GuildTycoon/Assets/_/Features/EventSystem/Runtime/AdventurerSignals.cs
2025-09-06 23:56:47 +02:00

53 lines
1.8 KiB
C#

using System;
using Adventurer.Runtime;
using UnityEngine;
namespace EventSystem.Runtime
{
public static class AdventurerSignals
{
public static event Action<AdventurerClass> OnAdventurerSpawnRequested;
public static event Action OnRefresh;
public static event Action<AdventurerClass, Sprite> OnPortraitCaptured;
public static event Action<AdventurerClass> OnPhotoCaptured;
public static event Action<AdventurerClass> OnInfoAdventurerPanel;
public static event Action<AdventurerClass> OnAdventurerSelected;
public static event Action<AdventurerClass> OnAdventurerUnselected;
public static void RaiseSpawnRequested(AdventurerClass adventurerClass)
{
OnAdventurerSpawnRequested?.Invoke(adventurerClass);
}
public static void RaiseRefreshAdventurers()
{
OnRefresh?.Invoke();
}
public static void RaisePortraitCaptured(AdventurerClass adventurerClass, Sprite portrait)
{
OnPortraitCaptured?.Invoke(adventurerClass, portrait);
}
public static void RaisePhotoCaptured(AdventurerClass adventurerClass)
{
OnPhotoCaptured?.Invoke(adventurerClass);
}
public static void RaiseInfoAdventurerPanel(AdventurerClass adventurerClass)
{
OnInfoAdventurerPanel?.Invoke(adventurerClass);
}
public static void RaiseAdventurerSelected(AdventurerClass adventurerClass)
{
OnAdventurerSelected?.Invoke(adventurerClass);
}
public static void RaiseAdventurerUnselected(AdventurerClass adventurerClass)
{
OnAdventurerUnselected?.Invoke(adventurerClass);
}
}
}