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+[CustomEditor(typeof(Readme))] +[InitializeOnLoad] +public class ReadmeEditor : Editor +{ + static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme"; + + static string s_ReadmeSourceDirectory = "Assets/TutorialInfo"; + + const float k_Space = 16f; + + static ReadmeEditor() + { + EditorApplication.delayCall += SelectReadmeAutomatically; + } + + static void RemoveTutorial() + { + if (EditorUtility.DisplayDialog("Remove Readme Assets", + + $"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?", + "Proceed", + "Cancel")) + { + if (Directory.Exists(s_ReadmeSourceDirectory)) + { + FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory); + FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta"); + } + else + { + Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}"); + } + + var readmeAsset = SelectReadme(); + if (readmeAsset != null) + { + var path = AssetDatabase.GetAssetPath(readmeAsset); + FileUtil.DeleteFileOrDirectory(path + ".meta"); + FileUtil.DeleteFileOrDirectory(path); + } + + AssetDatabase.Refresh(); + } + } + + static void SelectReadmeAutomatically() + { + if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false)) + { + var readme = SelectReadme(); + SessionState.SetBool(s_ShowedReadmeSessionStateName, true); + + if (readme && !readme.loadedLayout) + { + LoadLayout(); + readme.loadedLayout = true; + } + } + } + + static void LoadLayout() + { + var assembly = typeof(EditorApplication).Assembly; + var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); + var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); + method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false }); + } + + static Readme SelectReadme() + { + var ids = AssetDatabase.FindAssets("Readme t:Readme"); + if (ids.Length == 1) + { + var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); + + Selection.objects = new UnityEngine.Object[] { readmeObject }; + + return (Readme)readmeObject; + } + else + { + Debug.Log("Couldn't find a readme"); + return null; + } + } + + protected override void OnHeaderGUI() + { + var readme = (Readme)target; + Init(); + + var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f); + + GUILayout.BeginHorizontal("In BigTitle"); + { + if (readme.icon != null) + { + GUILayout.Space(k_Space); + GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); + } + GUILayout.Space(k_Space); + GUILayout.BeginVertical(); + { + + GUILayout.FlexibleSpace(); + GUILayout.Label(readme.title, TitleStyle); + GUILayout.FlexibleSpace(); + } + GUILayout.EndVertical(); + GUILayout.FlexibleSpace(); + } + GUILayout.EndHorizontal(); + } + + public override void OnInspectorGUI() + { + var readme = (Readme)target; + Init(); + + foreach (var section in readme.sections) + { + if (!string.IsNullOrEmpty(section.heading)) + { + GUILayout.Label(section.heading, HeadingStyle); + } + + if (!string.IsNullOrEmpty(section.text)) + { + GUILayout.Label(section.text, BodyStyle); + } + + if (!string.IsNullOrEmpty(section.linkText)) + { + if (LinkLabel(new GUIContent(section.linkText))) + { + Application.OpenURL(section.url); + } + } + + GUILayout.Space(k_Space); + } + + if (GUILayout.Button("Remove Readme Assets", ButtonStyle)) + { + RemoveTutorial(); + } + } + + bool m_Initialized; + + GUIStyle LinkStyle + { + get { return m_LinkStyle; } + } + + [SerializeField] + GUIStyle m_LinkStyle; + + GUIStyle TitleStyle + { + get { return m_TitleStyle; } + } + + [SerializeField] + GUIStyle m_TitleStyle; + + GUIStyle HeadingStyle + { + get { return m_HeadingStyle; } + } + + [SerializeField] + GUIStyle m_HeadingStyle; + + GUIStyle BodyStyle + { + get { return m_BodyStyle; } + } + + [SerializeField] + GUIStyle m_BodyStyle; + + GUIStyle ButtonStyle + { + get { 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a/Assets/_/Features/Core.meta b/Assets/_/Features/Core.meta new file mode 100644 index 0000000..0916fc4 --- /dev/null +++ b/Assets/_/Features/Core.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 48cfbe4e898706c4dad037e29ac2342c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_/Features/Core/Runtime.meta b/Assets/_/Features/Core/Runtime.meta new file mode 100644 index 0000000..410df21 --- /dev/null +++ b/Assets/_/Features/Core/Runtime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 99b0b58844aa49643b4d7a4ba155fbef +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs b/Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs new file mode 100644 index 0000000..5d8a341 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs @@ -0,0 +1,138 @@ +using System.Collections.Generic; +using Core.Runtime.Interfaces; +using UnityEngine; + +namespace Core.Runtime +{ + public class BaseMonobehaviour : MonoBehaviour + { + #region Publics + + [Header("Debug")] + [SerializeField] protected bool m_isVerbose; + + public enum FactPersistence + { + Normal, + Persistent, + } + + public GameObject GameObject => _gameObject ? _gameObject : _gameObject = gameObject; + public Rigidbody Rigidbody => _rigidbody ? _rigidbody : _rigidbody = GetComponent(); + public Transform Transform => _transform ? _transform : _transform = GetComponent(); + + #endregion + + #region Fact Dictionnary + + protected bool FactExists(string key, out T value) + { + GameFacts.FactExists(key, out value); + return value != null; + } + + protected T GetFact(string key) + { + return GameFacts.GetFact(key); + } + + protected Dictionary GetAllFacts() + { + return GameFacts.GetAllFacts(); + } + + protected void SetFact(string key, T value, FactPersistence persistence = FactPersistence.Normal) + { + GameFacts.SetFact(key, value, persistence); + } + + protected void RemoveFact(string key) + { + GameFacts.RemoveFact(key); + } + + #endregion + + #region Save System + + protected List GetAllSaves() + { + return GameFacts.GetAllSaves(); + } + + protected void SaveFacts(string slotName = "") + { + string slot = GameManager.Instance.Profile; + if (slotName != "") + { + slot = slotName; + } + + if (GameFacts.SaveFacts(slot)) + { + Info("Données sauvegardées avec succès dans le fichier save.json"); + } + else + { + Error("Failed to save facts"); + } + } + + protected void LoadFacts(string slotName = "") + { + string slot = GameManager.Instance.Profile; + if (slotName != "") + { + slot = slotName; + } + + if (GameFacts.LoadFacts(slot)) + { + Info("Données chargées avec succès"); + } + else + { + Error("Failed to load facts"); + } + } + + protected void DeleteSaveFile() + { + GameFacts.DeleteSaveFile(GameManager.Instance.Profile); + } + + #endregion + + #region DEBUG + + protected void Info(string message) + { + if (!m_isVerbose) return; + Debug.Log(message, this); + } + + protected void Error(string message) + { + if (!m_isVerbose) return; + Debug.LogError(message, this); + } + + protected void Warning(string message) + { + if (!m_isVerbose) return; + Debug.LogWarning(message, this); + } + + #endregion + + #region GETTERS + + private GameObject _gameObject; + private Rigidbody _rigidbody; + private Transform _transform; + + protected FactDictionnary GameFacts => GameManager.m_gameFacts; + + #endregion + } +} diff --git a/Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs.meta b/Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs.meta new file mode 100644 index 0000000..4672b2c --- /dev/null +++ b/Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 5a0991893b6c24954afe021de03614ad diff --git a/Assets/_/Features/Core/Runtime/Core.Runtime.asmdef b/Assets/_/Features/Core/Runtime/Core.Runtime.asmdef new file mode 100644 index 0000000..a96acb4 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/Core.Runtime.asmdef @@ -0,0 +1,14 @@ +{ + "name": "Core.Runtime", + "rootNamespace": "Core.Runtime", + "references": [], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/_/Features/Core/Runtime/Core.Runtime.asmdef.meta b/Assets/_/Features/Core/Runtime/Core.Runtime.asmdef.meta new file mode 100644 index 0000000..66ade16 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/Core.Runtime.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2ca720bbf8aa349608caa5ce4acaa603 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_/Features/Core/Runtime/FactsSystem.meta b/Assets/_/Features/Core/Runtime/FactsSystem.meta new file mode 100644 index 0000000..a99791a --- /dev/null +++ b/Assets/_/Features/Core/Runtime/FactsSystem.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 50fff7e431d747439539a559d25219d3 +timeCreated: 1752140467 \ No newline at end of file diff --git a/Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs b/Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs new file mode 100644 index 0000000..9ee15d4 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs @@ -0,0 +1,43 @@ +using System; +using Core.Runtime.Interfaces; +using Unity.Plastic.Newtonsoft.Json; +using UnityEngine; + +namespace Core.Runtime +{ + public class Fact : IFact + { + + #region Publics + + public T Value; + + public Fact(object value, bool isPersistent) + { + Value = (T) value; + IsPersistent = isPersistent; + } + + public Type ValueType => typeof(T); + + [JsonIgnore] + public object GetObjectValue => Value; + + public void SetObjectValue(object value) + { + if (value is T cast) + { + Value = cast; + } + else + { + throw new InvalidCastException("Cannot asign a value to a fact"); + } + } + + public bool IsPersistent { get; set; } + + #endregion + } +} + diff --git a/Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs.meta b/Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs.meta new file mode 100644 index 0000000..3f85a79 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: dbdaad04e901476ebafb6f2c0d22a257 +timeCreated: 1752132457 \ No newline at end of file diff --git a/Assets/_/Features/Core/Runtime/FactsSystem/FactDictionary.cs b/Assets/_/Features/Core/Runtime/FactsSystem/FactDictionary.cs new file mode 100644 index 0000000..a33f8c3 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/FactsSystem/FactDictionary.cs @@ -0,0 +1,198 @@ +using System; +using System.Collections.Generic; +using System.IO; +using Codice.Client.BaseCommands.Merge.Xml; +using Core.Runtime.Interfaces; +using Unity.Plastic.Newtonsoft.Json; +using UnityEngine; + +namespace Core.Runtime +{ + public class FactDictionnary + { + #region Publics + + public Dictionary AllFacts => _facts; + + #endregion + + #region Main Methods + + public bool FactExists(string key, out T value) + { + if (_facts.TryGetValue(key, out var fact) && fact is Fact typedFact) + { + value = typedFact.Value; + return true; + } + + value = default; + return false; + } + + public void SetFact(string key, T value, BaseMonobehaviour.FactPersistence persistence) + { + if (_facts.TryGetValue(key, out var existingFact)) + { + if (existingFact is Fact typedFact) + { + typedFact.Value = value; + typedFact.IsPersistent = persistence == BaseMonobehaviour.FactPersistence.Persistent; + } + else + { + throw new InvalidCastException("Fact exists but is a wrong type"); + } + } + else + { + bool isPersistent = persistence == BaseMonobehaviour.FactPersistence.Persistent; + _facts[key] = new Fact(value, isPersistent); + } + } + + public T GetFact(string key) + { + if (!_facts.TryGetValue(key, out var fact)) + { + throw new InvalidCastException($"Fact {key} does not exist"); + } + + if (_facts[key] is not Fact typedFact) + { + throw new InvalidCastException($"Fact {key} is not of type {typeof(T)}"); + } + + return typedFact.Value; + } + + public Dictionary GetAllFacts() + { + return AllFacts; + } + + public void RemoveFact(string key) + { + _facts.Remove(key); + } + + public List GetAllSaves() + { + foreach (var slot in Directory.GetFiles(Application.persistentDataPath)) + { + if (slot.Contains("_save.json") && !slot.Contains("GeneralSettings")) + { + string fileName = Path.GetFileNameWithoutExtension(slot); + if (fileName.EndsWith("_save")) + { + string slotName = fileName.Substring(0, fileName.Length - "_save".Length); // "Rom1" + _saves.Add(slotName); + } + } + } + return _saves; + } + + public bool SaveFileExists(string slotName= "") + { + if (slotName != "") + { + string filename = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json"); + return File.Exists(filename); + } + + int nbFiles = Directory.GetFiles(Application.persistentDataPath, "*.json").Length; + string fileSettings = Path.Combine(Application.persistentDataPath, "GeneralSettings_save.json"); + if (File.Exists(fileSettings)) nbFiles--; // On retire le fichier nommé GeneralSettings_save.json + Debug.Log($"NbFiles => {nbFiles}"); + if(nbFiles <= 0) return false; + + return true; + } + + public bool SaveFacts(string slotName) + { + Dictionary persistentsFacts = GetPersistentsFacts(); + + JsonSerializerSettings settings = new JsonSerializerSettings + { + Formatting = Formatting.Indented, + NullValueHandling = NullValueHandling.Ignore, + DateFormatHandling = DateFormatHandling.IsoDateFormat, + TypeNameHandling = TypeNameHandling.None + }; + + string json = JsonConvert.SerializeObject(persistentsFacts, settings); + string filename = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json"); + + Debug.Log($"Saving to {filename}"); + + try + { + File.WriteAllText(filename, json); + _saves.Add(slotName); + return true; + } + catch (Exception e) + { + return false; + } + } + + public bool LoadFacts(string slotName) + { + string file = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json"); + if (File.Exists(file)) + { + JsonSerializerSettings settings = new JsonSerializerSettings + { + TypeNameHandling = TypeNameHandling.All + }; + + string json = File.ReadAllText(file); + Dictionary facts = JsonConvert.DeserializeObject>(json, settings); + + foreach (var fact in facts) + { + _facts[fact.Key] = fact.Value; + } + return true; + } + + return false; + } + + public void DeleteSaveFile(string slotName) + { + string file = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json"); + File.Delete(file); + } + + #endregion + + #region Utils + + private Dictionary GetPersistentsFacts() + { + Dictionary persistentsFacts = new(); + + foreach (var fact in _facts) + { + if (fact.Value.IsPersistent) + { + persistentsFacts.Add(fact.Key, fact.Value); + } + } + return persistentsFacts; + } + + #endregion + + #region private + + private Dictionary _facts = new(); + private List _saves = new List(); + + #endregion + } +} \ No newline at end of file diff --git a/Assets/_/Features/Core/Runtime/FactsSystem/FactDictionary.cs.meta b/Assets/_/Features/Core/Runtime/FactsSystem/FactDictionary.cs.meta new file mode 100644 index 0000000..b04f6d9 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/FactsSystem/FactDictionary.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bb7f99aca4b5495aaecca229e21225ef +timeCreated: 1752132416 \ No newline at end of file diff --git a/Assets/_/Features/Core/Runtime/GameManager.cs b/Assets/_/Features/Core/Runtime/GameManager.cs new file mode 100644 index 0000000..8fe0e39 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/GameManager.cs @@ -0,0 +1,153 @@ +using System; +using System.Collections.Generic; +using PlasticGui; +using UnityEngine; +using UnityEngine.SceneManagement; + +namespace Core.Runtime +{ + public class GameManager: BaseMonobehaviour + { + #region Privates and Protected + + bool isOnPause = false; + SceneLoader _sceneLoader; + FactDictionnary _fact; + bool _canPause; + string _profile; + string _currentLanguage = "en"; + Dictionary _localTexts; + + #endregion + + #region Publics + + public static GameManager Instance { get; private set; } + + public static FactDictionnary m_gameFacts; + + public bool IsOnPause + { + get => isOnPause; + set => isOnPause = value; + } + + public FactDictionnary Fact + { + get + { + return _fact; + } + set + { + _fact = value; + } + } + + public String Profile + { + get + { + return _profile; + } + set + { + _profile = value; + } + } + + public bool SaveFileExist => m_gameFacts.SaveFileExists(); + + public bool CanPause + { + get => _canPause; + set => _canPause = value; + } + + public string CurrentLanguage + { + get + { + return _currentLanguage; + } + set + { + _currentLanguage = value; + } + } + + public Dictionary GetLocalTexts + { + get + { + return _localTexts; + } + set + { + _localTexts = value; + } + } + + #endregion + + + #region Unity API + + private void Awake() + { + _sceneLoader = GetComponent(); + // Si une instance existe déjà et que ce n’est pas celle-ci, détruire ce GameObject + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + + // Sinon, cette instance devient l’instance unique + Instance = this; + DontDestroyOnLoad(gameObject); + + m_gameFacts = new FactDictionnary(); + _localTexts = new Dictionary(); + + if(!FactExists("GeneralSettings", out var _)) + { + Profile = "GeneralSettings"; + GeneralSettings settings = new GeneralSettings(); + settings.Language = "en"; + SetFact("GeneralSettings", settings, FactPersistence.Persistent); + SaveFacts(); + } + CurrentLanguage = GetFact("GeneralSettings").Language; + + LocalizationSystem.Instance.LoadLanguage(); + } + + #endregion + + + #region Main Methods + + public void CreateObject(GameObject prefab, Vector3 position) + { + Instantiate(prefab, position, Quaternion.identity); + } + + public void ReloadScene() + { + string sceneName = SceneManager.GetActiveScene().name; + _sceneLoader.LoadScene(sceneName); + } + + #endregion + + + #region Utils + + /* Fonctions privées utiles */ + + #endregion + + + } +} \ No newline at end of file diff --git a/Assets/_/Features/Core/Runtime/GameManager.cs.meta b/Assets/_/Features/Core/Runtime/GameManager.cs.meta new file mode 100644 index 0000000..19611dd --- /dev/null +++ b/Assets/_/Features/Core/Runtime/GameManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3664fb5e6bffa4a6cbfc8fce31b53be3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 11 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_/Features/Core/Runtime/GeneralSettings.cs b/Assets/_/Features/Core/Runtime/GeneralSettings.cs new file mode 100644 index 0000000..e22c6f0 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/GeneralSettings.cs @@ -0,0 +1,22 @@ +namespace Core.Runtime +{ + public class GeneralSettings + { + #region Attributes + + string _language; + + #endregion + + + #region Getters and Setters + + public string Language + { + get => _language; + set => _language = value; + } + + #endregion + } +} diff --git a/Assets/_/Features/Core/Runtime/GeneralSettings.cs.meta b/Assets/_/Features/Core/Runtime/GeneralSettings.cs.meta new file mode 100644 index 0000000..a974bc8 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/GeneralSettings.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c9de6ca1160646fcb66e8e896ab4998a +timeCreated: 1759940361 \ No newline at end of file diff --git a/Assets/_/Features/Core/Runtime/Interfaces.meta b/Assets/_/Features/Core/Runtime/Interfaces.meta new file mode 100644 index 0000000..3da0316 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/Interfaces.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c2c2153ca77294f16adf4ecf6b122114 +timeCreated: 1751010258 diff --git a/Assets/_/Features/Core/Runtime/Interfaces/IFact.cs b/Assets/_/Features/Core/Runtime/Interfaces/IFact.cs new file mode 100644 index 0000000..0c549d8 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/Interfaces/IFact.cs @@ -0,0 +1,12 @@ +using System; + +namespace Core.Runtime.Interfaces +{ + public interface IFact + { + Type ValueType { get; } + object GetObjectValue { get; } + void SetObjectValue(object value); + bool IsPersistent { get; } + } +} diff --git a/Assets/_/Features/Core/Runtime/Interfaces/IFact.cs.meta b/Assets/_/Features/Core/Runtime/Interfaces/IFact.cs.meta new file mode 100644 index 0000000..d12e910 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/Interfaces/IFact.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 28d823c3a267436eaf00bf170c9669f9 +timeCreated: 1752132484 \ No newline at end of file diff --git a/Assets/_/Features/Core/Runtime/LocalizationSystem.cs b/Assets/_/Features/Core/Runtime/LocalizationSystem.cs new file mode 100644 index 0000000..ba72844 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/LocalizationSystem.cs @@ -0,0 +1,89 @@ +using System.Collections.Generic; +using System.IO; +using UnityEngine; + +namespace Core.Runtime +{ + public class LocalizationSystem : BaseMonobehaviour + { + + #region Publics + + public static LocalizationSystem Instance { get; private set; } + + #endregion + + + #region Unity API + + private void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + + Instance = this; + DontDestroyOnLoad(gameObject); + } + + #endregion + + + #region Main Methods + + public string GetLocalizedText(string key) + { + if (GameManager.Instance.GetLocalTexts.TryGetValue(key, out var value)) + return value; + + return $"{key}"; + } + + public void SaveLanguage(string newLanguage) + { + // + } + + public void LoadLanguage() + { + string lang = GetLanguage(); + GameManager.Instance.CurrentLanguage = lang; + + string langFile = GetLanguageFile(); + if (!string.IsNullOrEmpty(langFile)) + { + GameManager.Instance.GetLocalTexts = XmlLoader.LoadDictionary(GetLanguageFile()); + } + else + { + Error($"[ERROR] Language file not found : {lang} <{langFile}>"); + } + } + + #endregion + + #region Utils + + private string GetLanguage() + { + string file = GetLanguageFile(); + + return file.Split('/')[file.Split('/').Length - 1].Split('.')[0]; + } + + private string GetLanguageFile() + { + string filename = Application.dataPath + "/_/Database/Localization/" + GetFact("GeneralSettings").Language + ".xml"; + + if (File.Exists(filename)) + { + return filename; + } + return ""; + } + + #endregion + } +} \ No newline at end of file diff --git a/Assets/_/Features/Core/Runtime/LocalizationSystem.cs.meta b/Assets/_/Features/Core/Runtime/LocalizationSystem.cs.meta new file mode 100644 index 0000000..e8b05fd --- /dev/null +++ b/Assets/_/Features/Core/Runtime/LocalizationSystem.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 02c5410883674e91875167d2ef34abe5 +timeCreated: 1752475493 \ No newline at end of file diff --git a/Assets/_/Features/Core/Runtime/SceneLoader.cs b/Assets/_/Features/Core/Runtime/SceneLoader.cs new file mode 100644 index 0000000..5e3effa --- /dev/null +++ b/Assets/_/Features/Core/Runtime/SceneLoader.cs @@ -0,0 +1,101 @@ +using System; +using System.Collections; +using UnityEngine; +using UnityEngine.SceneManagement; +using Random = UnityEngine.Random; + +namespace Core.Runtime +{ + public class SceneLoader : BaseMonobehaviour + { + + #region Publics + + public static event Action OnSceneLoaded; + public static string CurrentSceneName => SceneManager.GetActiveScene().name; + public static SceneLoader Instance { get; private set; } + + #endregion + + + #region Unity API + + private void Awake() + { + if (Instance != null) + { + Destroy(gameObject); + return; + } + Instance = this; + DontDestroyOnLoad(gameObject); + + SceneManager.sceneLoaded += HandleSceneLoaded; + } + + void OnDestroy() + { + SceneManager.sceneLoaded -= HandleSceneLoaded; + } + + #endregion + + + #region Main Methods + + public void LoadScene(string sceneName) + { + SceneManager.LoadScene(sceneName); + } + + public void FakeLoading(string nextSceneName) + { + Info("On vérifie que la scene Loading est disponible"); + if (SceneExists("Loading")) + { + LoadScene("Loading"); + Info($"level suivant {nextSceneName}"); + StartCoroutine(WaitingLoading(nextSceneName)); + } + } + + #endregion + + + #region Utils + + private IEnumerator WaitingLoading(string nextSceneName) + { + int time = Random.Range(3, 6); + Info($"On attend {time} secondes et on charge la scene {nextSceneName}"); + yield return new WaitForSeconds(time); + LoadScene(nextSceneName); + } + + private void HandleSceneLoaded(Scene scene, LoadSceneMode mode) + { + OnSceneLoaded?.Invoke(scene); + } + + private bool SceneExists(string sceneName) + { + for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++) + { + string path = SceneUtility.GetScenePathByBuildIndex(i); + string name = System.IO.Path.GetFileNameWithoutExtension(path); + if (name == sceneName) + return true; + } + return false; + } + + #endregion + + + #region Privates and Protected + + // + + #endregion + } +} \ No newline at end of file diff --git a/Assets/_/Features/Core/Runtime/SceneLoader.cs.meta b/Assets/_/Features/Core/Runtime/SceneLoader.cs.meta new file mode 100644 index 0000000..980d793 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/SceneLoader.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9a4bd386e20d414fb3e91c510e890143 +timeCreated: 1751130958 \ No newline at end of file diff --git a/Assets/_/Features/Core/Runtime/XmlLoader.cs b/Assets/_/Features/Core/Runtime/XmlLoader.cs new file mode 100644 index 0000000..c697337 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/XmlLoader.cs @@ -0,0 +1,22 @@ +using System.Collections.Generic; +using System.Linq; +using System.Xml.Linq; +using UnityEngine; + +namespace Core.Runtime +{ + public class XmlLoader + { + public static Dictionary LoadDictionary(string filepath) + { + XDocument xmlDoc = XDocument.Load(filepath); + return xmlDoc.Root + .Elements() + .ToDictionary( + e => e.Name.LocalName, + e => e.Value + ); + } + } +} + diff --git a/Assets/_/Features/Core/Runtime/XmlLoader.cs.meta b/Assets/_/Features/Core/Runtime/XmlLoader.cs.meta new file mode 100644 index 0000000..b4c4127 --- /dev/null +++ b/Assets/_/Features/Core/Runtime/XmlLoader.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f0170f390842426a826731a88149968e +timeCreated: 1752483882 \ No newline at end of file diff --git a/Assets/_/Features/Player.meta b/Assets/_/Features/Player.meta new file mode 100644 index 0000000..0fbcc10 --- /dev/null +++ b/Assets/_/Features/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fdf638e67dbdd4bce9094d869c25841c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_/Features/Player/Runtime.meta b/Assets/_/Features/Player/Runtime.meta new file mode 100644 index 0000000..655b3d2 --- /dev/null +++ b/Assets/_/Features/Player/Runtime.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 49e18d3125ee541c1b34d21666d042c5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/_/Features/Player/Runtime/ActionMap.cs b/Assets/_/Features/Player/Runtime/ActionMap.cs new file mode 100644 index 0000000..dfd9295 --- /dev/null +++ b/Assets/_/Features/Player/Runtime/ActionMap.cs @@ -0,0 +1,458 @@ +//------------------------------------------------------------------------------ +// +// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator +// version 1.14.2 +// from Assets/ActionMap.inputactions +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Utilities; + +namespace Player.Runtime +{ + /// + /// Provides programmatic access to , , and instances defined in asset "Assets/ActionMap.inputactions". + /// + /// + /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. + /// + /// + /// + /// using namespace UnityEngine; + /// using UnityEngine.InputSystem; + /// + /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. + /// public class Example : MonoBehaviour, MyActions.IPlayerActions + /// { + /// private MyActions_Actions m_Actions; // Source code representation of asset. + /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. + /// + /// void Awake() + /// { + /// m_Actions = new MyActions_Actions(); // Create asset object. + /// m_Player = m_Actions.Player; // Extract action map object. + /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. + /// } + /// + /// void OnDestroy() + /// { + /// m_Actions.Dispose(); // Destroy asset object. + /// } + /// + /// void OnEnable() + /// { + /// m_Player.Enable(); // Enable all actions within map. + /// } + /// + /// void OnDisable() + /// { + /// m_Player.Disable(); // Disable all actions within map. + /// } + /// + /// #region Interface implementation of MyActions.IPlayerActions + /// + /// // Invoked when "Move" action is either started, performed or canceled. + /// public void OnMove(InputAction.CallbackContext context) + /// { + /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); + /// } + /// + /// // Invoked when "Attack" action is either started, performed or canceled. + /// public void OnAttack(InputAction.CallbackContext context) + /// { + /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); + /// } + /// + /// #endregion + /// } + /// + /// + public partial class @ActionMap: IInputActionCollection2, IDisposable + { + /// + /// Provides access to the underlying asset instance. + /// + public InputActionAsset asset { get; } + + /// + /// Constructs a new instance. + /// + public @ActionMap() + { + asset = InputActionAsset.FromJson(@"{ + ""version"": 1, + ""name"": ""ActionMap"", + ""maps"": [ + { + ""name"": ""Player"", + ""id"": ""7908f49f-ca02-4f4e-9488-95f850f8e533"", + ""actions"": [ + { + ""name"": ""Move"", + ""type"": ""Value"", + ""id"": ""ce45504d-0efe-4f16-a510-dddc773d7c45"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + } + ], + ""bindings"": [ + { + ""name"": """", + ""id"": ""92b4140c-574b-47c8-99c0-3c4d060a7e5a"", + ""path"": """", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Move"", + ""isComposite"": false, + ""isPartOfComposite"": false + } + ] + }, + { + ""name"": ""UI"", + ""id"": ""296fd1da-9e6c-44c7-a23e-fcaa10e9e89e"", + ""actions"": [ + { + ""name"": ""New action"", + ""type"": ""Button"", + ""id"": ""f1bdc171-6695-41e3-bdb0-7a0ba14c84af"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + } + ], + ""bindings"": [ + { + ""name"": """", + ""id"": ""4d9b405b-6cd4-4305-890f-1bf83975e509"", + ""path"": """", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""New action"", + ""isComposite"": false, + ""isPartOfComposite"": false + } + ] + } + ], + ""controlSchemes"": [] +}"); + // Player + m_Player = asset.FindActionMap("Player", throwIfNotFound: true); + m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); + // UI + m_UI = asset.FindActionMap("UI", throwIfNotFound: true); + m_UI_Newaction = m_UI.FindAction("New action", throwIfNotFound: true); + } + + ~@ActionMap() + { + UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, ActionMap.Player.Disable() has not been called."); + UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, ActionMap.UI.Disable() has not been called."); + } + + /// + /// Destroys this asset and all associated instances. + /// + public void Dispose() + { + UnityEngine.Object.Destroy(asset); + } + + /// + public InputBinding? bindingMask + { + get => asset.bindingMask; + set => asset.bindingMask = value; + } + + /// + public ReadOnlyArray? devices + { + get => asset.devices; + set => asset.devices = value; + } + + /// + public ReadOnlyArray controlSchemes => asset.controlSchemes; + + /// + public bool Contains(InputAction action) + { + return asset.Contains(action); + } + + /// + public IEnumerator GetEnumerator() + { + return asset.GetEnumerator(); + } + + /// + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + /// + public void Enable() + { + asset.Enable(); + } + + /// + public void Disable() + { + asset.Disable(); + } + + /// + public IEnumerable bindings => asset.bindings; + + /// + public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) + { + return asset.FindAction(actionNameOrId, throwIfNotFound); + } + + /// + public int FindBinding(InputBinding bindingMask, out InputAction action) + { + return asset.FindBinding(bindingMask, out action); + } + + // Player + private readonly InputActionMap m_Player; + private List m_PlayerActionsCallbackInterfaces = new List(); + private readonly InputAction m_Player_Move; + /// + /// Provides access to input actions defined in input action map "Player". + /// + public struct PlayerActions + { + private @ActionMap m_Wrapper; + + /// + /// Construct a new instance of the input action map wrapper class. + /// + public PlayerActions(@ActionMap wrapper) { m_Wrapper = wrapper; } + /// + /// Provides access to the underlying input action "Player/Move". + /// + public InputAction @Move => m_Wrapper.m_Player_Move; + /// + /// Provides access to the underlying input action map instance. + /// + public InputActionMap Get() { return m_Wrapper.m_Player; } + /// + public void Enable() { Get().Enable(); } + /// + public void Disable() { Get().Disable(); } + /// + public bool enabled => Get().enabled; + /// + /// Implicitly converts an to an instance. + /// + public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); } + /// + /// Adds , and callbacks provided via on all input actions contained in this