update game for all
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29 changed files with 175 additions and 139 deletions
68
Assets/StreamingAssets/Localization/English.xml
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68
Assets/StreamingAssets/Localization/English.xml
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<localization>
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<!-- TITLE SCREEN -->
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<game_name>Guild Tycoon</game_name>
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<continue_game>Continue</continue_game>
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<new_game>New Game</new_game>
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<load_game>Load</load_game>
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<settings_game>Settings</settings_game>
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<exit_game>Quit to Desktop</exit_game>
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<!-- New Game -->
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<new_game_desc>7th day of spring in the year 1165, A former apprentice of the guild order, you have decided to take the plunge and create your own. After some research, you stop at the place that seems the best place to start. Will a campfire, some supplies, and your eloquence allow you to become the best guild leader ?</new_game_desc>
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<create_guild>Create!</create_guild>
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<!-- GENERIC BUTTONS -->
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<button_accept>Accept</button_accept>
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<!-- BOARD GAME -->
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<!-- Info Panel -->
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<level_guild>Level</level_guild>
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<!-- Quest Panel -->
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<quests_list>Quests</quests_list>
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<launch_quest_button>Launch Quest !</launch_quest_button>
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<objective_label>Objective(s)</objective_label>
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<!-- Quests Board Panel -->
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<quests_board>Quests board</quests_board>
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<!-- Inventory Panel -->
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<inventory>Inventory</inventory>
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<!-- Heroes Panel -->
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<heroes_list>Heroes</heroes_list>
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<new_recruit_button>New recruit</new_recruit_button>
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<!-- Recruit Panel -->
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<recruit_list>New recruits</recruit_list>
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<!-- Info Adventurer Panel -->
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<available_title>Available(s)</available_title>
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<in_qg>On QG</in_qg>
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<in_quest>In mission</in_quest>
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<!-- QUESTS -->
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<quests.1.title>Rats Invasion</quests.1.title>
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<quests.1.desc>A cry of alarm rang out from the fields of old Marnel, a farmer living on the outskirts of a hamlet.\n\nFor several nights, his home has been besieged by a horde of aggressive rats, larger and more intelligent than average. Their eyes glow in the darkness, and their teeth gnaw through even the thickest beams of the barn. Tired, frightened, and at a loss for solutions, Marnel begs the guild for help.</quests.1.desc>
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<quests.1.objective>Clean the farmer's house of these rodent invaders!</quests.1.objective>
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<quests.2.title>Hamlet Troll</quests.2.title>
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<quests.2.desc>A troll has gotten lost near a small hamlet. We must stop it from causing harm!</quests.2.desc>
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<quests.2.objective>Kill a Troll</quests.2.objective>
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<!-- EVENTS -->
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<!-- Quest-related events -->
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<quests.events.rats.infection.1>While inspecting the barn, an adventurer notices deep claw marks forming a crude arrow on the floor, pointing toward a pile of hay.</quests.events.rats.infection.1>
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<quests.events.rats.infection.2>The party stumbles upon a circle of motionless rats, frozen in an unnatural pose. As they draw near, the rodents scatter in eerie, perfect unison.</quests.events.rats.infection.2>
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<quests.events.rats.infection.3>A rat—larger than the others—pauses at the forest’s edge, locking eyes with the adventurers. It bares its fangs, then vanishes into the mist.</quests.events.rats.infection.3>
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<!-- RANDOM EVENTS -->
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<event.plain.narrative.1>The adventurers discover a mysterious wheel of cheese. One swears it just whispered to them.</event.plain.narrative.1>
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<event.plain.narrative.2>Mid-stride, a hero trips—over nothing at all. Dignity -1.</event.plain.narrative.2>
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<event.plain.narrative.3>A goblin peddles “genuine dragon toenails” to the group. One hero actually buys one.</event.plain.narrative.3>
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<event.plain.narrative.4>A fierce debate erupts: is soup a dish or a drink? The party splits, 2 vs. 2.</event.plain.narrative.4>
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<event.plain.narrative.5>A chest sits invitingly off the beaten path, hidden from prying eyes. The group (almost) unanimously agrees to open it. Jackpot! 100 gold inside!</event.plain.narrative.5>
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<event.plain.narrative.6>Curiosity is a dangerous habit. The adventurers learn this the hard way when something glints in the distance. They *had* to investigate. Barely escaping a pack of sharp-toothed goblins, they vow to mind their own business next time.</event.plain.narrative.6>
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<event.plain.narrative.7>Nothing to report. Oh wait—one adventurer is struck by *catastrophic* food poisoning!</event.plain.narrative.7>
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<event.plain.fight.1>A band of brigands demands a toll at the bridge. You’re forced to pay... or put them down. After a brutal skirmish, your adventurers stand victorious!</event.plain.fight.1>
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<!-- ITEMS -->
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<item_gold>Gold</item_gold>
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<item_gold_desc>Description for golds.</item_gold_desc>
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<healing_potion>Healing Potion</healing_potion>
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<healing_potion_desc>Simple healing potion.</healing_potion_desc>
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</localization>
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Assets/StreamingAssets/Localization/English.xml.meta
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Assets/StreamingAssets/Localization/English.xml.meta
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fileFormatVersion: 2
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guid: e86ba54c49144c61a1e523d437ecbf58
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timeCreated: 1753909462
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71
Assets/StreamingAssets/Localization/French.xml
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Assets/StreamingAssets/Localization/French.xml
