using Core.Runtime; using TMPro; using UnityEngine; using UnityEngine.UI; namespace MenuSystem.Runtime { public class SettingsMenu : BaseMonoBehaviour { #region Publics // #endregion #region Unity API private void Start() { if (_settingsPanel) { foreach (var btn in _settingsPanel.GetComponentsInChildren()) { btn.text = LocalizationSystem.Instance.GetLocalizedText(btn.text); } } } #endregion #region Main Methods // #endregion #region Utils /* Fonctions privées utiles */ #endregion #region Privates and Protected [SerializeField] private GameObject _settingsPanel; #endregion } }