Mise à jour signale du panneau
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016c834f21
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31 changed files with 397 additions and 1611 deletions
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@ -5,7 +5,8 @@
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"GUID:2ca720bbf8aa349608caa5ce4acaa603",
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"GUID:d01b71ecbce444a299cc1623f29e9d35",
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"GUID:4a640bb60ad60478bba0cc41f9b80929",
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"GUID:f5d0434d9e8c34eb1a16f4c57b172b85"
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"GUID:f5d0434d9e8c34eb1a16f4c57b172b85",
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"GUID:239153993e9574192a1980e14075369e"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@ -1,4 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Core.Runtime;
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using EventSystem.Runtime;
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using Player.Runtime;
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using Quests.Runtime;
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using UnityEngine;
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namespace Decor.Runtime
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{
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@ -6,14 +13,63 @@ namespace Decor.Runtime
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{
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#region private & protected
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[SerializeField] GameObject _parchment;
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int _quests;
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PlayerClass _player;
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#endregion
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#region Unity API
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void Awake()
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{
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_player = GetFact<PlayerClass>(GameManager.Instance.Profile);
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}
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void Start()
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{
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//UpdateParchmentState();
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Info($"<color=yellow>Il y a actuellement {_quests} quêtes affichés sur le Panneau</color>");
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}
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void Update()
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{
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UpdateParchmentState();
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}
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#endregion
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#region Main Methods
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//
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#endregion
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#region Utils
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void UpdateParchmentState()
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{
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List<QuestTemplate> availableTemplates = QuestManager.Instance.GetAvailableQuests(_player.GuildLevel);
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var allPossibleQuests = QuestManager.Instance.GetAvailableQuests(_player.GuildLevel);
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// 2. Quêtes déjà démarrées (actives OU complétées)
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var startedQuests = QuestManager.Instance.ActiveQuests
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.Concat(QuestManager.Instance.CompletedQuests)
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.ToList();
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// 3. Quêtes vraiment disponibles = possibles - déjà démarrées
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bool hasTrulyAvailableQuests = allPossibleQuests
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.Any(possibleQuest =>
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!startedQuests.Any(startedQuest =>
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startedQuest.Name == possibleQuest.data.Name
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)
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);
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_parchment.SetActive(hasTrulyAvailableQuests);
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Info($"<color=green>Il y a actuellement {hasTrulyAvailableQuests} disponibles</color>");
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}
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#endregion
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}
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}
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