map. + /// + /// Callback instance. + /// + /// If is null or have already been added this method does nothing. + /// + /// + public void AddCallbacks(IPlayerActions instance) + { + if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return; + m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance); + @Move.started += instance.OnMove; + @Move.performed += instance.OnMove; + @Move.canceled += instance.OnMove; + } + + /// + /// Removes , and callbacks provided via on all input actions contained in this map. + /// + /// + /// Calling this method when have not previously been registered has no side-effects. + /// + /// + private void UnregisterCallbacks(IPlayerActions instance) + { + @Move.started -= instance.OnMove; + @Move.performed -= instance.OnMove; + @Move.canceled -= instance.OnMove; + } + + /// + /// Unregisters and unregisters all input action callbacks via . + /// + /// + public void RemoveCallbacks(IPlayerActions instance) + { + if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance)) + UnregisterCallbacks(instance); + } + + /// + /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . + /// + /// + /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. + /// + /// + /// + /// + public void SetCallbacks(IPlayerActions instance) + { + foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces) + UnregisterCallbacks(item); + m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear(); + AddCallbacks(instance); + } + } + /// + /// Provides a new instance referencing this action map. + /// + public PlayerActions @Player => new PlayerActions(this); + + // UI + private readonly InputActionMap m_UI; + private List m_UIActionsCallbackInterfaces = new List(); + private readonly InputAction m_UI_Newaction; + /// + /// Provides access to input actions defined in input action map "UI". + /// + public struct UIActions + { + private @ActionMap m_Wrapper; + + /// + /// Construct a new instance of the input action map wrapper class. + /// + public UIActions(@ActionMap wrapper) { m_Wrapper = wrapper; } + /// + /// Provides access to the underlying input action "UI/Newaction". + /// + public InputAction @Newaction => m_Wrapper.m_UI_Newaction; + /// + /// Provides access to the underlying input action map instance. + /// + public InputActionMap Get() { return m_Wrapper.m_UI; } + /// + public void Enable() { Get().Enable(); } + /// + public void Disable() { Get().Disable(); } + /// + public bool enabled => Get().enabled; + /// + /// Implicitly converts an to an instance. + /// + public static implicit operator InputActionMap(UIActions set) { return set.Get(); } + /// + /// Adds , and callbacks provided via on all input actions contained in this map. + /// + /// Callback instance. + /// + /// If is null or have already been added this method does nothing. + /// + /// + public void AddCallbacks(IUIActions instance) + { + if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return; + m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance); + @Newaction.started += instance.OnNewaction; + @Newaction.performed += instance.OnNewaction; + @Newaction.canceled += instance.OnNewaction; + } + + /// + /// Removes , and callbacks provided via on all input actions contained in this map. + /// + /// + /// Calling this method when have not previously been registered has no side-effects. + /// + /// + private void UnregisterCallbacks(IUIActions instance) + { + @Newaction.started -= instance.OnNewaction; + @Newaction.performed -= instance.OnNewaction; + @Newaction.canceled -= instance.OnNewaction; + } + + /// + /// Unregisters and unregisters all input action callbacks via . + /// + /// + public void RemoveCallbacks(IUIActions instance) + { + if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance)) + UnregisterCallbacks(instance); + } + + /// + /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . + /// + /// + /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. + /// + /// + /// + /// + public void SetCallbacks(IUIActions instance) + { + foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces) + UnregisterCallbacks(item); + m_Wrapper.m_UIActionsCallbackInterfaces.Clear(); + AddCallbacks(instance); + } + } + /// + /// Provides a new instance referencing this action map. + /// + public UIActions @UI => new UIActions(this); + /// + /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks. + /// + /// + /// + public interface IPlayerActions + { + /// + /// Method invoked when associated input action "Move" is either , or . + /// + /// + /// + /// + void OnMove(InputAction.CallbackContext context); + } + /// + /// 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