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fileFormatVersion: 2
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guid: 48cfbe4e898706c4dad037e29ac2342c
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folderAsset: yes
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userData:
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fileFormatVersion: 2
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userData:
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||||
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@ -1,131 +0,0 @@
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|||
using System.Collections.Generic;
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using Core.Runtime.Interfaces;
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using UnityEngine;
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namespace Core.Runtime
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{
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public class BaseMonobehaviour : MonoBehaviour
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{
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#region Publics
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[Header("Debug")]
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[SerializeField] protected bool m_isVerbose;
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public enum FactPersistence
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||||
{
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Normal,
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Persistent,
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}
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||||
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public GameObject GameObject => _gameObject ? _gameObject : _gameObject = gameObject;
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public Rigidbody Rigidbody => _rigidbody ? _rigidbody : _rigidbody = GetComponent<Rigidbody>();
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public Transform Transform => _transform ? _transform : _transform = GetComponent<Transform>();
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#endregion
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#region Fact Dictionnary
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protected bool FactExists<T>(string key, out T value)
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{
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GameFacts.FactExists<T>(key, out value);
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return value != null;
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}
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protected T GetFact<T>(string key)
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{
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return GameFacts.GetFact<T>(key);
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}
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protected Dictionary<string, IFact> GetAllFacts()
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||||
{
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return GameFacts.GetAllFacts();
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}
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protected List<T> GetAllFactsOfType<T>()
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{
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return GameFacts.GetAllFactsOfType<T>();
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}
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protected void SetFact<T>(string key, T value, FactPersistence persistence = FactPersistence.Normal)
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{
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GameFacts.SetFact<T>(key, value, persistence);
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}
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protected void RemoveFact<T>(string key)
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{
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GameFacts.RemoveFact<T>(key);
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}
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#endregion
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#region Save System
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protected void GenerateProfile(string profileName)
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{
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}
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protected List<string> GetAllSaves()
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||||
{
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return GameFacts.GetAllSaves();
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}
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protected void SaveFacts(string slotName = "")
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{
