migration from new repo
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80
Assets/_/Features/AudioSystem/Runtime/LevelAudioHandler.cs
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80
Assets/_/Features/AudioSystem/Runtime/LevelAudioHandler.cs
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using System;
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using UnityEngine.SceneManagement;
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namespace Core.Runtime
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{
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public class SceneLoader : BaseMonobehaviour
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{
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#region Publics
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public static event Action<Scene> OnSceneLoaded;
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public static string CurrentSceneName => SceneManager.GetActiveScene().name;
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public static SceneLoader Instance { get; private set; }
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#endregion
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#region Unity API
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private void Awake()
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{
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if (Instance != null)
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{
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Destroy(gameObject);
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return;
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}
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Instance = this;
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DontDestroyOnLoad(gameObject);
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SceneManager.sceneLoaded += HandleSceneLoaded;
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}
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void OnDestroy()
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{
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SceneManager.sceneLoaded -= HandleSceneLoaded;
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}
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#endregion
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#region Main Methods
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public void LoadScene(string sceneName)
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{
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SceneManager.LoadScene(sceneName);
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}
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#endregion
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#region Utils
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private void HandleSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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OnSceneLoaded?.Invoke(scene);
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}
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private bool SceneExists(string sceneName)
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{
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for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
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{
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string path = SceneUtility.GetScenePathByBuildIndex(i);
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string name = System.IO.Path.GetFileNameWithoutExtension(path);
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if (name == sceneName)
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return true;
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}
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return false;
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}
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#endregion
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#region Privates and Protected
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//
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#endregion
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}
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}
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