using System; using Adventurer.Runtime; using Core.Runtime; using EventSystem.Runtime; using UnityEngine; namespace GameUI.Runtime { public class InteractionAdventurerCard : BaseMonobehaviour { #region Publics // #endregion #region Unity API // #endregion #region Main Methods public void SetAdventurer(AdventurerClass adventurer) { _adventurer = adventurer; } public void OnClick() { AdventurerSignals.RaiseInfoAdventurerPanel(_adventurer); } #endregion #region Utils // #endregion #region Privates and Protected AdventurerClass _adventurer; #endregion } }