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41
Assets/_/Features/Quests/Runtime/Events/EventEffect.cs
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41
Assets/_/Features/Quests/Runtime/Events/EventEffect.cs
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using System;
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namespace Quests.Runtime
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{
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public enum EffectType
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{
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Damage,
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Heal,
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Gold,
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Buff,
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Debuff,
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ItemLoss,
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Custom
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}
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public enum TargetingType
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{
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RandomHero,
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AllHeroes,
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LowestHp,
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HighestHp,
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LowestMana,
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HighestMana,
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LowestDefense,
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HighestDefense,
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LowestXp,
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HighestXp,
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SpecificClass,
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None
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}
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[Serializable]
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public struct EventEffect
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{
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public EffectType Type;
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public int Value;
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public TargetingType Target;
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public string ExtraData;
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}
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}
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