using System; using Core.Runtime; using EventSystem.Runtime; using UnityEngine; namespace GameUI.Runtime { public class BasePanel : BaseMonobehaviour { #region Publics // #endregion #region Unity API void Start() { PanelSignals.OnRefresh += Refresh; } void OnDestroy() { PanelSignals.OnRefresh -= Refresh; } #endregion #region Main Methods public void Refresh(string panelName) { // Debug supprimé } #endregion #region Utils /* Fonctions privées utiles */ #endregion #region Privates and Protected // Variables privées #endregion } }