Les Icônes se mettent correctement à jour durant la partie. Update de BaseMonoBehaviour, on peux maintenant ajouter une couleur a Info().

This commit is contained in:
mrtoine 2025-10-13 10:15:54 +02:00
parent aac376670c
commit 2b5a227237
10 changed files with 142 additions and 1163 deletions

View file

@ -18,14 +18,21 @@ namespace GameUI.Runtime
#region Unity API
void Start()
void OnEnable()
{
QuestManager.OnQuestCompleted += HandleQuestCompleted;
QuestManager.OnQuestCompleted += HandleQuestState;
QuestManager.OnCheckStateQuest += HandleQuestState;
// Re-synchroniser l'état quand l'UI s'active
if (QuestManager.Instance != null)
{
QuestManager.Instance.CheckStateQuest();
}
}
void OnDestroy()
void OnDisable()
{
QuestManager.OnQuestCompleted -= HandleQuestCompleted;
QuestManager.OnQuestCompleted -= HandleQuestState;
QuestManager.OnCheckStateQuest -= HandleQuestState;
}
#endregion
@ -49,9 +56,10 @@ namespace GameUI.Runtime
#region Utils
/* Fonctions privées utiles */
void HandleQuestCompleted(QuestClass quest)
void HandleQuestState(QuestClass quest)
{
if (!MatchesQuest(quest.Name)) return;
Info($"Etat de la quete {quest.Name} : {quest.State}", Color.burlywood);
switch (quest.State)
{
case QuestStateEnum.Disponible:
@ -63,6 +71,7 @@ namespace GameUI.Runtime
m_hourglass.SetActive(true);
break;
case QuestStateEnum.Completed:
Info("Completed !!", Color.green);
m_check.SetActive(true);
m_hourglass.SetActive(false);
break;