Les events se déroule bien comme il faut. Les aventuriers sont bien repasser en IsAvailable = true quand une quête se termine.

This commit is contained in:
mrtoine 2025-10-11 17:50:11 +02:00
parent 838f91ede7
commit 3ba8dad4a2
16 changed files with 310 additions and 68 deletions

View file

@ -135,7 +135,7 @@ GameObject:
- component: {fileID: 21829260}
- component: {fileID: 21829261}
m_Layer: 0
m_Name: QuestInit
m_Name: QuestManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -165,11 +165,11 @@ MonoBehaviour:
m_GameObject: {fileID: 21829259}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e8c934d099ac44d6ba1e06e7233c2be1, type: 3}
m_Script: {fileID: 11500000, guid: ae1758b45e06411c99b6177d9b402a19, type: 3}
m_Name:
m_EditorClassIdentifier:
m_isVerbose: 0
_questFactoryDatabase: {fileID: 11400000, guid: e8f120ee188e64915aef36c8454c8f68, type: 2}
m_EditorClassIdentifier: Quests.Runtime::Quests.Runtime.QuestManager
m_isVerbose: 1
_questDatabase: {fileID: 11400000, guid: e8f120ee188e64915aef36c8454c8f68, type: 2}
--- !u!1001 &27914899
PrefabInstance:
m_ObjectHideFlags: 0
@ -2291,7 +2291,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 619425342}
m_Enabled: 0
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8309fb5f87214c46a2994daf35aa90a5, type: 3}
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@ -2304,7 +2304,7 @@ MonoBehaviour:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 619425342}
m_Enabled: 1
m_Enabled: 0
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: feb5575f76804030a0ae6877ba236d61, type: 3}
m_Name: