tentative de correction de bug, a finir.
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10 changed files with 26 additions and 15242 deletions
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@ -92,8 +92,9 @@ namespace GameUI.Runtime
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_activationButtonText.color = hasAdventurers ? Color.yellow : Color.grey;
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}
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private void ConfigureUIForQuestState(QuestStateEnum state)
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void ConfigureUIForQuestState(QuestStateEnum state)
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{
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Info($"<color=orange>Etat de la quête : {state}</color>");
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switch (state)
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{
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case QuestStateEnum.Disponible:
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@ -110,13 +111,6 @@ namespace GameUI.Runtime
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_adventurersSelection.SetActive(true);
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_panelRecap.SetActive(false);
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break;
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case QuestStateEnum.Completed:
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_buttonActivation.SetActive(false);
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_adventurersOnThisQuestPanel.SetActive(false);
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_adventurersSelection.SetActive(false);
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_panelRecap.SetActive(true);
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_panelRecap.GetComponent<QuestLogsListUI>().ShowFor(QuestManager.Instance.CurrentQuest.ID);
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break;
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case QuestStateEnum.InProgress:
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Info("La quête est active.");
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_buttonActivation.SetActive(false);
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@ -124,6 +118,13 @@ namespace GameUI.Runtime
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_adventurersSelection.SetActive(false);
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_panelRecap.SetActive(false);
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break;
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case QuestStateEnum.Completed:
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_buttonActivation.SetActive(false);
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_adventurersOnThisQuestPanel.SetActive(false);
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_adventurersSelection.SetActive(false);
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_panelRecap.SetActive(true);
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_panelRecap.GetComponent<QuestLogsListUI>().ShowFor(QuestManager.Instance.CurrentQuest.ID);
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break;
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default:
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_buttonActivation.SetActive(false);
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_adventurersOnThisQuestPanel.SetActive(true);
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@ -139,6 +140,7 @@ namespace GameUI.Runtime
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quest = FindMatchingActiveQuest(quest);
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QuestManager.Instance.CurrentQuest = quest;
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Info($"<color=green><InfoQuestPanel.cs:143></color><color=orange>{quest.Name}</color>");
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UpdateQuestInfoDisplay(quest);
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ConfigureUIForQuestState(quest.State);
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}
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@ -162,7 +164,7 @@ namespace GameUI.Runtime
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return matchingQuest ?? quest;
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}
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private void UpdateQuestInfoDisplay(QuestClass quest)
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void UpdateQuestInfoDisplay(QuestClass quest)
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{
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m_title.text = LocalizationSystem.Instance.GetLocalizedText(quest?.Name);
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string descKey = quest?.Description;
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