49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
namespace Player.Runtime
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{
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public class PlayerClass
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{
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public string GuildName
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{
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get { return _guildName; }
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set { _guildName = value; }
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}
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public int GuildLevel
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{
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get { return _guildLevel; }
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set { _guildLevel = value; }
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}
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public int Money
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{
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get { return _money; }
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set { _money = value; }
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}
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public int AdventurersMax
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{
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get { return _adventurersMax; }
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set { _adventurersMax = value; }
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}
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public int AdventurersCount
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{
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get { return _adventurersCount; }
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set { _adventurersCount = value; }
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}
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string _guildName;
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int _guildLevel;
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int _money;
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int _adventurersMax;
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int _adventurersCount;
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public PlayerClass(string guildName, int guildLevel, int money, int adventurersMax)
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{
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_guildName = guildName.Trim();
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_guildLevel = guildLevel;
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_money = money;
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_adventurersMax = adventurersMax;
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}
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}
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}
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