99 lines
4.6 KiB
C#
99 lines
4.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using Random = UnityEngine.Random;
|
|
|
|
namespace Adventurer.Runtime
|
|
{
|
|
[CreateAssetMenu(fileName = "AdventurerClass Factory", menuName = "Guild Tycoon/Adventurers/Factory", order = 0)]
|
|
public class AdventurerFactorySO : ScriptableObject
|
|
{
|
|
public List<string> m_names;
|
|
public List<AdventurerClassEnum> m_classes;
|
|
public int m_baseLevel;
|
|
public int m_minStat;
|
|
public int m_maxStat;
|
|
|
|
public AdventurerClass CreateAdventurer()
|
|
{
|
|
string name = m_names[Random.Range(0, m_names.Count)];
|
|
AdventurerClassEnum chosenClassEnum = m_classes[Random.Range(0, m_classes.Count)];
|
|
|
|
int level = m_baseLevel;
|
|
int xp = 0;
|
|
|
|
int strength = 0;
|
|
int defense = 0;
|
|
int agility = 0;
|
|
int intelligence = 0;
|
|
|
|
switch (chosenClassEnum)
|
|
{
|
|
case AdventurerClassEnum.Warrior:
|
|
strength = Random.Range(14, 20);
|
|
defense = Random.Range(10, 16);
|
|
agility = Random.Range(6, 14);
|
|
intelligence = Random.Range(4, 8);
|
|
break;
|
|
case AdventurerClassEnum.Mage:
|
|
strength = Random.Range(4, 8);
|
|
defense = Random.Range(6, 10);
|
|
agility = Random.Range(6, 10);
|
|
intelligence = Random.Range(14, 20);
|
|
break;
|
|
case AdventurerClassEnum.Archer:
|
|
strength = Random.Range(4, 8);
|
|
defense = Random.Range(6, 10);
|
|
agility = Random.Range(14, 20);
|
|
intelligence = Random.Range(4, 8);
|
|
break;
|
|
case AdventurerClassEnum.Paladin:
|
|
strength = Random.Range(10, 14);
|
|
defense = Random.Range(14, 20);
|
|
agility = Random.Range(4, 8);
|
|
intelligence = Random.Range(8, 12);
|
|
break;
|
|
case AdventurerClassEnum.Priest:
|
|
strength = Random.Range(6, 10);
|
|
defense = Random.Range(8, 12);
|
|
agility = Random.Range(8, 12);
|
|
intelligence = Random.Range(14, 20);
|
|
break;
|
|
case AdventurerClassEnum.Thief:
|
|
strength = Random.Range(8, 14);
|
|
defense = Random.Range(8, 12);
|
|
agility = Random.Range(14, 20);
|
|
intelligence = Random.Range(4, 8);
|
|
break;
|
|
case AdventurerClassEnum.Barbarian:
|
|
strength = Random.Range(16, 20);
|
|
defense = Random.Range(10, 14);
|
|
agility = Random.Range(6, 10);
|
|
intelligence = Random.Range(2, 6);
|
|
break;
|
|
default:
|
|
// Classe non gérée
|
|
break;
|
|
}
|
|
|
|
var modelParts = new Dictionary<string, string>();
|
|
modelParts["Ears"] = $"EARS/Ears Type {Random.Range(1, 2)}";
|
|
modelParts["Eyebrows"] = $"EYEBROWS/Eyebrow Type {Random.Range(1, 5)} Color {Random.Range(1, 5)}";
|
|
modelParts["Eyes"] = $"EYES/Eyes Type {Random.Range(1, 5)} Color {Random.Range(1, 5)}";
|
|
modelParts["Face Hair"] = $"FACE HAIRS/Face Hair Type {Random.Range(1, 5)} Color {Random.Range(1, 5)}";
|
|
modelParts["Hair"] = $"HAIRS/Hair Type {Random.Range(1, 5)} Color {Random.Range(1, 5)}";
|
|
modelParts["Nose"] = $"NOSES/Nose Type {Random.Range(1, 5)}";
|
|
|
|
modelParts["Feet Armor"] = $"FEETS/Feet Armor Type {Random.Range(1, 5)} Color {Random.Range(1, 3)}";
|
|
modelParts["Legs Armor"] = $"LEGS/Legs Armor Type {Random.Range(1, 5)} Color {Random.Range(1, 3)}";
|
|
modelParts["Belts Armor"] = $"BELTS/Belts Armor Type {Random.Range(1, 6)} Color {Random.Range(1, 3)}";
|
|
modelParts["Arm Armor"] = $"ARMORS/Arm Armor Type {Random.Range(1, 5)} Color {Random.Range(1, 3)}";
|
|
modelParts["Chest Armor"] = $"CHESTS/Chest Armor Type {Random.Range(1, 5)} Color {Random.Range(1, 3)}";
|
|
modelParts["Head Armor"] = $"HEADS/Head Armor Type {Random.Range(1, 6)} Color {Random.Range(1, 3)}";
|
|
|
|
DateTime now = DateTime.Now;
|
|
|
|
return new AdventurerClass(Guid.NewGuid(), name, chosenClassEnum, level, xp, strength, defense, intelligence, agility, modelParts, now);
|
|
}
|
|
}
|
|
}
|