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101
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101
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63
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63
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14
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|
||||
m_Value: 10
|
||||
m_Ortho:
|
||||
m_Target: 0
|
||||
speed: 2
|
||||
m_Value: 0
|
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m_LastSceneViewRotation: {x: 0, y: 0, z: 0, w: 0}
|
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m_LastSceneViewOrtho: 0
|
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m_ReplacementShader: {fileID: 0}
|
||||
m_ReplacementString:
|
||||
m_LastLockedObject: {fileID: 0}
|
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m_ViewIsLockedToObject: 0
|
||||
--- !u!114 &17
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 52
|
||||
m_PrefabParentObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 1
|
||||
m_Script: {fileID: 12061, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_AutoRepaintOnSceneChange: 0
|
||||
m_MinSize: {x: 200, y: 200}
|
||||
m_MaxSize: {x: 4000, y: 4000}
|
||||
m_TitleContent:
|
||||
m_Text: Hierarchy
|
||||
m_Image: {fileID: -590624980919486359, guid: 0000000000000000d000000000000000,
|
||||
type: 0}
|
||||
m_Tooltip:
|
||||
m_DepthBufferBits: 0
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 2
|
||||
y: 19
|
||||
width: 286
|
||||
height: 445
|
||||
m_TreeViewState:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs: 68fbffff
|
||||
m_LastClickedID: -1176
|
||||
m_ExpandedIDs: 7efbffff00000000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
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m_OriginalName:
|
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m_EditFieldRect:
|
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serializedVersion: 2
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x: 0
|
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y: 0
|
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width: 0
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height: 0
|
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m_UserData: 0
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m_IsWaitingForDelay: 0
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m_IsRenaming: 0
|
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m_OriginalEventType: 11
|
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m_IsRenamingFilename: 0
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m_ClientGUIView: {fileID: 0}
|
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m_SearchString:
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m_ExpandedScenes:
|
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-
|
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m_CurrenRootInstanceID: 0
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m_Locked: 0
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m_CurrentSortingName: TransformSorting
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8
Assets/TutorialInfo/Layout.wlt.meta
Normal file
8
Assets/TutorialInfo/Layout.wlt.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: eabc9546105bf4accac1fd62a63e88e6
|
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timeCreated: 1487337779
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licenseType: Store
|
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DefaultImporter:
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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9
Assets/TutorialInfo/Scripts.meta
Normal file
9
Assets/TutorialInfo/Scripts.meta
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5a9bcd70e6a4b4b05badaa72e827d8e0
|
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folderAsset: yes
|
||||
timeCreated: 1475835190
|
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licenseType: Store
|
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DefaultImporter:
|
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
|
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9
Assets/TutorialInfo/Scripts/Editor.meta
Normal file
9
Assets/TutorialInfo/Scripts/Editor.meta
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
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guid: 3ad9b87dffba344c89909c6d1b1c17e1
|
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folderAsset: yes
|
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timeCreated: 1475593892
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licenseType: Store
|
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DefaultImporter:
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
||||
242
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
Normal file
242
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
Normal file
|
|
@ -0,0 +1,242 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
[CustomEditor(typeof(Readme))]
|
||||
[InitializeOnLoad]
|
||||
public class ReadmeEditor : Editor
|
||||
{
|
||||
static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
|
||||
|
||||
static string s_ReadmeSourceDirectory = "Assets/TutorialInfo";
|
||||
|
||||
const float k_Space = 16f;
|
||||
|
||||
static ReadmeEditor()
|
||||
{
|
||||
EditorApplication.delayCall += SelectReadmeAutomatically;
|
||||
}
|
||||
|
||||
static void RemoveTutorial()
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Remove Readme Assets",
|
||||
|
||||
$"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?",
|
||||
"Proceed",
|
||||
"Cancel"))
|
||||
{
|
||||
if (Directory.Exists(s_ReadmeSourceDirectory))
|
||||
{
|
||||
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory);
|
||||
FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}");
|
||||
}
|
||||
|
||||
var readmeAsset = SelectReadme();
|
||||
if (readmeAsset != null)
|
||||
{
|
||||
var path = AssetDatabase.GetAssetPath(readmeAsset);
|
||||
FileUtil.DeleteFileOrDirectory(path + ".meta");
|
||||
FileUtil.DeleteFileOrDirectory(path);
|
||||
}
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
static void SelectReadmeAutomatically()
|
||||
{
|
||||
if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false))
|
||||
{
|
||||
var readme = SelectReadme();
|
||||
SessionState.SetBool(s_ShowedReadmeSessionStateName, true);
|
||||
|
||||
if (readme && !readme.loadedLayout)
|
||||
{
|
||||
LoadLayout();
|
||||
readme.loadedLayout = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void LoadLayout()
|
||||
{
|
||||
var assembly = typeof(EditorApplication).Assembly;
|
||||
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
||||
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
||||
method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false });
|
||||
}
|
||||
|
||||
static Readme SelectReadme()
|
||||
{
|
||||
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
||||
if (ids.Length == 1)
|
||||
{
|
||||
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
||||
|
||||
Selection.objects = new UnityEngine.Object[] { readmeObject };
|
||||
|
||||
return (Readme)readmeObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Couldn't find a readme");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnHeaderGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f);
|
||||
|
||||
GUILayout.BeginHorizontal("In BigTitle");
|
||||
{
|
||||
if (readme.icon != null)
|
||||
{
|
||||
GUILayout.Space(k_Space);
|
||||
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
||||
}
|
||||
GUILayout.Space(k_Space);
|
||||
GUILayout.BeginVertical();
|
||||
{
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.Label(readme.title, TitleStyle);
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.FlexibleSpace();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
var readme = (Readme)target;
|
||||
Init();
|
||||
|
||||
foreach (var section in readme.sections)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(section.heading))
|
||||
{
|
||||
GUILayout.Label(section.heading, HeadingStyle);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(section.text))
|
||||
{
|
||||
GUILayout.Label(section.text, BodyStyle);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(section.linkText))
|
||||
{
|
||||
if (LinkLabel(new GUIContent(section.linkText)))
|
||||
{
|
||||
Application.OpenURL(section.url);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.Space(k_Space);
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Remove Readme Assets", ButtonStyle))
|
||||
{
|
||||
RemoveTutorial();
|
||||
}
|
||||
}
|
||||
|
||||
bool m_Initialized;
|
||||
|
||||
GUIStyle LinkStyle
|
||||
{
|
||||
get { return m_LinkStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_LinkStyle;
|
||||
|
||||
GUIStyle TitleStyle
|
||||
{
|
||||
get { return m_TitleStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_TitleStyle;
|
||||
|
||||
GUIStyle HeadingStyle
|
||||
{
|
||||
get { return m_HeadingStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_HeadingStyle;
|
||||
|
||||
GUIStyle BodyStyle
|
||||
{
|
||||
get { return m_BodyStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_BodyStyle;
|
||||
|
||||
GUIStyle ButtonStyle
|
||||
{
|
||||
get { return m_ButtonStyle; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
GUIStyle m_ButtonStyle;
|
||||
|
||||
void Init()
|
||||
{
|
||||
if (m_Initialized)
|
||||
return;
|
||||
m_BodyStyle = new GUIStyle(EditorStyles.label);
|
||||
m_BodyStyle.wordWrap = true;
|
||||
m_BodyStyle.fontSize = 14;
|
||||
m_BodyStyle.richText = true;
|
||||
|
||||
m_TitleStyle = new GUIStyle(m_BodyStyle);
|
||||
m_TitleStyle.fontSize = 26;
|
||||
|
||||
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
||||
m_HeadingStyle.fontStyle = FontStyle.Bold;
|
||||
m_HeadingStyle.fontSize = 18;
|
||||
|
||||
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
||||
m_LinkStyle.wordWrap = false;
|
||||
|
||||
// Match selection color which works nicely for both light and dark skins
|
||||
m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f);
|
||||
m_LinkStyle.stretchWidth = false;
|
||||
|
||||
m_ButtonStyle = new GUIStyle(EditorStyles.miniButton);
|
||||
m_ButtonStyle.fontStyle = FontStyle.Bold;
|
||||
|
||||
m_Initialized = true;
|
||||
}
|
||||
|
||||
bool LinkLabel(GUIContent label, params GUILayoutOption[] options)
|
||||
{
|
||||
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
||||
|
||||
Handles.BeginGUI();
|
||||
Handles.color = LinkStyle.normal.textColor;
|
||||
Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
|
||||
Handles.color = Color.white;
|
||||
Handles.EndGUI();
|
||||
|
||||
EditorGUIUtility.AddCursorRect(position, MouseCursor.Link);
|
||||
|
||||
return GUI.Button(position, label, LinkStyle);
|
||||
}
|
||||
}
|
||||
12
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
12
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 476cc7d7cd9874016adc216baab94a0a
|
||||
timeCreated: 1484146680
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
Assets/TutorialInfo/Scripts/Readme.cs
Normal file
16
Assets/TutorialInfo/Scripts/Readme.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class Readme : ScriptableObject
|
||||
{
|
||||
public Texture2D icon;
|
||||
public string title;
|
||||
public Section[] sections;
|
||||
public bool loadedLayout;
|
||||
|
||||
[Serializable]
|
||||
public class Section
|
||||
{
|
||||
public string heading, text, linkText, url;
|
||||
}
|
||||
}
|
||||
12
Assets/TutorialInfo/Scripts/Readme.cs.meta
Normal file
12
Assets/TutorialInfo/Scripts/Readme.cs.meta
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fcf7219bab7fe46a1ad266029b2fee19
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences:
|
||||
- icon: {instanceID: 0}
|
||||
executionOrder: 0
|
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icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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8
Assets/_.meta
Executable file
8
Assets/_.meta
Executable file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8f13575d7c4fd2a4293b655aa0d06b33
|
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folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/_/Content.meta
Executable file
8
Assets/_/Content.meta
Executable file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7390aaf5aafdf4f4fab9a4fee17db2f6
|
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folderAsset: yes
|
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DefaultImporter:
|
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externalObjects: {}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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8
Assets/_/Content/Materials.meta
Executable file
8
Assets/_/Content/Materials.meta
Executable file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
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guid: 293dac8eef4b5e6429607a39e5dca80c
