Les events se déroule bien comme il faut. Les aventuriers sont bien repasser en IsAvailable = true quand une quête se termine.
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16 changed files with 310 additions and 68 deletions
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@ -56,7 +56,7 @@ namespace Quests.Runtime
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public List<ItemReward> Rewards
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{
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get { return _rewards; }
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set { _rewards = new List<ItemReward>(); }
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set { _rewards = value ?? new List<ItemReward>(); }
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}
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public QuestStateEnum State
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@ -215,12 +215,35 @@ namespace Quests.Runtime
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public static AdventurerClass GetOneAdventurerFromId(Guid adventurerId)
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{
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if (GameManager.Instance.Fact.GetFact<List<AdventurerClass>>("my_adventurers") == null)
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// Guard against GameManager or Fact system not ready
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Debug.Log($"ID recherché : {adventurerId}");
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if (GameManager.Instance == null)
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{
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Debug.Log("GameManager introuvable ou pas initialisé");
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return null;
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}
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List<AdventurerClass> currentAdventurers = GameManager.Instance.Fact.GetFact<List<AdventurerClass>>("my_adventurers");
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return currentAdventurers.Find(adventurer => adventurer.ID == adventurerId);
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if (GameManager.Instance.Fact == null)
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{
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Debug.Log("Fact introuvable ou null");
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return null;
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}
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var list = GameManager.Instance.Fact.GetFact<List<AdventurerClass>>("my_adventurers");
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if (list == null)
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{
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Debug.Log("Liste des aventuriers est null");
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return null;
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}
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else
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{
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Debug.Log($"Nombre d'Aventuriers : {list.Count}");
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}
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var adventurer = list.Find(adventurer => adventurer != null && adventurer.ID == adventurerId);
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Debug.Log($"retourne : {adventurer}");
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return list.Find(adventurer => adventurer != null && adventurer.ID == adventurerId);
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}
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public static List<Guid> GetIdFromAdventurers(List<AdventurerClass> adventurers)
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@ -235,8 +258,13 @@ namespace Quests.Runtime
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public static Guid GetOneIdFromAdventurer(AdventurerClass adventurer)
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{
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List<AdventurerClass> currentAdventurers = GameManager.Instance.Fact.GetFact<List<AdventurerClass>>("my_adventurers");
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return currentAdventurers.Find(adv => adv.ID == adventurer.ID).ID;
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if (adventurer == null || GameManager.Instance == null || GameManager.Instance.Fact == null)
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{
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return Guid.Empty;
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}
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var currentAdventurers = GameManager.Instance.Fact.GetFact<List<AdventurerClass>>("my_adventurers");
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var adv = currentAdventurers?.Find(a => a != null && a.ID == adventurer.ID);
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return adv != null ? adv.ID : Guid.Empty;
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}
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#endregion
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