Update du système de quêtes. Refactorisation et redefinission des états d'une quête.
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7 changed files with 94 additions and 19 deletions
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@ -58,7 +58,7 @@ namespace GameUI.Runtime
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m_check.SetActive(false);
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m_hourglass.SetActive(false);
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break;
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case QuestStateEnum.Active:
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case QuestStateEnum.InProgress:
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m_check.SetActive(false);
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m_hourglass.SetActive(true);
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break;
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