12 lines
299 B
C#
12 lines
299 B
C#
using UnityEngine;
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namespace Item.Runtime
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{
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[CreateAssetMenu(fileName = "New Item Definition", menuName = "Guild Tycoon/Items/Generation", order = 0)]
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public class ItemDefinitionSO : ScriptableObject
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{
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[SerializeField] Item _data;
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public string DisplayNameKey;
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}
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}
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