62 lines
1.1 KiB
C#
62 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Core.Runtime;
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using UnityEngine;
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namespace MenuSystem.Runtime.LoadGame
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{
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public class LoadGame : BaseMonoBehaviour
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{
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#region Publics
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//
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#endregion
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#region Unity API
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private void Start()
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{
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_allSaves = GetAllSaves();
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_slotPanel = transform.Find("ListPanel").gameObject;
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CreateSlots();
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}
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#endregion
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#region Main Methods
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//
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#endregion
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#region Utils
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/* Fonctions privées utiles */
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private void CreateSlots()
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{
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foreach (var slot in _allSaves)
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{
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GameObject slotGO = Instantiate(_slotPrefab, _slotPanel.transform);
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slotGO.GetComponentInChildren<TMPro.TextMeshProUGUI>().text = slot;
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}
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}
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#endregion
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#region Privates and Protected
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[SerializeField] private GameObject _slotPrefab;
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List<string> _allSaves = new List<string>();
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private GameObject _slotPanel;
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#endregion
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}
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}
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