Les events se déroule bien comme il faut. Les aventuriers sont bien repasser en IsAvailable = true quand une quête se termine.

This commit is contained in:
mrtoine 2025-10-11 17:50:11 +02:00
parent 838f91ede7
commit 3ba8dad4a2
16 changed files with 310 additions and 68 deletions

View file

@ -53,6 +53,7 @@ MonoBehaviour:
m_AdditionalLightsShadowResolutionTierHigh: 1024
m_ReflectionProbeBlending: 1
m_ReflectionProbeBoxProjection: 1
m_ReflectionProbeAtlas: 1
m_ShadowDistance: 50
m_ShadowCascadeCount: 4
m_Cascade2Split: 0.25
@ -129,6 +130,10 @@ MonoBehaviour:
m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 1
m_PrefilterUseLegacyLightmaps: 0
m_PrefilterBicubicLightmapSampling: 1
m_PrefilterReflectionProbeBlending: 0
m_PrefilterReflectionProbeBoxProjection: 0
m_PrefilterReflectionProbeAtlas: 0
m_ShaderVariantLogLevel: 0
m_ShadowCascades: 0
m_Textures: