GuildTycoon/Assets/_/Features/UI/Runtime/Adventurers/InfoAdventurerPanel.cs
2025-09-06 23:56:47 +02:00

72 lines
1.7 KiB
C#

using Adventurer.Runtime;
using Core.Runtime;
using TMPro;
using UnityEngine;
namespace GameUI.Runtime
{
public class InfoAdventurerPanel : BaseMonobehaviour
{
#region Publics
public TextMeshProUGUI m_name;
public TextMeshProUGUI m_level;
public TextMeshProUGUI m_adventurerClass;
public TextMeshProUGUI m_strenght;
public TextMeshProUGUI m_defense;
public TextMeshProUGUI m_agility;
public TextMeshProUGUI m_intelligence;
public TextMeshProUGUI m_isAvailable;
#endregion
#region Unity API
//
#endregion
#region Main Methods
public void ShowInfo(AdventurerClass adventurer)
{
m_name.text = adventurer.Name;
m_level.text = $"Level {adventurer.Level.ToString()}";
m_adventurerClass.text = adventurer.AdventurerClassEnum.ToString();
m_strenght.text = adventurer.Strength.ToString();
m_defense.text = adventurer.Defense.ToString();
m_agility.text = adventurer.Agility.ToString();
m_intelligence.text = adventurer.Intelligence.ToString();
if (adventurer.IsAvailable)
{
m_isAvailable.color = new Color(51, 171, 32);
m_isAvailable.text = LocalizationSystem.Instance.GetLocalizedText("in_qg");
}
else
{
m_isAvailable.color = new Color(171, 32, 32);
m_isAvailable.text = LocalizationSystem.Instance.GetLocalizedText("in_quest");
}
}
#endregion
#region Utils
//
#endregion
#region Privates and Protected
//
#endregion
}
}