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string slot = GameManager.Instance.Profile;
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if (slotName != "")
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{
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slot = slotName;
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}
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GameFacts.SaveFacts(slot);
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}
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protected void LoadFacts(string slotName = "")
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{
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string slot = GameManager.Instance.Profile;
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if (slotName != "")
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{
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slot = slotName;
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}
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GameFacts.LoadFacts(slot);
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}
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protected void DeleteSaveFile()
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{
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GameFacts.DeleteSaveFile(GameManager.Instance.Profile);
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}
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#endregion
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#region DEBUG
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protected void Info(string message)
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{
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Debug.Log(message);
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}
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|
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protected void Error(string message)
|
||||
{
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Debug.LogError(message);
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}
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|
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protected void Warning(string message)
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{
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Debug.LogWarning(message);
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}
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#endregion
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|
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#region GETTERS
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private GameObject _gameObject;
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private Rigidbody _rigidbody;
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private Transform _transform;
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protected FactDictionnary GameFacts => GameManager.m_gameFacts;
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#endregion
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}
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}
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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||||
guid: 5a0991893b6c24954afe021de03614ad
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||||
|
|
@ -1,16 +0,0 @@
|
|||
{
|
||||
"name": "Core.Runtime",
|
||||
"rootNamespace": "Core.Runtime",
|
||||
"references": [
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
|
|
@ -1,7 +0,0 @@
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|||
fileFormatVersion: 2
|
||||
guid: 2ca720bbf8aa349608caa5ce4acaa603
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7aeca2c5510942e5a3c45ff5272bc040
|
||||
timeCreated: 1759234532
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||||
|
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@ -1,8 +0,0 @@
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namespace Core.Runtime.Enums
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{
|
||||
public enum EnumLanguage
|
||||
{
|
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English,
|
||||
French,
|
||||
}
|
||||
}
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||||
|
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@ -1,3 +0,0 @@
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|||
fileFormatVersion: 2
|
||||
guid: a1f020b6f635444c89c9d8b30acec48b
|
||||
timeCreated: 1759234549
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 50fff7e431d747439539a559d25219d3
|
||||
folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
|
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assetBundleVariant:
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||||
|
|
@ -1,42 +0,0 @@
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using System;
|
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using Core.Runtime.Interfaces;
|
