update game for all
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Assets/StreamingAssets/Localization/English.xml
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Assets/StreamingAssets/Localization/English.xml
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<localization>
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<!-- TITLE SCREEN -->
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<game_name>Guild Tycoon</game_name>
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<continue_game>Continue</continue_game>
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<new_game>New Game</new_game>
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<load_game>Load</load_game>
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<settings_game>Settings</settings_game>
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<exit_game>Quit to Desktop</exit_game>
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<!-- New Game -->
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<new_game_desc>7th day of spring in the year 1165, A former apprentice of the guild order, you have decided to take the plunge and create your own. After some research, you stop at the place that seems the best place to start. Will a campfire, some supplies, and your eloquence allow you to become the best guild leader ?</new_game_desc>
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<create_guild>Create!</create_guild>
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<!-- GENERIC BUTTONS -->
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<button_accept>Accept</button_accept>
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<!-- BOARD GAME -->
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<!-- Info Panel -->
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<level_guild>Level</level_guild>
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<!-- Quest Panel -->
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<quests_list>Quests</quests_list>
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<launch_quest_button>Launch Quest !</launch_quest_button>
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<objective_label>Objective(s)</objective_label>
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<!-- Quests Board Panel -->
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<quests_board>Quests board</quests_board>
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<!-- Inventory Panel -->
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<inventory>Inventory</inventory>
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<!-- Heroes Panel -->
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<heroes_list>Heroes</heroes_list>
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<new_recruit_button>New recruit</new_recruit_button>
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<!-- Recruit Panel -->
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<recruit_list>New recruits</recruit_list>
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<!-- Info Adventurer Panel -->
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<available_title>Available(s)</available_title>
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<in_qg>On QG</in_qg>
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<in_quest>In mission</in_quest>
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<!-- QUESTS -->
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<quests.1.title>Rats Invasion</quests.1.title>
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<quests.1.desc>A cry of alarm rang out from the fields of old Marnel, a farmer living on the outskirts of a hamlet.\n\nFor several nights, his home has been besieged by a horde of aggressive rats, larger and more intelligent than average. Their eyes glow in the darkness, and their teeth gnaw through even the thickest beams of the barn. Tired, frightened, and at a loss for solutions, Marnel begs the guild for help.</quests.1.desc>
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<quests.1.objective>Clean the farmer's house of these rodent invaders!</quests.1.objective>
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<quests.2.title>Hamlet Troll</quests.2.title>
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<quests.2.desc>A troll has gotten lost near a small hamlet. We must stop it from causing harm!</quests.2.desc>
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<quests.2.objective>Kill a Troll</quests.2.objective>
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<!-- EVENTS -->
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<!-- Quest-related events -->
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<quests.events.rats.infection.1>While inspecting the barn, an adventurer notices deep claw marks forming a crude arrow on the floor, pointing toward a pile of hay.</quests.events.rats.infection.1>
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<quests.events.rats.infection.2>The party stumbles upon a circle of motionless rats, frozen in an unnatural pose. As they draw near, the rodents scatter in eerie, perfect unison.</quests.events.rats.infection.2>
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<quests.events.rats.infection.3>A rat—larger than the others—pauses at the forest’s edge, locking eyes with the adventurers. It bares its fangs, then vanishes into the mist.</quests.events.rats.infection.3>
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<!-- RANDOM EVENTS -->
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<event.plain.narrative.1>The adventurers discover a mysterious wheel of cheese. One swears it just whispered to them.</event.plain.narrative.1>
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<event.plain.narrative.2>Mid-stride, a hero trips—over nothing at all. Dignity -1.</event.plain.narrative.2>
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<event.plain.narrative.3>A goblin peddles “genuine dragon toenails” to the group. One hero actually buys one.</event.plain.narrative.3>
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<event.plain.narrative.4>A fierce debate erupts: is soup a dish or a drink? The party splits, 2 vs. 2.</event.plain.narrative.4>
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<event.plain.narrative.5>A chest sits invitingly off the beaten path, hidden from prying eyes. The group (almost) unanimously agrees to open it. Jackpot! 100 gold inside!</event.plain.narrative.5>
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<event.plain.narrative.6>Curiosity is a dangerous habit. The adventurers learn this the hard way when something glints in the distance. They *had* to investigate. Barely escaping a pack of sharp-toothed goblins, they vow to mind their own business next time.</event.plain.narrative.6>
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<event.plain.narrative.7>Nothing to report. Oh wait—one adventurer is struck by *catastrophic* food poisoning!</event.plain.narrative.7>
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<event.plain.fight.1>A band of brigands demands a toll at the bridge. You’re forced to pay... or put them down. After a brutal skirmish, your adventurers stand victorious!</event.plain.fight.1>
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<!-- ITEMS -->
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<item_gold>Gold</item_gold>
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<item_gold_desc>Description for golds.</item_gold_desc>
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<healing_potion>Healing Potion</healing_potion>
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<healing_potion_desc>Simple healing potion.</healing_potion_desc>
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</localization>
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