|
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folderAsset: yes
|
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DefaultImporter:
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externalObjects: {}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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136
Assets/_/Content/Materials/Black.mat
Normal file
136
Assets/_/Content/Materials/Black.mat
Normal file
|
|
@ -0,0 +1,136 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &-2579202472631137936
|
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MonoBehaviour:
|
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m_ObjectHideFlags: 11
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 0}
|
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m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
version: 10
|
||||
--- !u!21 &2100000
|
||||
Material:
|
||||
serializedVersion: 8
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Black
|
||||
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
m_DoubleSidedGI: 0
|
||||
m_CustomRenderQueue: -1
|
||||
stringTagMap:
|
||||
RenderType: Opaque
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
m_TexEnvs:
|
||||
- _BaseMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
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- _BumpMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailMask:
|
||||
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
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- _DetailNormalMap:
|
||||
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
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- _EmissionMap:
|
||||
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
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- _MainTex:
|
||||
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
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- _MetallicGlossMap:
|
||||
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
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- _OcclusionMap:
|
||||
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
|
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m_Offset: {x: 0, y: 0}
|
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- _ParallaxMap:
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m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6039227270420146112
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8903685951979145411}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 17.85806, y: 0, z: 4.34645}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 1
|
||||
m_Children:
|
||||
- {fileID: 4787232431398598588}
|
||||
- {fileID: 391624752500828209}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
7
Assets/_/Database/Prefabs/Entities/Player.prefab.meta
Normal file
7
Assets/_/Database/Prefabs/Entities/Player.prefab.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f79e16d566a044bb4913e8313f44df0b
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/_/Features.meta
Executable file
8
Assets/_/Features.meta
Executable file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bce919447c04cec43936466eeb80ffa8
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/_/Features/Core.meta
Normal file
8
Assets/_/Features/Core.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 48cfbe4e898706c4dad037e29ac2342c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
8
Assets/_/Features/Core/Runtime.meta
Normal file
8
Assets/_/Features/Core/Runtime.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 99b0b58844aa49643b4d7a4ba155fbef
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
138
Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs
Normal file
138
Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs
Normal file
|
|
@ -0,0 +1,138 @@
|
|||
using System.Collections.Generic;
|
||||
using Core.Runtime.Interfaces;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class BaseMonobehaviour : MonoBehaviour
|
||||
{
|
||||
#region Publics
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] protected bool m_isVerbose;
|
||||
|
||||
public enum FactPersistence
|
||||
{
|
||||
Normal,
|
||||
Persistent,
|
||||
}
|
||||
|
||||
public GameObject GameObject => _gameObject ? _gameObject : _gameObject = gameObject;
|
||||
public Rigidbody Rigidbody => _rigidbody ? _rigidbody : _rigidbody = GetComponent<Rigidbody>();
|
||||
public Transform Transform => _transform ? _transform : _transform = GetComponent<Transform>();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Fact Dictionnary
|
||||
|
||||
protected bool FactExists<T>(string key, out T value)
|
||||
{
|
||||
GameFacts.FactExists<T>(key, out value);
|
||||
return value != null;
|
||||
}
|
||||
|
||||
protected T GetFact<T>(string key)
|
||||
{
|
||||
return GameFacts.GetFact<T>(key);
|
||||
}
|
||||
|
||||
protected Dictionary<string, IFact> GetAllFacts()
|
||||
{
|
||||
return GameFacts.GetAllFacts();
|
||||
}
|
||||
|
||||
protected void SetFact<T>(string key, T value, FactPersistence persistence = FactPersistence.Normal)
|
||||
{
|
||||
GameFacts.SetFact<T>(key, value, persistence);
|
||||
}
|
||||
|
||||
protected void RemoveFact<T>(string key)
|
||||
{
|
||||
GameFacts.RemoveFact<T>(key);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Save System
|
||||
|
||||
protected List<string> GetAllSaves()
|
||||
{
|
||||
return GameFacts.GetAllSaves();
|
||||
}
|
||||
|
||||
protected void SaveFacts(string slotName = "")
|
||||
{
|
||||
string slot = GameManager.Instance.Profile;
|
||||
if (slotName != "")
|
||||
{
|
||||
slot = slotName;
|
||||
}
|
||||
|
||||
if (GameFacts.SaveFacts(slot))
|
||||
{
|
||||
Info("Données sauvegardées avec succès dans le fichier save.json");
|
||||
}
|
||||
else
|
||||
{
|
||||
Error("Failed to save facts");
|
||||
}
|
||||
}
|
||||
|
||||
protected void LoadFacts(string slotName = "")
|
||||
{
|
||||
string slot = GameManager.Instance.Profile;
|
||||
if (slotName != "")
|
||||
{
|
||||
slot = slotName;
|
||||
}
|
||||
|
||||
if (GameFacts.LoadFacts(slot))
|
||||
{
|
||||
Info("Données chargées avec succès");
|
||||
}
|
||||
else
|
||||
{
|
||||
Error("Failed to load facts");
|
||||
}
|
||||
}
|
||||
|
||||
protected void DeleteSaveFile()
|
||||
{
|
||||
GameFacts.DeleteSaveFile(GameManager.Instance.Profile);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region DEBUG
|
||||
|
||||
protected void Info(string message)
|
