||||
yield return new WaitForSeconds(time);
|
||||
LoadScene(nextSceneName);
|
||||
}
|
||||
|
||||
private void HandleSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
OnSceneLoaded?.Invoke(scene);
|
||||
}
|
||||
|
||||
private bool SceneExists(string sceneName)
|
||||
{
|
||||
for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
|
||||
{
|
||||
string path = SceneUtility.GetScenePathByBuildIndex(i);
|
||||
string name = System.IO.Path.GetFileNameWithoutExtension(path);
|
||||
if (name == sceneName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Privates and Protected
|
||||
|
||||
//
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
3
Assets/_/Features/Core/Runtime/SceneLoader.cs.meta
Normal file
3
Assets/_/Features/Core/Runtime/SceneLoader.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9a4bd386e20d414fb3e91c510e890143
|
||||
timeCreated: 1751130958
|
||||
22
Assets/_/Features/Core/Runtime/XmlLoader.cs
Normal file
22
Assets/_/Features/Core/Runtime/XmlLoader.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class XmlLoader
|
||||
{
|
||||
public static Dictionary<string, string> LoadDictionary(string filepath)
|
||||
{
|
||||
XDocument xmlDoc = XDocument.Load(filepath);
|
||||
return xmlDoc.Root
|
||||
.Elements()
|
||||
.ToDictionary(
|
||||
e => e.Name.LocalName,
|
||||
e => e.Value
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/_/Features/Core/Runtime/XmlLoader.cs.meta
Normal file
3
Assets/_/Features/Core/Runtime/XmlLoader.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f0170f390842426a826731a88149968e
|
||||
timeCreated: 1752483882
|
||||
Loading…
Add table
Add a link
Reference in a new issue