GuildTycoon/Assets/_/Features/UI/Runtime/Quests/QuestUIController.cs
2025-09-06 23:56:47 +02:00

57 lines
949 B
C#

using System;
using Core.Runtime;
using EventSystem.Runtime;
using Quests.Runtime;
using UnityEngine;
namespace GameUI.Runtime
{
public class QuestUIController : BaseMonobehaviour
{
#region Publics
//
#endregion
#region Unity API
void Start()
{
QuestSignals.OnInfoQuestPanel += HandleInfoPanel;
_uiManager = GetComponent<UIManager>();
}
#endregion
#region Main Methods
//
#endregion
#region Utils
/* Fonctions privées utiles */
void HandleInfoPanel(QuestClass quest)
{
_uiManager.ShowPanel(_infoQuestPanel);
_infoQuestPanel.GetComponent<InfoQuestPanel>().ShowInfo(quest);
}
#endregion
#region Privates and Protected
UIManager _uiManager;
[SerializeField] GameObject _infoQuestPanel;
#endregion
}
}