Les events se déroule bien comme il faut. Les aventuriers sont bien repasser en IsAvailable = true quand une quête se termine.
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16 changed files with 310 additions and 68 deletions
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@ -30,8 +30,6 @@ namespace Decor.Runtime
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void Start()
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{
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_player = GetFact<PlayerClass>(GameManager.Instance.Profile);
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Info($"Player : {_player.GuildName}");
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QuestManager.Instance.NotifyAvailableQuestsUpdated(_player.GuildLevel);
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UpdateParchmentState();
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}
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