Les Icônes se mettent correctement à jour durant la partie. Update de BaseMonoBehaviour, on peux maintenant ajouter une couleur a Info().
This commit is contained in:
parent
aac376670c
commit
2b5a227237
10 changed files with 142 additions and 1163 deletions
|
|
@ -33,6 +33,8 @@ namespace Quests.Runtime
|
|||
public static event Action<QuestClass> OnEventFromQuest;
|
||||
public static event Action<List<QuestTemplate>> OnAvailableQuestsUpdated;
|
||||
|
||||
public static event Action<QuestClass> OnCheckStateQuest;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unity API
|
||||
|
|
@ -77,6 +79,9 @@ namespace Quests.Runtime
|
|||
if (_activeQuests == null) _activeQuests = new List<QuestClass>();
|
||||
if (_completedQuests == null) _completedQuests = new List<QuestClass>();
|
||||
if (_disponibleQuests == null) _disponibleQuests = new List<QuestClass>();
|
||||
|
||||
// On Check L'état des quêtes avant toutes choses
|
||||
CheckStateQuest();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
@ -174,12 +179,24 @@ namespace Quests.Runtime
|
|||
/// </summary>
|
||||
public void NotifyCompletedQuests()
|
||||
{
|
||||
foreach (var quest in _completedQuests)
|
||||
foreach (QuestClass quest in _completedQuests)
|
||||
{
|
||||
OnQuestCompleted?.Invoke(quest);
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckStateQuest()
|
||||
{
|
||||
List<QuestClass> quests = GetFact<List<QuestClass>>("accepted_quests");
|
||||
|
||||
if (quests == null) return;
|
||||
|
||||
foreach (QuestClass quest in quests)
|
||||
{
|
||||
OnCheckStateQuest?.Invoke(quest);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Récupère l'historique des events lié à une quête
|
||||
/// </summary>
|
||||
|
|
@ -334,10 +351,9 @@ namespace Quests.Runtime
|
|||
AdventurerClass adventurer = QuestClass.GetOneAdventurerFromId(adventurerId);
|
||||
if (adventurer == null)
|
||||
{
|
||||
Info($"<color=orange>Aventurer {adventurerId} introuvable</color>");
|
||||
continue;
|
||||
}
|
||||
Info($"<color=orange>{adventurer.Name} est dans la team avec le status dispo : {adventurer.IsAvailable}</color>");
|
||||
|
||||
if (adventurer != null && adventurer.IsAvailable == false)
|
||||
{
|
||||
adventurer.IsAvailable = true;
|
||||
|
|
@ -346,7 +362,7 @@ namespace Quests.Runtime
|
|||
}
|
||||
if (anyChanged)
|
||||
{
|
||||
Info("<color=cyan>Comme les données on changées, on les sauvegarde.</color>");
|
||||
|
||||
SaveFacts();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue