GuildTycoon/Assets/_/Features/UI/Runtime/InfoPanel.cs
2025-09-06 23:56:47 +02:00

61 lines
1.2 KiB
C#

using System;
using Core.Runtime;
using Player.Runtime;
using TMPro;
namespace GameUI.Runtime
{
public class InfoPanel : BaseMonobehaviour
{
#region Publics
public TextMeshProUGUI m_guildName;
public TextMeshProUGUI m_level;
public TextMeshProUGUI m_golds;
public TextMeshProUGUI m_adventurerCount;
#endregion
#region Unity API
void Start()
{
_infoPlayerClass = GetFact<PlayerClass>(GameManager.Instance.Profile);
LocalizationSystem.Instance.LocalizeAllTextsIn(gameObject.transform);
}
void Update()
{
m_guildName.text = _infoPlayerClass.GuildName;
m_level.text = $"{_infoPlayerClass.GuildLevel.ToString()}";
m_golds.text = _infoPlayerClass.Money.ToString();
m_adventurerCount.text = $"{_infoPlayerClass.AdventurersCount.ToString()}/{_infoPlayerClass.AdventurersMax.ToString()}";
}
#endregion
#region Main Methods
//
#endregion
#region Utils
/* Fonctions privées utiles */
#endregion
#region Privates and Protected
PlayerClass _infoPlayerClass;
#endregion
}
}