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using Newtonsoft.Json;
|
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|
||||
namespace Core.Runtime
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{
|
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public class Fact<T> : IFact
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||||
{
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||||
|
||||
#region Publics
|
||||
|
||||
public T Value;
|
||||
|
||||
public Fact(object value, bool isPersistent)
|
||||
{
|
||||
Value = (T) value;
|
||||
IsPersistent = isPersistent;
|
||||
}
|
||||
|
||||
public Type ValueType => typeof(T);
|
||||
|
||||
[JsonIgnore]
|
||||
public object GetObjectValue => Value;
|
||||
|
||||
public void SetObjectValue(object value)
|
||||
{
|
||||
if (value is T cast)
|
||||
{
|
||||
Value = cast;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidCastException("Cannot asign a value to a fact");
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsPersistent { get; set; }
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
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@ -1,3 +0,0 @@
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|||
fileFormatVersion: 2
|
||||
guid: dbdaad04e901476ebafb6f2c0d22a257
|
||||
timeCreated: 1752132457
|
||||
|
|
@ -1,214 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Core.Runtime.Interfaces;
|
||||
using Newtonsoft.Json;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class FactDictionnary
|
||||
{
|
||||
#region Publics
|
||||
|
||||
public Dictionary<string, IFact> AllFacts => _facts;
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||||
|
||||
#endregion
|
||||
|
||||
#region Main Methods
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||||
|
||||
public bool FactExists<T>(string key, out T value)
|
||||
{
|
||||
if (_facts.TryGetValue(key, out var fact) && fact is Fact<T> typedFact)
|
||||
{
|
||||
value = typedFact.Value;
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||||
return true;
|
||||
}
|
||||
|
||||
value = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetFact<T>(string key, T value, BaseMonobehaviour.FactPersistence persistence)
|
||||
{
|
||||
if (_facts.TryGetValue(key, out var existingFact))
|
||||
{
|
||||
if (existingFact is Fact<T> typedFact)
|
||||
{
|
||||
typedFact.Value = value;
|
||||
typedFact.IsPersistent = persistence == BaseMonobehaviour.FactPersistence.Persistent;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidCastException("Fact exists but is a wrong type");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isPersistent = persistence == BaseMonobehaviour.FactPersistence.Persistent;
|
||||
_facts[key] = new Fact<T>(value, isPersistent);
|
||||
}
|
||||
}
|
||||
|
||||
public T GetFact<T>(string key)
|
||||
{
|
||||
if (!_facts.TryGetValue(key, out var fact))
|
||||
{
|
||||
throw new InvalidCastException($"Fact {key} does not exist");
|
||||
}
|
||||
|
||||
if (_facts[key] is not Fact<T> typedFact)
|
||||
{
|
||||
throw new InvalidCastException($"Fact {key} is not of type {typeof(T)}");
|
||||
}
|
||||
|
||||
return typedFact.Value;
|
||||
}
|
||||
|
||||
public Dictionary<string, IFact> GetAllFacts()
|
||||
{
|
||||
return AllFacts;
|
||||
}
|
||||
|
||||
public List<T> GetAllFactsOfType<T>()
|
||||
{
|
||||
List<T> list = new();
|
||||
foreach (var fact in _facts.Values)
|
||||
{
|
||||
if (fact is Fact<T> typedFact)
|
||||
{
|
||||
list.Add(typedFact.Value);
|
||||
}
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
public void RemoveFact<T>(string key)
|
||||
{
|
||||
_facts.Remove(key);
|
||||
}
|
||||
|
||||
public List<string> GetAllSaves()
|
||||
{
|
||||
foreach (var slot in Directory.GetFiles(Application.persistentDataPath))
|
||||
{
|
||||
if (slot.Contains("_save.json") && (!slot.Contains("GeneralSettings") || !slot.Contains("continue")))
|
||||
{
|
||||
string fileName = Path.GetFileNameWithoutExtension(slot);
|
||||
if (fileName.EndsWith("_save"))
|
||||
{
|
||||
string slotName = fileName.Substring(0, fileName.Length - "_save".Length); // "Rom1"
|
||||
_saves.Add(slotName);
|
||||
}
|
||||
}
|
||||
}
|
||||
return _saves;
|
||||
}
|
||||
|
||||
public bool SaveFileExists(string slotName= "")
|
||||
{
|
||||
if (slotName != "")
|
||||
{
|
||||
string filename = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json");
|
||||
return File.Exists(filename);
|
||||
}
|
||||
|
||||
int nbFiles = Directory.GetFiles(Application.persistentDataPath, "*.json").Length;
|
||||
string fileSettings = Path.Combine(Application.persistentDataPath, "GeneralSettings_save.json");
|
||||
string fileContinue = Path.Combine(Application.persistentDataPath, "continue_save.json");
|
||||
if (File.Exists(fileSettings)) nbFiles--; // On retire le fichier nommé GeneralSettings_save.json
|
||||
if (File.Exists(fileContinue)) nbFiles--; // On retire le fichier nommé continue_save.json
|
||||
|
||||
if(nbFiles <= 0) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SaveFacts(string slotName)
