migration from new repo

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mrtoine 2025-09-06 23:56:47 +02:00
commit 423134a840
26930 changed files with 3458568 additions and 0 deletions

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using System.Timers;
using Core.Runtime;
using UnityEngine;
using UnityEngine.Serialization;
namespace Player.Runtime
{
public class Deplacements : BaseMonobehaviour
{
#region Publics
//
#endregion
#region Unity API
private void Start()
{
_agent = GetComponent<UnityEngine.AI.NavMeshAgent>();
_animator = GetComponent<Animator>();
GoToCurrentTarget();
}
private void Update()
{
_animator.SetFloat("Speed", _agent.speed);
_timer += Time.deltaTime;
if (_isMoving)
{
if (_timer >= _moveDuration)
{
StopMoving();
_agent.speed = 0;
}
}
else
{
if (_timer >= _pauseDuration)
{
_agent.speed = 2;
GoToCurrentTarget();
}
}
}
#endregion
#region Main Methods
private void GoToCurrentTarget()
{
_timer = 0f;
_isMoving = true;
_agent.isStopped = false;
// Choisir un point aléatoire dans la zone définie
Vector3 randomTarget = new Vector3(
Random.Range(_zoneXZMin.x, _zoneXZMax.x),
transform.position.y,
Random.Range(_zoneXZMin.y, _zoneXZMax.y)
);
_agent.SetDestination(randomTarget);
}
private void StopMoving()
{
_timer = 0f;
_isMoving = false;
_agent.isStopped = true;
}
#endregion
#region Utils
/* Fonctions privées utiles */
#endregion
#region Privates and Protected
[FormerlySerializedAs("zoneXZMin")]
[Header("Zone de déplacement aléatoire")]
[SerializeField] private Vector2 _zoneXZMin = new Vector2(-10f, -10f);
[FormerlySerializedAs("zoneXZMax")]
[SerializeField] private Vector2 _zoneXZMax = new Vector2(10f, 10f);
[FormerlySerializedAs("moveDuration")]
[SerializeField] private float _moveDuration = 3f;
[FormerlySerializedAs("pauseDuration")]
[SerializeField] private float _pauseDuration = 2f;
private UnityEngine.AI.NavMeshAgent _agent;
private float _timer = 0f;
private bool _isMoving = true;
private Animator _animator;
#endregion
}
}