||||
{
|
||||
if (!m_isVerbose) return;
|
||||
Debug.Log(message, this);
|
||||
}
|
||||
|
||||
protected void Error(string message)
|
||||
{
|
||||
if (!m_isVerbose) return;
|
||||
Debug.LogError(message, this);
|
||||
}
|
||||
|
||||
protected void Warning(string message)
|
||||
{
|
||||
if (!m_isVerbose) return;
|
||||
Debug.LogWarning(message, this);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region GETTERS
|
||||
|
||||
private GameObject _gameObject;
|
||||
private Rigidbody _rigidbody;
|
||||
private Transform _transform;
|
||||
|
||||
protected FactDictionnary GameFacts => GameManager.m_gameFacts;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
2
Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs.meta
Normal file
2
Assets/_/Features/Core/Runtime/BaseMonoBehaviour.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5a0991893b6c24954afe021de03614ad
|
||||
14
Assets/_/Features/Core/Runtime/Core.Runtime.asmdef
Normal file
14
Assets/_/Features/Core/Runtime/Core.Runtime.asmdef
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"name": "Core.Runtime",
|
||||
"rootNamespace": "Core.Runtime",
|
||||
"references": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Assets/_/Features/Core/Runtime/Core.Runtime.asmdef.meta
Normal file
7
Assets/_/Features/Core/Runtime/Core.Runtime.asmdef.meta
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2ca720bbf8aa349608caa5ce4acaa603
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
3
Assets/_/Features/Core/Runtime/FactsSystem.meta
Normal file
3
Assets/_/Features/Core/Runtime/FactsSystem.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 50fff7e431d747439539a559d25219d3
|
||||
timeCreated: 1752140467
|
||||
43
Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs
Normal file
43
Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
using Core.Runtime.Interfaces;
|
||||
using Unity.Plastic.Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class Fact<T> : IFact
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
||||
public T Value;
|
||||
|
||||
public Fact(object value, bool isPersistent)
|
||||
{
|
||||
Value = (T) value;
|
||||
IsPersistent = isPersistent;
|
||||
}
|
||||
|
||||
public Type ValueType => typeof(T);
|
||||
|
||||
[JsonIgnore]
|
||||
public object GetObjectValue => Value;
|
||||
|
||||
public void SetObjectValue(object value)
|
||||
{
|
||||
if (value is T cast)
|
||||
{
|
||||
Value = cast;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidCastException("Cannot asign a value to a fact");
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsPersistent { get; set; }
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs.meta
Normal file
3
Assets/_/Features/Core/Runtime/FactsSystem/Fact.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: dbdaad04e901476ebafb6f2c0d22a257
|
||||
timeCreated: 1752132457
|
||||
198
Assets/_/Features/Core/Runtime/FactsSystem/FactDictionary.cs
Normal file
198
Assets/_/Features/Core/Runtime/FactsSystem/FactDictionary.cs
Normal file
|
|
@ -0,0 +1,198 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Codice.Client.BaseCommands.Merge.Xml;
|
||||
using Core.Runtime.Interfaces;
|
||||
using Unity.Plastic.Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class FactDictionnary
|
||||
{
|
||||
#region Publics
|
||||
|
||||
public Dictionary<string, IFact> AllFacts => _facts;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Main Methods
|
||||
|
||||
public bool FactExists<T>(string key, out T value)
|
||||
{
|
||||
if (_facts.TryGetValue(key, out var fact) && fact is Fact<T> typedFact)
|
||||
{
|
||||
value = typedFact.Value;
|
||||
return true;
|
||||
}
|
||||
|
||||
value = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetFact<T>(string key, T value, BaseMonobehaviour.FactPersistence persistence)
|
||||
{
|
||||
if (_facts.TryGetValue(key, out var existingFact))
|
||||
{
|
||||
if (existingFact is Fact<T> typedFact)
|
||||
{
|
||||
typedFact.Value = value;
|
||||
typedFact.IsPersistent = persistence == BaseMonobehaviour.FactPersistence.Persistent;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidCastException("Fact exists but is a wrong type");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isPersistent = persistence == BaseMonobehaviour.FactPersistence.Persistent;
|
||||
_facts[key] = new Fact<T>(value, isPersistent);
|
||||
}
|
||||
}
|
||||
|
||||
public T GetFact<T>(string key)
|
||||
{
|
||||
if (!_facts.TryGetValue(key, out var fact))
|
||||
{
|
||||
throw new InvalidCastException($"Fact {key} does not exist");
|
||||
}
|
||||
|
||||
if (_facts[key] is not Fact<T> typedFact)
|
||||
{
|
||||
throw new InvalidCastException($"Fact {key} is not of type {typeof(T)}");
|
||||
}
|
||||
|
||||
return typedFact.Value;
|
||||
}
|
||||
|
||||
public Dictionary<string, IFact> GetAllFacts()
|
||||
{
|
||||
return AllFacts;
|
||||
}
|
||||
|
||||
public void RemoveFact<T>(string key)
|
||||
{
|
||||
_facts.Remove(key);
|
||||
}
|
||||
|
||||
public List<string> GetAllSaves()
|
||||
{
|
||||
foreach (var slot in Directory.GetFiles(Application.persistentDataPath))
|
||||
{
|
||||
if (slot.Contains("_save.json") && !slot.Contains("GeneralSettings"))
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(slot);
|
||||
if (fileName.EndsWith("_save"))
|
||||
{
|
||||
string slotName = fileName.Substring(0, fileName.Length - "_save".Length); // "Rom1"
|
||||
_saves.Add(slotName);
|
||||
}
|
||||
}
|
||||
}
|
||||
return _saves;
|
||||
}
|
||||
|
||||
public bool SaveFileExists(string slotName= "")
|
||||
{
|
||||
if (slotName != "")
|
||||
{
|
||||
string filename = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json");
|
||||
return File.Exists(filename);
|
||||
}
|
||||
|
||||
int nbFiles = Directory.GetFiles(Application.persistentDataPath, "*.json").Length;
|
||||
string fileSettings = Path.Combine(Application.persistentDataPath, "GeneralSettings_save.json");
|
||||
if (File.Exists(fileSettings)) nbFiles--; // On retire le fichier nommé GeneralSettings_save.json
|
||||
Debug.Log($"NbFiles => {nbFiles}");
|
||||
if(nbFiles <= 0) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SaveFacts(string slotName)
|
||||
{
|
||||
Dictionary<string, IFact> persistentsFacts = GetPersistentsFacts();
|
||||
|
||||
JsonSerializerSettings settings = new JsonSerializerSettings
|
||||
{
|
||||
Formatting = Formatting.Indented,
|
||||
NullValueHandling = NullValueHandling.Ignore,
|
||||
DateFormatHandling = DateFormatHandling.IsoDateFormat,
|
||||
TypeNameHandling = TypeNameHandling.None
|
||||
};
|
||||
|
||||
string json = JsonConvert.SerializeObject(persistentsFacts, settings);
|
||||
string filename = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json");
|
||||
|
||||
Debug.Log($"Saving to {filename}");
|
||||
|
||||
try
|
||||
{
|
||||
File.WriteAllText(filename, json);
|
||||
_saves.Add(slotName);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool LoadFacts(string slotName)
|
||||
{
|
||||
string file = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json");
|
||||
if (File.Exists(file))
|
||||
{
|
||||
JsonSerializerSettings settings = new JsonSerializerSettings
|
||||
{
|
||||
TypeNameHandling = TypeNameHandling.All
|
||||
};
|
||||
|
||||
string json = File.ReadAllText(file);
|
||||
Dictionary<string, IFact> facts = JsonConvert.DeserializeObject<Dictionary<string, IFact>>(json, settings);
|
||||
|
||||
foreach (var fact in facts)
|
||||
{
|
||||
_facts[fact.Key] = fact.Value;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void DeleteSaveFile(string slotName)
|
||||
{
|
||||
string file = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json");
|
||||
File.Delete(file);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Utils
|
||||
|
||||
private Dictionary<string, IFact> GetPersistentsFacts()
|
||||
{
|
||||
Dictionary<string, IFact> persistentsFacts = new();
|
||||
|
||||
foreach (var fact in _facts)
|
||||
{
|
||||
if (fact.Value.IsPersistent)
|
||||
{
|
||||
persistentsFacts.Add(fact.Key, fact.Value);
|
||||
}
|
||||
}
|
||||
return persistentsFacts;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region private
|
||||
|
||||
private Dictionary<string, IFact> _facts = new();
|
||||
private List<string> _saves = new List<string>();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bb7f99aca4b5495aaecca229e21225ef
|
||||
timeCreated: 1752132416
|
||||
153
Assets/_/Features/Core/Runtime/GameManager.cs
Normal file
153
Assets/_/Features/Core/Runtime/GameManager.cs
Normal file
|
|
@ -0,0 +1,153 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using PlasticGui;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class GameManager: BaseMonobehaviour
|
||||
{
|
||||
#region Privates and Protected
|
||||
|
||||
bool isOnPause = false;
|
||||
SceneLoader _sceneLoader;
|
||||
FactDictionnary _fact;
|
||||
bool _canPause;
|
||||
string _profile;
|
||||
string _currentLanguage = "en";
|
||||
Dictionary<string, string> _localTexts;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Publics
|
||||
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
public static FactDictionnary m_gameFacts;
|
||||
|
||||
public bool IsOnPause
|
||||
{
|
||||
get => isOnPause;
|
||||
set => isOnPause = value;
|
||||
}
|
||||
|
||||
public FactDictionnary Fact
|
||||
{
|
||||
get
|
||||
{
|
||||
return _fact;
|
||||
}
|
||||
set
|
||||
{
|
||||
_fact = value;
|
||||
}
|
||||
}
|
||||
|
||||
public String Profile
|
||||
{
|
||||
get
|
||||
{
|
||||
return _profile;
|
||||
}
|
||||
set
|
||||
{
|
||||
_profile = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool SaveFileExist => m_gameFacts.SaveFileExists();
|
||||
|
||||
public bool CanPause
|
||||
{
|
||||
get => _canPause;
|
||||
set => _canPause = value;
|
||||
}
|
||||
|
||||
public string CurrentLanguage
|
||||
{
|
||||
get
|
||||
{
|
||||
return _currentLanguage;
|
||||
}
|
||||
set
|
||||
{
|
||||
_currentLanguage = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetLocalTexts
|
||||
{
|
||||
get
|
||||
{
|
||||
return _localTexts;
|
||||
}
|
||||
set
|
||||
{
|
||||
_localTexts = value;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Unity API
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_sceneLoader = GetComponent<SceneLoader>();
|
||||
// Si une instance existe déjà et que ce n’est pas celle-ci, détruire ce GameObject
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
// Sinon, cette instance devient l’instance unique
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
m_gameFacts = new FactDictionnary();
|
||||
_localTexts = new Dictionary<string, string>();
|
||||
|
||||
if(!FactExists<GeneralSettings>("GeneralSettings", out var _))
|
||||
{
|
||||
Profile = "GeneralSettings";
|
||||
GeneralSettings settings = new GeneralSettings();
|
||||
settings.Language = "en";
|
||||
SetFact<GeneralSettings>("GeneralSettings", settings, FactPersistence.Persistent);
|
||||
SaveFacts();
|
||||
}
|
||||
CurrentLanguage = GetFact<GeneralSettings>("GeneralSettings").Language;
|
||||
|
||||
LocalizationSystem.Instance.LoadLanguage();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Main Methods
|
||||
|
||||
public void CreateObject(GameObject prefab, Vector3 position)
|
||||
{
|
||||
Instantiate(prefab, position, Quaternion.identity);
|
||||
}
|
||||
|
||||
public void ReloadScene()
|
||||
{
|
||||
string sceneName = SceneManager.GetActiveScene().name;
|
||||
_sceneLoader.LoadScene(sceneName);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Utils
|
||||
|
||||
/* Fonctions privées utiles */
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/_/Features/Core/Runtime/GameManager.cs.meta
Normal file
11
Assets/_/Features/Core/Runtime/GameManager.cs.meta
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3664fb5e6bffa4a6cbfc8fce31b53be3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 11
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
Assets/_/Features/Core/Runtime/GeneralSettings.cs
Normal file
22
Assets/_/Features/Core/Runtime/GeneralSettings.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
namespace Core.Runtime
|
||||
{
|
||||
public class GeneralSettings
|
||||
{
|
||||
#region Attributes
|
||||
|
||||
string _language;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Getters and Setters
|
||||
|
||||
public string Language
|
||||
{
|
||||
get => _language;
|
||||
set => _language = value;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
3
Assets/_/Features/Core/Runtime/GeneralSettings.cs.meta
Normal file
3
Assets/_/Features/Core/Runtime/GeneralSettings.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c9de6ca1160646fcb66e8e896ab4998a
|
||||
timeCreated: 1759940361
|
||||
3
Assets/_/Features/Core/Runtime/Interfaces.meta
Normal file
3
Assets/_/Features/Core/Runtime/Interfaces.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c2c2153ca77294f16adf4ecf6b122114
|
||||
timeCreated: 1751010258
|
||||
12
