tentative de correction de bug, a finir.
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10 changed files with 26 additions and 15242 deletions
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@ -44,9 +44,9 @@ namespace GameUI.Runtime
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Destroy(child.gameObject);
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}
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if (FactExists<List<QuestClass>>("quests", out _))
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if (FactExists<List<QuestClass>>(("accepted_quests"), out _))
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{
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List<QuestClass> questsFromSave = GetFact<List<QuestClass>>("quests");
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List<QuestClass> questsFromSave = GetFact<List<QuestClass>>(("accepted_quests"));
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List<QuestClass> quests = QuestManager.Instance.ResolveQuestsList(questsFromSave);
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foreach (var quest in quests)
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