tentative de correction de bug, a finir.
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10 changed files with 26 additions and 15242 deletions
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@ -47,7 +47,7 @@ namespace MenuSystem.Runtime
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SetFact<PlayerClass>(saveName, newPlayerClass, FactPersistence.Persistent);
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SetFact<GameTime>("game_time", new GameTime(), FactPersistence.Persistent);
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SetFact<List<AdventurerClass>>("my_adventurers", new List<AdventurerClass>(), FactPersistence.Persistent);
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SetFact<List<QuestClass>>("quests", new List<QuestClass>(), FactPersistence.Persistent);
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SetFact<List<QuestClass>>("accepted_quests", new List<QuestClass>(), FactPersistence.Persistent);
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SetFact<List<QuestClass>>("active_quests", new List<QuestClass>(), FactPersistence.Persistent);
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SetFact<List<QuestClass>>("completed_quests", new List<QuestClass>(), FactPersistence.Persistent);
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SetFact<Dictionary<Guid, List<QuestEventLog>>>("events_quests_history", new Dictionary<Guid, List<QuestEventLog>>(), FactPersistence.Persistent);
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