migration from new repo
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using Core.Runtime;
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using UnityEngine;
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namespace MenuSystem.Runtime.Settings
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{
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public class AudioMenuModule : BaseMonobehaviour, IMenuModule
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{
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#region Publics
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public string GetMenuName() => "Audio";
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public GameObject GetMenuPanel() => _audioPanel;
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#endregion
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#region Unity API
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void Start()
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{
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if (MenuManager.Instance != null)
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{
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MenuManager.Instance.RegisterMenu(this);
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}
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}
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#endregion
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#region Main Methods
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//
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#endregion
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#region Utils
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/* Fonctions privées utiles */
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#endregion
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#region Privates and Protected
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[SerializeField] private GameObject _audioPanel;
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#endregion
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}
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}
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