tentative de correction de bug, a finir.
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10 changed files with 26 additions and 15242 deletions
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@ -219,7 +219,7 @@ namespace Quests.Runtime
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{
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_activeQuests.Add(quest);
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}
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List<QuestClass> saveQuests = GetFact<List<QuestClass>>("quests");
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List<QuestClass> saveQuests = GetFact<List<QuestClass>>(("accepted_quests"));
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foreach (var saveQuest in saveQuests)
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{
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if (saveQuest.Name == quest.Name)
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@ -254,7 +254,7 @@ namespace Quests.Runtime
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_activeQuests.RemoveAll(q => q.Name == quest.Name);
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_completedQuests.Add(quest);
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List<QuestClass> quests = GetFact<List<QuestClass>>("quests");
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List<QuestClass> quests = GetFact<List<QuestClass>>(("accepted_quests"));
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QuestClass questToUpdate = quests.FirstOrDefault(q => q.ID == quest.ID);
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if (questToUpdate != null)
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{
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