|
||||
{
|
||||
Dictionary<string, IFact> persistentsFacts = GetPersistentsFacts();
|
||||
|
||||
// Permet à Newtonsoft de savoir quel type concret sérialiser via le champ $type
|
||||
JsonSerializerSettings settings = new JsonSerializerSettings
|
||||
{
|
||||
Formatting = Formatting.Indented,
|
||||
NullValueHandling = NullValueHandling.Ignore,
|
||||
DateFormatHandling = DateFormatHandling.IsoDateFormat,
|
||||
TypeNameHandling = TypeNameHandling.All // Ajout du type dans le JSON
|
||||
};
|
||||
|
||||
string json = JsonConvert.SerializeObject(persistentsFacts, settings);
|
||||
string filename = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json");
|
||||
|
||||
Debug.Log($"Saving to {filename}");
|
||||
|
||||
try
|
||||
{
|
||||
File.WriteAllText(filename, json);
|
||||
_saves.Add(slotName);
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool LoadFacts(string slotName)
|
||||
{
|
||||
string file = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json");
|
||||
if (File.Exists(file))
|
||||
{
|
||||
// Permet à Newtonsoft de savoir quel type concret désérialiser via le champ $type
|
||||
JsonSerializerSettings settings = new JsonSerializerSettings
|
||||
{
|
||||
TypeNameHandling = TypeNameHandling.All
|
||||
};
|
||||
|
||||
string json = File.ReadAllText(file);
|
||||
Dictionary<string, IFact> facts = JsonConvert.DeserializeObject<Dictionary<string, IFact>>(json, settings);
|
||||
|
||||
foreach (var fact in facts)
|
||||
{
|
||||
_facts[fact.Key] = fact.Value;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void DeleteSaveFile(string slotName)
|
||||
{
|
||||
string file = Path.Combine(Application.persistentDataPath, $"{slotName}_save.json");
|
||||
File.Delete(file);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Utils
|
||||
|
||||
private Dictionary<string, IFact> GetPersistentsFacts()
|
||||
{
|
||||
Dictionary<string, IFact> persistentsFacts = new();
|
||||
|
||||
foreach (var fact in _facts)
|
||||
{
|
||||
if (fact.Value.IsPersistent)
|
||||
{
|
||||
persistentsFacts.Add(fact.Key, fact.Value);
|
||||
}
|
||||
}
|
||||
return persistentsFacts;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region private
|
||||
|
||||
private Dictionary<string, IFact> _facts = new();
|
||||
private List<string> _saves = new List<string>();
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bb7f99aca4b5495aaecca229e21225ef
|
||||
timeCreated: 1752132416
|
||||
|
|
@ -1,217 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Core.Runtime.Enums;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class GameManager: BaseMonobehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
public static FactDictionnary m_gameFacts;
|
||||
|
||||
public bool IsOnPause
|
||||
{
|
||||
get => isOnPause;
|
||||
set => isOnPause = value;
|
||||
}
|
||||
|
||||
public FactDictionnary Fact
|
||||
{
|
||||
get
|
||||
{
|
||||
return _fact;
|
||||
}
|
||||
set
|
||||
{
|
||||
_fact = value;
|
||||
}
|
||||
}
|
||||
|
||||
public String Profile
|
||||
{
|
||||
get
|
||||
{
|
||||
return _profile;
|
||||
}
|
||||
set
|
||||
{
|
||||
_profile = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool SaveFileExist => m_gameFacts.SaveFileExists();
|
||||
|
||||
public bool CanPause
|
||||
{
|
||||
get => _canPause;
|
||||
set => _canPause = value;
|
||||
}
|
||||
|
||||
public EnumLanguage CurrentLanguage
|
||||
{
|
||||
get
|
||||
{
|
||||
return _currentLanguage;
|
||||
}
|
||||
set
|
||||
{
|
||||
_currentLanguage = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<string, string> GetLocalTexts
|
||||
{
|
||||
get
|
||||
{
|
||||
return _localTexts;
|
||||
}
|
||||
set
|
||||
{
|
||||
_localTexts = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int CurrentGameTime
|
||||
{
|
||||
get
|
||||
{
|
||||
return _currentGameTime;
|
||||
}
|
||||
set
|
||||
{
|
||||
_currentGameTime = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool LaunchedTime
|
||||
{
|
||||
get
|
||||
{
|
||||
return _launchedTime;
|
||||
}
|
||||
set
|
||||
{
|
||||
_launchedTime = value;
|
||||
}
|
||||
}
|
||||
|
||||
public static event Action<int> OnTimeAdvanced;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Unity API
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_sceneLoader = GetComponent<SceneLoader>();
|
||||
// Si une instance existe déjà et que ce n’est pas celle-ci, détruire ce GameObject
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
// Sinon, cette instance devient l’instance unique
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
m_gameFacts = new FactDictionnary();
|
||||
_localTexts = new Dictionary<string, string>();
|
||||
|
||||
// Chargement ou création des paramètres
|
||||
if (m_gameFacts.SaveFileExists("GeneralSettings"))
|
||||
{
|
||||
LoadFacts("GeneralSettings");
|
||||
}
|
||||
else
|
||||
{
|
||||
GeneralSettings settings = new GeneralSettings
|
||||
{
|
||||
Language = EnumLanguage.English,
|
||||
};
|
||||
SetFact("GeneralSettings", settings, FactPersistence.Persistent);