Assets/_/Features/Core/Runtime/Interfaces/IFact.cs
Normal file
12
Assets/_/Features/Core/Runtime/Interfaces/IFact.cs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
using System;
|
||||
|
||||
namespace Core.Runtime.Interfaces
|
||||
{
|
||||
public interface IFact
|
||||
{
|
||||
Type ValueType { get; }
|
||||
object GetObjectValue { get; }
|
||||
void SetObjectValue(object value);
|
||||
bool IsPersistent { get; }
|
||||
}
|
||||
}
|
||||
3
Assets/_/Features/Core/Runtime/Interfaces/IFact.cs.meta
Normal file
3
Assets/_/Features/Core/Runtime/Interfaces/IFact.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 28d823c3a267436eaf00bf170c9669f9
|
||||
timeCreated: 1752132484
|
||||
89
Assets/_/Features/Core/Runtime/LocalizationSystem.cs
Normal file
89
Assets/_/Features/Core/Runtime/LocalizationSystem.cs
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class LocalizationSystem : BaseMonobehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
||||
public static LocalizationSystem Instance { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Unity API
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Main Methods
|
||||
|
||||
public string GetLocalizedText(string key)
|
||||
{
|
||||
if (GameManager.Instance.GetLocalTexts.TryGetValue(key, out var value))
|
||||
return value;
|
||||
|
||||
return $"{key}";
|
||||
}
|
||||
|
||||
public void SaveLanguage(string newLanguage)
|
||||
{
|
||||
//
|
||||
}
|
||||
|
||||
public void LoadLanguage()
|
||||
{
|
||||
string lang = GetLanguage();
|
||||
GameManager.Instance.CurrentLanguage = lang;
|
||||
|
||||
string langFile = GetLanguageFile();
|
||||
if (!string.IsNullOrEmpty(langFile))
|
||||
{
|
||||
GameManager.Instance.GetLocalTexts = XmlLoader.LoadDictionary(GetLanguageFile());
|
||||
}
|
||||
else
|
||||
{
|
||||
Error($"[ERROR] Language file not found : {lang} <{langFile}>");
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Utils
|
||||
|
||||
private string GetLanguage()
|
||||
{
|
||||
string file = GetLanguageFile();
|
||||
|
||||
return file.Split('/')[file.Split('/').Length - 1].Split('.')[0];
|
||||
}
|
||||
|
||||
private string GetLanguageFile()
|
||||
{
|
||||
string filename = Application.dataPath + "/_/Database/Localization/" + GetFact<GeneralSettings>("GeneralSettings").Language + ".xml";
|
||||
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
return filename;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 02c5410883674e91875167d2ef34abe5
|
||||
timeCreated: 1752475493
|
||||
101
Assets/_/Features/Core/Runtime/SceneLoader.cs
Normal file
101
Assets/_/Features/Core/Runtime/SceneLoader.cs
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class SceneLoader : BaseMonobehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
||||
public static event Action<Scene> OnSceneLoaded;
|
||||
public static string CurrentSceneName => SceneManager.GetActiveScene().name;
|
||||
public static SceneLoader Instance { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Unity API
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
SceneManager.sceneLoaded += HandleSceneLoaded;
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
SceneManager.sceneLoaded -= HandleSceneLoaded;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Main Methods
|
||||
|
||||
public void LoadScene(string sceneName)
|
||||
{
|
||||
SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
|
||||
public void FakeLoading(string nextSceneName)
|
||||
{
|
||||
Info("On vérifie que la scene Loading est disponible");
|
||||
if (SceneExists("Loading"))
|
||||
{
|
||||
LoadScene("Loading");
|
||||
Info($"level suivant {nextSceneName}");
|
||||
StartCoroutine(WaitingLoading(nextSceneName));
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Utils
|
||||
|
||||
private IEnumerator WaitingLoading(string nextSceneName)
|
||||
{
|
||||
int time = Random.Range(3, 6);
|
||||
Info($"On attend {time} secondes et on charge la scene {nextSceneName}");
|
||||
yield return new WaitForSeconds(time);
|
||||
LoadScene(nextSceneName);
|
||||
}
|
||||
|
||||
private void HandleSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
OnSceneLoaded?.Invoke(scene);
|
||||
}
|
||||
|
||||
private bool SceneExists(string sceneName)
|
||||
{
|
||||
for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
|
||||
{
|
||||
string path = SceneUtility.GetScenePathByBuildIndex(i);
|
||||
string name = System.IO.Path.GetFileNameWithoutExtension(path);
|
||||
if (name == sceneName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Privates and Protected
|
||||
|
||||
//
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
3
Assets/_/Features/Core/Runtime/SceneLoader.cs.meta
Normal file
3
Assets/_/Features/Core/Runtime/SceneLoader.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9a4bd386e20d414fb3e91c510e890143
|
||||
timeCreated: 1751130958
|
||||
22
Assets/_/Features/Core/Runtime/XmlLoader.cs
Normal file
22
Assets/_/Features/Core/Runtime/XmlLoader.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class XmlLoader
|
||||
{
|
||||
public static Dictionary<string, string> LoadDictionary(string filepath)
|
||||
{
|
||||
XDocument xmlDoc = XDocument.Load(filepath);
|
||||
return xmlDoc.Root
|
||||
.Elements()
|
||||
.ToDictionary(
|
||||
e => e.Name.LocalName,
|
||||
e => e.Value
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/_/Features/Core/Runtime/XmlLoader.cs.meta
Normal file
3
Assets/_/Features/Core/Runtime/XmlLoader.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f0170f390842426a826731a88149968e
|
||||
timeCreated: 1752483882
|
||||
8
Assets/_/Features/Player.meta
Normal file
8
Assets/_/Features/Player.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: fdf638e67dbdd4bce9094d869c25841c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/_/Features/Player/Runtime.meta
Normal file
8
Assets/_/Features/Player/Runtime.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 49e18d3125ee541c1b34d21666d042c5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
458
Assets/_/Features/Player/Runtime/ActionMap.cs
Normal file
458
Assets/_/Features/Player/Runtime/ActionMap.cs
Normal file
|
|
@ -0,0 +1,458 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
|
||||
// version 1.14.2
|
||||
// from Assets/ActionMap.inputactions
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.Utilities;
|
||||
|
||||
namespace Player.Runtime
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/ActionMap.inputactions".
