Les events se déroule bien comme il faut. Les aventuriers sont bien repasser en IsAvailable = true quand une quête se termine.
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838f91ede7
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16 changed files with 310 additions and 68 deletions
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@ -135,7 +135,7 @@ GameObject:
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- component: {fileID: 21829260}
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- component: {fileID: 21829261}
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m_Layer: 0
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m_Name: QuestInit
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m_Name: QuestManager
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -165,11 +165,11 @@ MonoBehaviour:
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m_GameObject: {fileID: 21829259}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e8c934d099ac44d6ba1e06e7233c2be1, type: 3}
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m_Script: {fileID: 11500000, guid: ae1758b45e06411c99b6177d9b402a19, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_isVerbose: 0
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_questFactoryDatabase: {fileID: 11400000, guid: e8f120ee188e64915aef36c8454c8f68, type: 2}
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m_EditorClassIdentifier: Quests.Runtime::Quests.Runtime.QuestManager
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m_isVerbose: 1
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_questDatabase: {fileID: 11400000, guid: e8f120ee188e64915aef36c8454c8f68, type: 2}
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--- !u!1001 &27914899
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -2291,7 +2291,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 619425342}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8309fb5f87214c46a2994daf35aa90a5, type: 3}
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m_Name:
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@ -2304,7 +2304,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 619425342}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: feb5575f76804030a0ae6877ba236d61, type: 3}
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m_Name:
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