|
||||
SaveFacts("GeneralSettings");
|
||||
}
|
||||
|
||||
CurrentLanguage = GetFact<GeneralSettings>("GeneralSettings").Language;
|
||||
LocalizationSystem.Instance.LoadLanguage(CurrentLanguage);
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
Debug.Log("Chemin des sauvegardes : " + Application.persistentDataPath);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Main Methods
|
||||
|
||||
public void ReloadScene()
|
||||
{
|
||||
string sceneName = SceneManager.GetActiveScene().name;
|
||||
_sceneLoader.LoadScene(sceneName);
|
||||
}
|
||||
|
||||
public void UpdateGameTime(GameTime gameTime)
|
||||
{
|
||||
_gameTime = gameTime;
|
||||
}
|
||||
|
||||
// Time Gestion
|
||||
public void AdvanceTime(int secondes)
|
||||
{
|
||||
_gameTime.Advance(secondes);
|
||||
OnTimeAdvanced?.Invoke(_gameTime.TotalSeconds);
|
||||
}
|
||||
|
||||
public void LaunchGameTime()
|
||||
{
|
||||
if (LaunchedTime) return;
|
||||
LaunchedTime = true;
|
||||
StartCoroutine(TimeTickLoop());
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Utils
|
||||
|
||||
/* Fonctions privées utiles */
|
||||
private IEnumerator TimeTickLoop()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(1f);
|
||||
AdvanceTime(1);
|
||||
_currentGameTime++;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Privates and Protected
|
||||
|
||||
bool isOnPause = false;
|
||||
SceneLoader _sceneLoader;
|
||||
FactDictionnary _fact;
|
||||
bool _canPause;
|
||||
string _profile;
|
||||
EnumLanguage _currentLanguage;
|
||||
Dictionary<string, string> _localTexts;
|
||||
bool _launchedTime;
|
||||
int _currentGameTime = 0;
|
||||
GameTime _gameTime;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3664fb5e6bffa4a6cbfc8fce31b53be3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 11
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
[Serializable]
|
||||
public class GameTime
|
||||
{
|
||||
public int Seconds { get; set; }
|
||||
public int Minutes { get; set; }
|
||||
public int Hours { get; set; }
|
||||
public int Days { get; set; }
|
||||
|
||||
public int TotalSeconds => Days * 86400 + Hours * 3600 + Minutes * 60 + Seconds;
|
||||
public int TotalMinutes => Days * 1440 + Hours * 60 + Minutes;
|
||||
public int TotalHours => Days * 24 + Hours;
|
||||
public int TotalDays => Days;
|
||||
|
||||
public GameTime()
|
||||
{
|
||||
Minutes = 0;
|
||||
Hours = 0;
|
||||
Days = 0;
|
||||
}
|
||||
|
||||
public void Advance(int seconds)
|
||||
{
|
||||
Seconds += seconds;
|
||||
|
||||
while (Seconds >= 60) { Seconds -= 60; Minutes++; }
|
||||
while (Minutes >= 60) { Minutes -= 60; Hours++; }
|
||||
while (Hours >= 24) { Hours -= 24; Days++; }
|
||||
}
|
||||
|
||||
public int SnapTime()
|
||||
{
|
||||
return TotalSeconds;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6afd02148ba241d8ae8592ca5fb38d9f
|
||||
timeCreated: 1754390983
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c2c2153ca77294f16adf4ecf6b122114
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
using System;
|
||||
|
||||
namespace Core.Runtime.Interfaces
|
||||
{
|
||||
public interface IFact
|
||||
{
|
||||
Type ValueType { get; }
|
||||
object GetObjectValue { get; }
|
||||
void SetObjectValue(object value);
|
||||
bool IsPersistent { get; }
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 28d823c3a267436eaf00bf170c9669f9
|
||||
timeCreated: 1752132484
|
||||
|
|
@ -1,105 +0,0 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using Core.Runtime.Enums;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class LocalizationSystem : BaseMonobehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
||||
public static LocalizationSystem Instance { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Unity API
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Main Methods
|
||||
|
||||
public void LocalizeAllTextsIn(Transform root)
|
||||
{
|
||||
foreach (var txt in root.GetComponentsInChildren<TMP_Text>(true))
|
||||
{
|
||||
txt.text = GetLocalizedText(txt.text);
|
||||
}
|
||||
}
|
||||
|
||||
public string GetLocalizedText(string key)
|
||||
{
|
||||
if (GameManager.Instance.GetLocalTexts.TryGetValue(key, out var value))
|
||||
return value;
|
||||
|
||||
return $"{key}";
|
||||
}
|
||||
|
||||
public void SaveLanguage(string newLanguage)
|
||||
{
|
||||
if (FactExists<string>("language", out var language))
|
||||
{
|
||||
RemoveFact<string>("language");
|
||||
SetFact<string>("language", newLanguage, FactPersistence.Persistent);
|
||||
}
|
||||
SetFact<string>("language", newLanguage, FactPersistence.Persistent);
|
||||
}
|
||||
|
||||
public void LoadLanguage(EnumLanguage langReceived)
|
||||
{
|
||||
string lang = langReceived.ToString();
|
||||
|
||||
if (Enum.TryParse(lang, out EnumLanguage parsedLang))
|
||||
{
|
||||
GameManager.Instance.GetLocalTexts = XmlLoader.LoadDictionary(GetLanguageFile(parsedLang));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Language {lang} not found");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Utils
|