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
|
||||
/// </remarks>
|
||||
/// <example>
|
||||
/// <code>
|
||||
/// using namespace UnityEngine;
|
||||
/// using UnityEngine.InputSystem;
|
||||
///
|
||||
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
|
||||
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
|
||||
/// {
|
||||
/// private MyActions_Actions m_Actions; // Source code representation of asset.
|
||||
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
|
||||
///
|
||||
/// void Awake()
|
||||
/// {
|
||||
/// m_Actions = new MyActions_Actions(); // Create asset object.
|
||||
/// m_Player = m_Actions.Player; // Extract action map object.
|
||||
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
|
||||
/// }
|
||||
///
|
||||
/// void OnDestroy()
|
||||
/// {
|
||||
/// m_Actions.Dispose(); // Destroy asset object.
|
||||
/// }
|
||||
///
|
||||
/// void OnEnable()
|
||||
/// {
|
||||
/// m_Player.Enable(); // Enable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// void OnDisable()
|
||||
/// {
|
||||
/// m_Player.Disable(); // Disable all actions within map.
|
||||
/// }
|
||||
///
|
||||
/// #region Interface implementation of MyActions.IPlayerActions
|
||||
///
|
||||
/// // Invoked when "Move" action is either started, performed or canceled.
|
||||
/// public void OnMove(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
|
||||
/// }
|
||||
///
|
||||
/// // Invoked when "Attack" action is either started, performed or canceled.
|
||||
/// public void OnAttack(InputAction.CallbackContext context)
|
||||
/// {
|
||||
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
|
||||
/// }
|
||||
///
|
||||
/// #endregion
|
||||
/// }
|
||||
/// </code>
|
||||
/// </example>
|
||||
public partial class @ActionMap: IInputActionCollection2, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides access to the underlying asset instance.
|
||||
/// </summary>
|
||||
public InputActionAsset asset { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new instance.
|
||||
/// </summary>
|
||||
public @ActionMap()
|
||||
{
|
||||
asset = InputActionAsset.FromJson(@"{
|
||||
""version"": 1,
|
||||
""name"": ""ActionMap"",
|
||||
""maps"": [
|
||||
{
|
||||
""name"": ""Player"",
|
||||
""id"": ""7908f49f-ca02-4f4e-9488-95f850f8e533"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""Move"",
|
||||
""type"": ""Value"",
|
||||
""id"": ""ce45504d-0efe-4f16-a510-dddc773d7c45"",
|
||||
""expectedControlType"": ""Vector2"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""92b4140c-574b-47c8-99c0-3c4d060a7e5a"",
|
||||
""path"": """",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
""name"": ""UI"",
|
||||
""id"": ""296fd1da-9e6c-44c7-a23e-fcaa10e9e89e"",
|
||||
""actions"": [
|
||||
{
|
||||
""name"": ""New action"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""f1bdc171-6695-41e3-bdb0-7a0ba14c84af"",
|
||||
""expectedControlType"": """",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""4d9b405b-6cd4-4305-890f-1bf83975e509"",
|
||||
""path"": """",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": """",
|
||||
""action"": ""New action"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
""controlSchemes"": []
|
||||
}");
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
|
||||
// UI
|
||||
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
|
||||
m_UI_Newaction = m_UI.FindAction("New action", throwIfNotFound: true);
|
||||
}
|
||||
|
||||
~@ActionMap()
|
||||
{
|
||||
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, ActionMap.Player.Disable() has not been called.");
|
||||
UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, ActionMap.UI.Disable() has not been called.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
UnityEngine.Object.Destroy(asset);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
||||
public InputBinding? bindingMask
|
||||
{
|
||||
get => asset.bindingMask;
|
||||
set => asset.bindingMask = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
||||
public ReadOnlyArray<InputDevice>? devices
|
||||
{
|
||||
get => asset.devices;
|
||||
set => asset.devices = value;
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
||||
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
||||
public bool Contains(InputAction action)
|
||||
{
|
||||
return asset.Contains(action);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
||||
public IEnumerator<InputAction> GetEnumerator()
|
||||
{
|
||||
return asset.GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
||||
public void Enable()
|
||||
{
|
||||
asset.Enable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
||||
public void Disable()
|
||||
{
|
||||
asset.Disable();
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
||||
public IEnumerable<InputBinding> bindings => asset.bindings;
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
||||
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
||||
{
|
||||
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
||||
}
|
||||
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
||||
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
||||
{
|
||||
return asset.FindBinding(bindingMask, out action);
|
||||
}
|
||||
|
||||
// Player
|
||||
private readonly InputActionMap m_Player;
|
||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_Move;
|
||||
/// <summary>
|
||||
/// Provides access to input actions defined in input action map "Player".
|
||||
/// </summary>
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @ActionMap m_Wrapper;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance of the input action map wrapper class.
|
||||
/// </summary>
|
||||
public PlayerActions(@ActionMap wrapper) { m_Wrapper = wrapper; }
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "Player/Move".
|
||||
/// </summary>
|
||||
public InputAction @Move => m_Wrapper.m_Player_Move;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action map instance.
|
||||
/// </summary>
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||||
public void Enable() { Get().Enable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||||
public void Disable() { Get().Disable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||||
public bool enabled => Get().enabled;
|
||||
/// <summary>
|
||||
/// Implicitly converts an <see ref="PlayerActions" /> to an <see ref="InputActionMap" /> instance.
