53 lines
908 B
C#
53 lines
908 B
C#
using Codice.CM.Common;
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using Core.Runtime;
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using TMPro;
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using UnityEngine;
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namespace GameUI.Runtime.Events
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{
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public class QuestLogUI : BaseMonobehaviour
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{
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#region Publics
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//
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#endregion
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#region Unity API
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//
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#endregion
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#region Main Methods
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public void setDatas(int time, string description)
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{
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_timeLogLabel.text = $"{time.ToString()} secs.";
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description = $"{LocalizationSystem.Instance.GetLocalizedText(description)}";
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_descriptionLogLabel.text = description;
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}
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#endregion
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#region Utils
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/* Fonctions privées utiles */
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#endregion
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#region Privates and Protected
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// Variables privées
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[SerializeField] TMP_Text _timeLogLabel;
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[SerializeField] TMP_Text _descriptionLogLabel;
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#endregion
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}
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}
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