||||
|
||||
private string GetLanguage()
|
||||
{
|
||||
string file = GetLanguageFile();
|
||||
|
||||
return file.Split('/')[file.Split('/').Length - 1].Split('.')[0];
|
||||
}
|
||||
|
||||
private string GetLanguageFile(EnumLanguage lang = EnumLanguage.French)
|
||||
{
|
||||
string filename = $"Localization/{lang}.xml";
|
||||
string filepath = Path.Combine(Application.streamingAssetsPath, filename);
|
||||
|
||||
if (File.Exists(filepath))
|
||||
{
|
||||
return filepath;
|
||||
}
|
||||
return Path.Combine(Application.streamingAssetsPath, "French.xml");
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 02c5410883674e91875167d2ef34abe5
|
||||
timeCreated: 1752475493
|
||||
|
|
@ -1,111 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class SceneLoader : BaseMonobehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
||||
public static event Action<Scene> OnSceneLoaded;
|
||||
public static string CurrentSceneName => SceneManager.GetActiveScene().name;
|
||||
public static SceneLoader Instance { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Unity API
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
SceneManager.sceneLoaded += HandleSceneLoaded;
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
SceneManager.sceneLoaded -= HandleSceneLoaded;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Main Methods
|
||||
|
||||
public void LoadScene(string sceneName)
|
||||
{
|
||||
SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
|
||||
public void FakeLoading(string nextSceneName)
|
||||
{
|
||||
if (SceneExists("Loading"))
|
||||
{
|
||||
LoadScene("Loading");
|
||||
StartCoroutine(WaitingLoading(nextSceneName));
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Utils
|
||||
|
||||
private IEnumerator WaitingLoading(string nextSceneName)
|
||||
{
|
||||
int time = Random.Range(3, 6);
|
||||
yield return new WaitForSeconds(time);
|
||||
LoadScene(nextSceneName);
|
||||
}
|
||||
|
||||
private void HandleSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
if (FactExists<GameTime>("game_time", out _))
|
||||
{
|
||||
GameTime gameTime = GetFact<GameTime>("game_time");
|
||||
GameManager.Instance.UpdateGameTime(gameTime);
|
||||
GameManager.Instance.CurrentGameTime = gameTime.TotalSeconds;
|
||||
GameManager.Instance.LaunchGameTime();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Debug supprimé
|
||||
}
|
||||
|
||||
OnSceneLoaded?.Invoke(scene);
|
||||
}
|
||||
|
||||
private bool SceneExists(string sceneName)
|
||||
{
|
||||
for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
|
||||
{
|
||||
string path = SceneUtility.GetScenePathByBuildIndex(i);
|
||||
string name = System.IO.Path.GetFileNameWithoutExtension(path);
|
||||
if (name == sceneName)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Privates and Protected
|
||||
|
||||
//
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9a4bd386e20d414fb3e91c510e890143
|
||||
timeCreated: 1751130958
|
||||
|
|
@ -1,53 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class UIManager : BaseMonobehaviour
|
||||
{
|
||||
|
||||
#region Publics
|
||||
|
||||
public void ShowPanel(GameObject panel)
|
||||
{
|
||||
panel.SetActive(true);
|
||||
}
|
||||
|
||||
public void HideAllPanels()
|
||||
{
|
||||
foreach (var p in panels)
|
||||
p.SetActive(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Unity API
|
||||
|
||||
//
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Main Methods
|
||||
|
||||
//
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Utils
|
||||
|
||||
/* Fonctions privées utiles */
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Privates and Protected
|
||||
|
||||
[SerializeField] private List<GameObject> panels;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1ae1264b4c494dc9b3afa715fe5100e0
|
||||
timeCreated: 1754230913
|
||||
|
|
@ -1,21 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class XmlLoader
|
||||
{
|
||||
public static Dictionary<string, string> LoadDictionary(string filepath)
|
||||
{
|
||||
XDocument xmlDoc = XDocument.Load(filepath);
|
||||
return xmlDoc.Root
|
||||
.Elements()
|
||||
.ToDictionary(
|
||||
e => e.Name.LocalName,
|
||||
e => e.Value
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f0170f390842426a826731a88149968e
|
||||
timeCreated: 1752483882
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c462b8bd55c644cd93431eff1f2da5d2
|
||||
timeCreated: 1759234811
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
using Core.Runtime.Enums;
|
||||
|
||||
namespace Core.Runtime
|
||||
{
|
||||
public class GeneralSettings
|
||||
{
|
||||
#region Attributes
|
||||
|
||||
EnumLanguage _language;
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
public EnumLanguage Language
|
||||
{
|
||||
get
|
||||
{
|
||||
return _language;
|
||||
}
|
||||
set
|
||||
{
|
||||
_language = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 45ead23d22c643d8be8bf9c1e34904fc
|
||||
timeCreated: 1759234823
|
||||
Loading…
Add table
Add a link
Reference in a new issue