|
||||
/// </summary>
|
||||
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
|
||||
/// <summary>
|
||||
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <param name="instance">Callback instance.</param>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
public void AddCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
|
||||
@Move.started += instance.OnMove;
|
||||
@Move.performed += instance.OnMove;
|
||||
@Move.canceled += instance.OnMove;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions" />
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
{
|
||||
@Move.started -= instance.OnMove;
|
||||
@Move.performed -= instance.OnMove;
|
||||
@Move.canceled -= instance.OnMove;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||
/// </remarks>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.UnregisterCallbacks(IPlayerActions)" />
|
||||
public void SetCallbacks(IPlayerActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Provides a new <see cref="PlayerActions" /> instance referencing this action map.
|
||||
/// </summary>
|
||||
public PlayerActions @Player => new PlayerActions(this);
|
||||
|
||||
// UI
|
||||
private readonly InputActionMap m_UI;
|
||||
private List<IUIActions> m_UIActionsCallbackInterfaces = new List<IUIActions>();
|
||||
private readonly InputAction m_UI_Newaction;
|
||||
/// <summary>
|
||||
/// Provides access to input actions defined in input action map "UI".
|
||||
/// </summary>
|
||||
public struct UIActions
|
||||
{
|
||||
private @ActionMap m_Wrapper;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new instance of the input action map wrapper class.
|
||||
/// </summary>
|
||||
public UIActions(@ActionMap wrapper) { m_Wrapper = wrapper; }
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action "UI/Newaction".
|
||||
/// </summary>
|
||||
public InputAction @Newaction => m_Wrapper.m_UI_Newaction;
|
||||
/// <summary>
|
||||
/// Provides access to the underlying input action map instance.
|
||||
/// </summary>
|
||||
public InputActionMap Get() { return m_Wrapper.m_UI; }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
||||
public void Enable() { Get().Enable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
||||
public void Disable() { Get().Disable(); }
|
||||
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
||||
public bool enabled => Get().enabled;
|
||||
/// <summary>
|
||||
/// Implicitly converts an <see ref="UIActions" /> to an <see ref="InputActionMap" /> instance.
|
||||
/// </summary>
|
||||
public static implicit operator InputActionMap(UIActions set) { return set.Get(); }
|
||||
/// <summary>
|
||||
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <param name="instance">Callback instance.</param>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
||||
/// </remarks>
|
||||
/// <seealso cref="UIActions" />
|
||||
public void AddCallbacks(IUIActions instance)
|
||||
{
|
||||
if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return;
|
||||
m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance);
|
||||
@Newaction.started += instance.OnNewaction;
|
||||
@Newaction.performed += instance.OnNewaction;
|
||||
@Newaction.canceled += instance.OnNewaction;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
||||
/// </remarks>
|
||||
/// <seealso cref="UIActions" />
|
||||
private void UnregisterCallbacks(IUIActions instance)
|
||||
{
|
||||
@Newaction.started -= instance.OnNewaction;
|
||||
@Newaction.performed -= instance.OnNewaction;
|
||||
@Newaction.canceled -= instance.OnNewaction;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="UIActions.UnregisterCallbacks(IUIActions)" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
|
||||
public void RemoveCallbacks(IUIActions instance)
|
||||
{
|
||||
if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance))
|
||||
UnregisterCallbacks(instance);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
||||
/// </remarks>
|
||||
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
|
||||
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
|
||||
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
|
||||
public void SetCallbacks(IUIActions instance)
|
||||
{
|
||||
foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces)
|
||||
UnregisterCallbacks(item);
|
||||
m_Wrapper.m_UIActionsCallbackInterfaces.Clear();
|
||||
AddCallbacks(instance);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Provides a new <see cref="UIActions" /> instance referencing this action map.
|
||||
/// </summary>
|
||||
public UIActions @UI => new UIActions(this);
|
||||
/// <summary>
|
||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
|
||||
/// </summary>
|
||||
/// <seealso cref="PlayerActions.AddCallbacks(IPlayerActions)" />
|
||||
/// <seealso cref="PlayerActions.RemoveCallbacks(IPlayerActions)" />
|
||||
public interface IPlayerActions
|
||||
{
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnMove(InputAction.CallbackContext context);
|
||||
}
|
||||
/// <summary>
|
||||
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
|
||||
/// </summary>
|
||||
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
|
||||
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
|
||||
public interface IUIActions
|
||||
{
|
||||
/// <summary>
|
||||
/// Method invoked when associated input action "New action" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
||||
/// </summary>
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
||||
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
||||
void OnNewaction(InputAction.CallbackContext context);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/_/Features/Player/Runtime/ActionMap.cs.meta
Normal file
2
Assets/_/Features/Player/Runtime/ActionMap.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9f47401f297b144ffa669ca25b7a4eb4
|
||||
17
Assets/_/Features/Player/Runtime/Player.Runtime.asmdef
Normal file
17
Assets/_/Features/Player/Runtime/Player.Runtime.asmdef
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"name": "Player.Runtime",
|
||||
"rootNamespace": "Player.Runtime",
|
||||
"references": [
|
||||
"GUID:2ca720bbf8aa349608caa5ce4acaa603",
|
||||
"GUID:75469ad4d38634e559750d17036d5f7c"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f739b7e42809c4432b49bb1410219d06
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/_/Levels.meta
Executable file
8
Assets/_/Levels.meta
Executable file
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f52707b988026194690f47db2691c90a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
830
Assets/_/Levels/GymScene.unity
Normal file
830
Assets/_/Levels/GymScene.unity
Normal file
|
|
@ -0,0 +1,830 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 10
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 0
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
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||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
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||||
m_ReflectionIntensity: 1
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||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
||||
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