using Core.Runtime; using UnityEngine; namespace MenuSystem.Runtime.Settings { public class AudioMenuModule : BaseMonoBehaviour, IMenuModule { #region Publics public string GetMenuName() => "Audio"; public GameObject GetMenuPanel() => _audioPanel; #endregion #region Unity API void Start() { if (MenuManager.Instance != null) { MenuManager.Instance.RegisterMenu(this); } } #endregion #region Main Methods // #endregion #region Utils /* Fonctions privées utiles */ #endregion #region Privates and Protected [SerializeField] private GameObject _audioPanel; #endregion } }