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<localization>
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<!-- ÉCRAN TITRE -->
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<game_name>Guild Tycoon</game_name>
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<continue_game>Continuer</continue_game>
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<new_game>Nouvelle partie</new_game>
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<load_game>Charger</load_game>
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<settings_game>Paramètres</settings_game>
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<exit_game>Quitter le jeu</exit_game>
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<!-- Nouvelle Partie -->
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<new_game_desc>7e jour du printemps de l’an 1165, Ancien apprenti de l’ordre des guildes, vous avez décidé de vous lancer et de fonder la vôtre. Après quelques recherches, vous vous arrêtez à l’endroit qui semble le plus propice. Un feu de camp, quelques provisions et votre éloquence suffiront-ils à faire de vous le meilleur chef de guilde ?</new_game_desc>
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<create_guild>Fonder la guilde !</create_guild>
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<!-- BOUTONS GÉNÉRIQUES -->
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<button_accept>Accepter</button_accept>
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<!-- JEU PRINCIPAL -->
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<!-- Panneau d’infos -->
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<level_guild>Niveau</level_guild>
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<!-- Panneau des quêtes -->
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<quests_list>Quêtes</quests_list>
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<launch_quest_button>Lancer la quête !</launch_quest_button>
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<objective_label>Objectif(s)</objective_label>
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<recap.quest>Récap quête</recap.quest>
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<!-- Panneau du tableau de quêtes -->
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<quests_board>Tableau des quêtes</quests_board>
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<!-- Panneau de l'inventaire -->
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<inventory>Inventaire</inventory>
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<!-- Panneau des héros -->
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<heroes_list>Héros</heroes_list>
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<new_recruit_button>Nouvelle recrue</new_recruit_button>
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<!-- Panneau de recrutement -->
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<recruit_list>Nouvelles recrues</recruit_list>
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<!-- Panneau d'infos aventurier -->
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<available_title>Disponible(s)</available_title>
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<in_qg>Au QG</in_qg>
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<in_quest>En mission</in_quest>
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<!-- QUÊTES -->
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<quests.1.title>Invasion de Rats</quests.1.title>
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<quests.1.desc>Un cri d’alarme retentit depuis les champs du vieux Marnel, un fermier vivant à la lisière d’un hameau.\n\nDepuis plusieurs nuits, sa maison est assiégée par une horde de rats agressifs, plus gros et plus intelligents que la moyenne. Leurs yeux brillent dans l’obscurité, et leurs dents rongent même les poutres les plus épaisses de la grange. Épuisé, effrayé, et à court de solutions, Marnel supplie la guilde de l’aider.</quests.1.desc>
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<quests.1.objective>Nettoyez la maison du fermier de ces envahisseurs rongeurs !</quests.1.objective>
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<quests.2.title>Troll du Hameau</quests.2.title>
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<quests.2.desc>Un troll s’est égaré près d’un petit hameau. Il faut l’arrêter avant qu’il ne fasse des dégâts !</quests.2.desc>
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<quests.2.objective>Tuez un Troll</quests.2.objective>
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<!-- ÉVÉNEMENTS -->
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<!-- Événements liés aux quêtes -->
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<quests.events.rats.infection.1>En inspectant la grange, un aventurier remarque des traces de griffes formant une flèche grossière sur le sol, pointant vers un tas de foin.</quests.events.rats.infection.1>
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<quests.events.rats.infection.2>Le groupe tombe sur un cercle de rats immobiles, figés dans une étrange posture. À leur approche, les rongeurs se dispersent silencieusement… dans une synchronisation parfaite.</quests.events.rats.infection.2>
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<quests.events.rats.infection.3>Un rat, plus gros que les autres, s’arrête à la lisière de la forêt et fixe les aventuriers. Il montre les dents, puis disparaît dans la brume.</quests.events.rats.infection.3>
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<!-- ÉVÉNEMENTS ALÉATOIRES -->
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<event.plain.narrative.1>Les aventuriers trouvent une mystérieuse meule de fromage. L’un d’eux jure qu’elle lui parle.</event.plain.narrative.1>
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<event.plain.narrative.2>En marchant, un héros trébuche... sur absolument rien. Dignité -1.</event.plain.narrative.2>
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<event.plain.narrative.3>Un gobelin tente de vendre au groupe des « ongles de pied de dragon authentiques ». Un héros en achète un.</event.plain.narrative.3>
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<event.plain.narrative.4>Un débat houleux éclate : la soupe, c’est un plat ou une boisson ? Le groupe se divise, 2 contre 2.</event.plain.narrative.4>
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<event.plain.narrative.5>Un coffre est posé là, devant le groupe, à l'écart des teux indiscrets. Ils décident à l'unamité (ou presque...) de l'ouvrir. Bingo! Ils ont trouvés 100 or !!</event.plain.narrative.5>
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<event.plain.narrative.6>La curiosité est un vilain défaut. Vos aventuriers l'ont appris à leur dépend... Quelque choses brillait au loin, et ils ont eu la mauvaise idée de savoir quoi. Ils ont pu fuir de justesse ce groupe de gobelin au dents aiguisées.</event.plain.narrative.6>
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<event.plain.narrative.7>Rien de particulier. Ah si ! Un des aventuriers à la gastro.. foudroyante !</event.plain.narrative.7>
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<event.plain.fight.1>Un groupe de bandit demandent un droit de passage au abord d'un pont. Vous êtes contraint de pay... de les abattre. Après un combat acharné, vos aventuriers l'emporte !</event.plain.fight.1>
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<!-- OBJETS -->
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<item_gold>Or</item_gold>
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<item_gold_desc>Or.</item_gold_desc>
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<healing_potion>Potion de soin</healing_potion>
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<healing_potion_desc>Potion de soin simple.</healing_potion_desc>
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</localization>
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Assets/StreamingAssets/Localization/French.xml.meta
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Assets/StreamingAssets/Localization/French.xml.meta
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fileFormatVersion: 2
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guid: 87d08d1de4a84268b15de081ce35ed32
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timeCreated: 1754346388
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