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Assets/_/Features/UI/Runtime/Quests/InfoQuestPanel.cs
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210
Assets/_/Features/UI/Runtime/Quests/InfoQuestPanel.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Adventurer.Runtime;
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using Core.Runtime;
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using EventSystem.Runtime;
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using GameUI.Runtime.Events;
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using Item.Runtime;
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using Quests.Runtime;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace GameUI.Runtime
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{
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public class InfoQuestPanel : BaseMonobehaviour
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{
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#region Publics
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[Header("UI Text Elements")]
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public TextMeshProUGUI m_title;
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public TextMeshProUGUI m_description;
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public TextMeshProUGUI m_objective;
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public TextMeshProUGUI m_reward;
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#endregion
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#region Privates and Protected
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[Header("UI Control Elements")]
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[SerializeField] private GameObject _buttonActivation;
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[FormerlySerializedAs("_buttonRecap")]
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[SerializeField] private GameObject _panelRecap;
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[SerializeField] private GameObject _adventurersOnThisQuestPanel;
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[SerializeField] private GameObject _adventurersSelection;
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private List<AdventurerClass> _adventurersSelected = new List<AdventurerClass>();
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private Button _activationButton;
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private TMP_Text _activationButtonText;
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#endregion
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#region Unity API
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private void Start()
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{
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InitializeUI();
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RegisterEventHandlers();
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LocalizeTexts();
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}
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private void OnDestroy()
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{
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UnregisterEventHandlers();
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}
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private void Update()
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{
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UpdateActivationButtonState();
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}
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#endregion
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#region Initialization
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private void InitializeUI()
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{
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_activationButton = _buttonActivation.GetComponent<Button>();
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_activationButtonText = _buttonActivation.GetComponentInChildren<TMP_Text>();
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}
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private void RegisterEventHandlers()
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{
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AdventurerSignals.OnAdventurerSelected += HandleAddAdventurersFromQuest;
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AdventurerSignals.OnAdventurerUnselected += HandleRemoveAdventurersFromQuest;
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}
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private void UnregisterEventHandlers()
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{
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AdventurerSignals.OnAdventurerSelected -= HandleAddAdventurersFromQuest;
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AdventurerSignals.OnAdventurerUnselected -= HandleRemoveAdventurersFromQuest;
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}
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private void LocalizeTexts()
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{
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foreach (var txt in GetComponentsInChildren<TMP_Text>())
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{
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txt.text = LocalizationSystem.Instance.GetLocalizedText(txt.text);
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}
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}
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#endregion
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#region UI Updates
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private void UpdateActivationButtonState()
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{
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bool hasAdventurers = _adventurersSelected.Count >= 1;
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_activationButton.interactable = hasAdventurers;
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_activationButtonText.color = hasAdventurers ? Color.yellow : Color.grey;
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}
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private void ConfigureUIForQuestState(QuestStateEnum state)
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{
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switch (state)
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{
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case QuestStateEnum.Disponible:
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_buttonActivation.SetActive(true);
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_adventurersOnThisQuestPanel.SetActive(false);
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_panelRecap.SetActive(false);
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break;
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case QuestStateEnum.Completed:
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_buttonActivation.SetActive(false);
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_adventurersOnThisQuestPanel.SetActive(false);
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_adventurersSelection.SetActive(false);
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_panelRecap.SetActive(true);
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_panelRecap.GetComponent<QuestLogsListUI>().ShowFor(QuestManager.Instance.CurrentQuest.ID);
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break;
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case QuestStateEnum.Active:
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Info("La quête est active.");
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_buttonActivation.SetActive(false);
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_adventurersOnThisQuestPanel.SetActive(true);
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_adventurersSelection.SetActive(false);
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_panelRecap.SetActive(false);
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break;
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default:
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_buttonActivation.SetActive(false);
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_adventurersOnThisQuestPanel.SetActive(true);
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_panelRecap.SetActive(false);
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break;
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}
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}
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#endregion
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#region Main Methods
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public void ShowInfo(QuestClass quest)
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{
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quest = FindMatchingActiveQuest(quest);
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QuestManager.Instance.CurrentQuest = quest;
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UpdateQuestInfoDisplay(quest);
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ConfigureUIForQuestState(quest.State);
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}
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public void LaunchQuest()
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{
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if (_adventurersSelected.Count <= 0) return;
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StartQuestWithSelectedAdventurers();
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CleanupAfterQuestLaunch();
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}
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#endregion
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#region Quest Operations
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private QuestClass FindMatchingActiveQuest(QuestClass quest)
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{
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if (!FactExists<List<QuestClass>>("active_quests", out _)) return quest;
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var activeQuests = GetFact<List<QuestClass>>("active_quests");
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var matchingQuest = activeQuests.FirstOrDefault(q => q.ID == quest.ID);
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return matchingQuest ?? quest;
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}
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private void UpdateQuestInfoDisplay(QuestClass quest)
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{
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m_title.text = LocalizationSystem.Instance.GetLocalizedText(quest?.Name);
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string descKey = quest?.Description;
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if (string.IsNullOrEmpty(descKey))
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{
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Debug.LogWarning($"🧨 Clé de localisation vide ou nulle pour la quête ! ({quest.Description})");
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}
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m_description.text = LocalizationSystem.Instance.GetLocalizedText(descKey);
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m_objective.text = LocalizationSystem.Instance.GetLocalizedText(quest?.Objective);
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m_reward.text = FormatRewardsList(quest.Rewards);
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}
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private void StartQuestWithSelectedAdventurers()
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{
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var gameTime = GetFact<GameTime>("game_time");
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QuestManager.Instance.StartQuest(QuestManager.Instance.CurrentQuest, _adventurersSelected, gameTime);
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// Ajouter la quête à la liste des quêtes actives
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var activeQuests = GetFact<List<QuestClass>>("active_quests");
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activeQuests.Add(QuestManager.Instance.CurrentQuest);
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}
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private void CleanupAfterQuestLaunch()
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{
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_adventurersSelected.Clear();
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AdventurerSignals.RaiseRefreshAdventurers();
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QuestSignals.RaiseRefreshQuests();
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gameObject.SetActive(false);
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}
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#endregion
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#region Utils
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private string FormatRewardsList(List<ItemReward> rewards)
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{
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return string.Join(", ", rewards.Select(r => {
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if (r.m_itemDefinition.DisplayNameKey == null) return "???";
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return LocalizationSystem.Instance.GetLocalizedText(r.m_itemDefinition.DisplayNameKey);
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}));
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}
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private void HandleAddAdventurersFromQuest(AdventurerClass adventurer)
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{
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_adventurersSelected.Add(adventurer);
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Debug.Log($"Aventurier sélectionné: {adventurer.Name}. Total: {_adventurersSelected.Count}");
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}
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private void HandleRemoveAdventurersFromQuest(AdventurerClass adventurer)
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{
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_adventurersSelected.Remove(adventurer);
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Debug.Log($"Aventurier retiré: {adventurer.Name}. Total: {_adventurersSelected.Count}");
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}
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#endregion
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}
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}
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