namespace Player.Runtime { public class PlayerClass { public string GuildName { get { return _guildName; } set { _guildName = value; } } public int GuildLevel { get { return _guildLevel; } set { _guildLevel = value; } } public int Money { get { return _money; } set { _money = value; } } public int AdventurersMax { get { return _adventurersMax; } set { _adventurersMax = value; } } public int AdventurersCount { get { return _adventurersCount; } set { _adventurersCount = value; } } string _guildName; int _guildLevel; int _money; int _adventurersMax; int _adventurersCount; public PlayerClass(string guildName, int guildLevel, int money, int adventurersMax) { _guildName = guildName.Trim(); _guildLevel = guildLevel; _money = money; _adventurersMax = adventurersMax; } } }